Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
Knull45
Anubis
Level 158
God Stats
9W - 7L
1,414 SR
Queue Stats
102W - 92L
1,538 Elo+
Party 3
Anhur
Anhur
McJaggerMk2
Anhur
Level 186
God Stats
42W - 36L
1,656 SR
Queue Stats
296W - 244L
1,499 Elo+
Party 1
Thor
Thor
WhiskeyChamp23
Thor
Level 69
God Stats
2W - 5L
1,635 SR
Queue Stats
182W - 188L
1,560 Elo+
Party 1
Surtr
Surtr
sadboimurph
Surtr
Level 53
God Stats
1W - 2L
1,542 SR
Queue Stats
23W - 25L
1,426 Elo+
Party 3
Team Averages
Level 112
1,549 SR
1,505 Elo+

VS

Team Averages
Level 113
1,486 SR
1,549 Elo+
Cupid
Cupid
 
Cupid
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
AxelMTZ
Vamana
Level 119
God Stats
4W - 2L
1,712 SR
Queue Stats
121W - 106L
1,517 Elo+
Party 2
Loki
Loki
Basticalbee
Loki
Level 66
God Stats
1W - 1L
1,285 SR
Queue Stats
60W - 40L
1,676 Elo+
Solo
Raijin
Raijin
FIREFOXB
Raijin
Level 128
God Stats
6W - 4L
1,450 SR
Queue Stats
112W - 102L
1,515 Elo+
Party 2
Da Ji
Da Ji
Lyties
Da Ji
Level 129
God Stats
4W - 3L
1,483 SR
Queue Stats
135W - 121L
1,537 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
7
1 / 0 / 2
4,838
538
3,953
7,540
5,922
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anubis
Knull45
Anubis
9
1 / 3 / 1
4,917
546
2,531
6,573
2,993
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

10
2 / 1 / 1
5,980
664
4,800
7,615
2,616
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 1 / 2
5,106
567
3,239
8,894
3,314
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

7
0 / 2 / 0
4,328
481
2,256
6,254
3,829
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
8
0 / 2 / 1
4,886
543
3,675
5,358
1,187
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vamana
AxelMTZ
Vamana
11
2 / 0 / 0
6,287
699
3,122
4,973
4,912
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8
1 / 1 / 1
4,831
537
4,474
8,113
5,086
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Raijin
FIREFOXB
Raijin
11
2 / 1 / 2
5,958
662
3,975
3,731
1,154
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
Lyties
Da Ji
10
2 / 1 / 2
5,375
597
5,436
8,551
3,263
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
13
5
Kills
7
7
Deaths
5
6
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
1
0
2
2
W
Cupid
 
Cupid
0
2
1
0.25
W
Vamana
AxelMTZ
Vamana
2
0
0
2
W
1
1
1
1.5
W
Raijin
FIREFOXB
Raijin
2
1
2
3
L
Anubis
Knull45
Anubis
1
3
1
0.5
W
Da Ji
Lyties
Da Ji
2
1
2
3
L
2
1
1
2.5
L
1
1
2
2
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,779
Damage
20,682
36,876
Taken
30,726
18,674
Mitigated
15,602
12,538
Healing
9,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
3,953
1,953
0
1,401
7,540
5,922
0
1,221
6,319
12,395
0
W
Cupid
 
Cupid
3,675
1,759
316
1,605
5,358
1,187
0
537
4,821
0
24,929
W
Vamana
AxelMTZ
Vamana
3,122
1,956
0
1,719
4,973
4,912
0
98
4,875
0
45,047
W
4,474
901
0
3,357
8,113
5,086
0
2,695
5,418
1,063
25,932
W
Raijin
FIREFOXB
Raijin
3,975
704
0
368
3,731
1,154
0
768
2,963
41,977
878
L
Anubis
Knull45
Anubis
2,531
200
18
1,762
6,573
2,993
0
2,599
3,974
32,707
0
W
Da Ji
Lyties
Da Ji
5,436
1,139
0
2,315
8,551
3,263
0
2,484
6,067
0
33,692
L
4,800
3,342
0
3,519
7,615
2,616
0
0
7,615
0
41,851
L
3,239
1,261
0
4,572
8,894
3,314
0
1,052
7,842
0
40,535
L
2,256
1,268
0
1,266
6,254
3,829
0
0
6,254
165
20,154

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,169
Gold Earned
27,337
248
Minions Killed
291
0
Camps Cleared
0
920,311
Distance Traveled
985,154
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
4,838
538
18
2
0
217,251
0
W
Cupid
4,886
543
49
5
0
191,665
0
W
Vamana
6,287
699
75
8
0
203,417
0
W
Loki
4,831
537
45
5
0
198,107
0
W
Raijin
5,958
662
68
8
0
183,362
1
L
Anubis
4,917
546
53
6
0
165,758
2
W
Da Ji
5,375
597
54
6
0
208,603
0
L
Anhur
5,980
664
69
8
0
172,470
3
L
Thor
5,106
567
77
9
0
220,461
0
L
Surtr
4,328
481
31
3
0
144,371
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role