Player Matchup

Cerberus
Cerberus
Gold IV
Jaded_PM
Cerberus
Gold IV
Level 144
God Stats
18W - 16L
1,580 SR
Queue Stats
41W - 34L
1,387 MMR
Party 2
Thoth
Thoth
Gold IV
koeze
Thoth
Gold IV
Level 84
God Stats
13W - 7L
1,708 SR
Queue Stats
41W - 34L
1,387 MMR
Party 2
Mulan
Mulan
Gold IV
zMezy-
Mulan
Gold IV
Level 142
God Stats
9W - 8L
1,735 SR
Queue Stats
41W - 34L
1,387 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 123
1,674 SR
1,387 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 142
1,433 SR
1,408 MMR
Lancelot
Lancelot
Bronze III
AnimeRival
Lancelot
Bronze III
Level 146
God Stats
0W - 1L
1,814 SR
Queue Stats
1W - 3L
1,427 MMR
Party 1
Chaac
Chaac
Bronze III
Bigtasty870
Chaac
Bronze III
Level 109
God Stats
0W - 2L
1,337 SR
Queue Stats
1W - 3L
1,427 MMR
Party 1
Cabrakan
Cabrakan
Gold V
CrAzYxJoKeRs
Cabrakan
Gold V
Level 170
God Stats
4W - 10L
1,148 SR
Queue Stats
354W - 405L
1,370 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Jaded_PM
Cerberus
17
1 / 1 / 16
11,118
741
16,672
18,259
21,921
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thoth
koeze
Thoth
16
5 / 5 / 8
11,288
753
8,859
15,009
5,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mulan
zMezy-
Mulan
19
10 / 0 / 7
13,218
881
24,557
13,999
8,802
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
KuzenboAtlasNe ZhaHorusVulcan

VS

Bans
Baron SamediAnubisCharonAresIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
AnimeRival
Lancelot
16
5 / 4 / 1
10,811
721
11,104
19,607
12,570
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

14
0 / 8 / 4
8,774
585
11,924
22,424
15,820
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cabrakan
CrAzYxJoKeRs
Cabrakan
15
1 / 5 / 5
9,340
623
10,513
21,639
22,893
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
16
16
Kills
6
6
Deaths
17
31
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Lancelot
AnimeRival
Lancelot
5
4
1
1.38
L
0
8
4
0.25
L
Cabrakan
CrAzYxJoKeRs
Cabrakan
1
5
5
0.7
W
Cerberus
Jaded_PM
Cerberus
1
1
16
9
W
Thoth
koeze
Thoth
5
5
8
1.8
W
Mulan
zMezy-
Mulan
10
0
7
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,088
Damage
33,541
47,267
Taken
63,670
36,566
Mitigated
51,283
18,926
Healing
7,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
AnimeRival
Lancelot
11,104
1,001
0
805
19,607
12,570
189
7,524
12,006
0
42,254
L
11,924
1,877
145
4,036
22,424
15,820
159
7,813
14,550
0
42,005
L
Cabrakan
CrAzYxJoKeRs
Cabrakan
10,513
1,090
0
2,097
21,639
22,893
175
8,147
13,417
19,187
150
W
Cerberus
Jaded_PM
Cerberus
16,672
1,292
0
8,605
18,259
21,921
510
2,730
15,517
40,960
1,494
W
Thoth
koeze
Thoth
8,859
1,109
0
2,292
15,009
5,843
42
5,457
9,532
42,125
1,320
W
Mulan
zMezy-
Mulan
24,557
3,096
0
8,029
13,999
8,802
2,015
2,504
11,491
0
87,750

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,624
Gold Earned
28,925
223
Minions Killed
143
0
Camps Cleared
0
834,510
Distance Traveled
751,093
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
10,811
721
71
5
0
290,504
1
L
Chaac
8,774
585
48
3
0
223,109
0
L
Cabrakan
9,340
623
24
2
0
237,480
0
W
Cerberus
11,118
741
53
4
0
275,645
0
W
Thoth
11,288
753
61
4
0
260,588
0
W
Mulan
13,218
881
109
7
0
298,277
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role