Player Matchup

Aphrodite
Aphrodite
AuraOfTheDawn
Aphrodite
Level 102
God Stats
1W - 2L
1,725 SR
Queue Stats
10W - 15L
1,429 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Queen Echo Rush
Kumbhakarna
Level 155
God Stats
44W - 41L
1,399 SR
Queue Stats
464W - 485L
1,464 Elo+
Party 1
Ishtar
Ishtar
SirArtorious
Ishtar
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
282W - 293L
1,503 Elo+
Party 1
Team Averages
Level 135
1,542 SR
1,465 Elo+

VS

Team Averages
Level 162
1,573 SR
1,560 Elo+
Anhur
Anhur
DjDraa
Anhur
Level 159
God Stats
3W - 2L
1,596 SR
Queue Stats
372W - 305L
1,594 Elo+
Party 2
Achilles
Achilles
HyDRAAchRoniC
Achilles
Level 218
God Stats
5W - 7L
1,602 SR
Queue Stats
289W - 212L
1,606 Elo+
Party 2
Maman Brigitte
Maman Brigitte
xSpartnRoguex
Maman Brigitte
Level 109
God Stats
11W - 9L
1,520 SR
Queue Stats
59W - 47L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
AuraOfTheDawn
Aphrodite
15
1 / 3 / 3
10,219
681
5,283
14,009
6,068
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Kumbhakarna
Queen Echo Rush
Kumbhakarna
15
2 / 1 / 3
10,385
692
8,242
18,996
17,423
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ishtar
16
2 / 7 / 1
10,575
705
6,826
14,920
5,363
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
DjDraa
Anhur
18
8 / 3 / 2
12,373
825
23,185
16,641
7,881
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Achilles
HyDRAAchRoniC
Achilles
17
2 / 2 / 8
10,999
733
10,357
19,075
21,612
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Maman Brigitte
xSpartnRoguex
Maman Brigitte
4
0 / 0 / 0
7,490
499
0
0
0
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
20
5
Kills
10
11
Deaths
5
7
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
AuraOfTheDawn
Aphrodite
1
3
3
0.83
W
Anhur
DjDraa
Anhur
8
3
2
3
W
Achilles
HyDRAAchRoniC
Achilles
2
2
8
3
L
Kumbhakarna
Queen Echo Rush
Kumbhakarna
2
1
3
3.5
L
Ishtar
2
7
1
0.36
W
Maman Brigitte
xSpartnRoguex
Maman Brigitte
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,351
Damage
33,542
47,925
Taken
35,716
28,854
Mitigated
29,493
14,804
Healing
16,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
AuraOfTheDawn
Aphrodite
5,283
1,535
4,407
5,815
14,009
6,068
474
0
13,970
30,479
1,936
W
Anhur
DjDraa
Anhur
23,185
9,408
0
8,547
16,641
7,881
2,409
6,087
10,105
0
82,227
W
Achilles
HyDRAAchRoniC
Achilles
10,357
1,995
203
7,814
19,075
21,612
793
5,745
12,631
0
32,488
L
Kumbhakarna
Queen Echo Rush
Kumbhakarna
8,242
386
0
3,451
18,996
17,423
168
0
18,948
18,231
293
L
Ishtar
6,826
3,936
0
1,131
14,920
5,363
1,210
48
14,845
0
49,947
W
Maman Brigitte
xSpartnRoguex
Maman Brigitte
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,179
Gold Earned
30,862
157
Minions Killed
131
0
Camps Cleared
0
726,761
Distance Traveled
502,323
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
10,219
681
51
3
0
224,969
0
W
Anhur
12,373
825
96
6
0
241,654
1
W
Achilles
10,999
733
35
2
0
260,669
0
L
Kumbhakarna
10,385
692
17
1
0
266,842
0
L
Ishtar
10,575
705
89
6
0
234,950
1
W
Maman Brigitte
7,490
499
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role