Player Matchup

Da Ji
Da Ji
Gold II
DTcameronDT
Da Ji
Gold II
Level 68
God Stats
0W - 2L
1,310 SR
Queue Stats
460W - 462L
1,505 MMR
Party 1
Bacchus
Bacchus
Bronze III
Limen4444
Bacchus
Bronze III
Level 62
God Stats
0W - 4L
1,327 SR
Queue Stats
3W - 15L
1,453 MMR
Solo
Bellona
Bellona
Bronze IV
SolarPlatypus10
Bellona
Bronze IV
Level 139
God Stats
0W - 1L
1,995 SR
Queue Stats
10W - 13L
1,462 MMR
Solo
Neith
Neith
Gold IV
YungSug
Neith
Gold IV
Level 120
God Stats
1W - 3L
1,275 SR
Queue Stats
127W - 131L
1,450 MMR
Solo
Chang'e
Chang'e
Silver II
dt___JLACY
Chang'e
Silver II
Level 129
God Stats
11W - 7L
1,649 SR
Queue Stats
309W - 308L
1,411 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 104
1,511 SR
1,456 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 145
1,595 SR
1,456 MMR
Kuzenbo
Kuzenbo
Silver III
Benjamin7007
Kuzenbo
Silver III
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 10L
1,438 MMR
Party 2
Achilles
Achilles
Silver I
Droob13
Achilles
Silver I
Level 166
God Stats
1W - 1L
1,900 SR
Queue Stats
40W - 31L
1,451 MMR
Solo
Charybdis
Charybdis
Gold V
MisoHoniii
Charybdis
Gold V
Level 227
God Stats
2W - 0L
1,686 SR
Queue Stats
95W - 93L
1,445 MMR
Solo
Awilix
Awilix
Silver II
RyanDro4166
Awilix
Silver II
Level 107
God Stats
4W - 4L
1,392 SR
Queue Stats
7W - 10L
1,493 MMR
Party 2
Discordia
Discordia
Bronze III
iamloco
Discordia
Bronze III
Level 99
God Stats
4W - 1L
1,500 SR
Queue Stats
59W - 53L
1,453 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 6 / 2
7,841
436
9,445
19,753
9,476
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
Limen4444
Bacchus
11
1 / 5 / 2
7,476
415
3,666
14,440
16,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
0 / 3 / 1
9,570
532
7,401
21,681
30,767
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Neith
YungSug
Neith
13
4 / 2 / 0
7,989
444
10,271
10,022
3,695
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
dt___JLACY
Chang'e
14
0 / 2 / 2
7,697
428
8,537
16,286
6,539
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
NikeThorScyllaBake Kujira

VS

Bans
ThanatosArachneHachimanAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Benjamin7007
Kuzenbo
14
4 / 1 / 6
9,312
517
8,924
14,337
18,849
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Achilles
Droob13
Achilles
17
4 / 1 / 0
10,873
604
18,915
15,463
16,876
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
MisoHoniii
Charybdis
16
2 / 3 / 4
9,430
524
11,489
16,261
7,229
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Awilix
17
5 / 2 / 7
9,822
546
8,368
12,731
6,552
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Discordia
iamloco
Discordia
16
3 / 1 / 4
9,720
540
11,685
7,515
3,053
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
39
8
Kills
18
18
Deaths
8
7
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
Benjamin7007
Kuzenbo
4
1
6
7
L
3
6
2
0.67
W
Achilles
Droob13
Achilles
4
1
0
4
L
Bacchus
Limen4444
Bacchus
1
5
2
0.4
W
Charybdis
MisoHoniii
Charybdis
2
3
4
1.33
W
Awilix
5
2
7
4.25
L
0
3
1
0.17
L
Neith
YungSug
Neith
4
2
0
2
L
Chang'e
dt___JLACY
Chang'e
0
2
2
0.5
W
Discordia
iamloco
Discordia
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,320
Damage
59,381
82,182
Taken
66,307
67,186
Mitigated
52,559
23,622
Healing
22,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
Benjamin7007
Kuzenbo
8,924
3,076
0
4,149
14,337
18,849
140
2,962
11,375
31,699
2,041
L
9,445
2,257
0
3,830
19,753
9,476
0
4,480
15,213
0
74,756
W
Achilles
Droob13
Achilles
18,915
6,182
0
5,774
15,463
16,876
0
499
13,338
22
94,764
L
Bacchus
Limen4444
Bacchus
3,666
214
0
2,206
14,440
16,709
0
4,066
10,285
20,583
0
W
Charybdis
MisoHoniii
Charybdis
11,489
5,459
0
8,622
16,261
7,229
1,533
3,637
12,624
0
101,494
W
Awilix
8,368
2,325
0
2,457
12,731
6,552
91
2,486
10,245
0
81,141
L
7,401
2,679
0
7,142
21,681
30,767
0
638
19,221
0
81,475
L
Neith
YungSug
Neith
10,271
3,319
0
2,056
10,022
3,695
0
4,052
5,970
0
57,025
L
Chang'e
dt___JLACY
Chang'e
8,537
1,104
1,149
7,239
16,286
6,539
57
6,622
9,664
63,122
1,198
W
Discordia
iamloco
Discordia
11,685
829
0
1,205
7,515
3,053
70
2,565
4,950
76,061
320

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,573
Gold Earned
49,157
488
Minions Killed
599
0
Camps Cleared
0
1,760,637
Distance Traveled
1,794,093
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
9,312
517
45
3
0
374,246
4
L
Da Ji
7,841
436
102
6
0
369,798
0
W
Achilles
10,873
604
158
9
0
320,636
2
L
Bacchus
7,476
415
21
1
0
349,852
1
W
Charybdis
9,430
524
156
9
0
314,368
3
W
Awilix
9,822
546
114
6
0
411,504
2
L
Bellona
9,570
532
164
9
0
322,735
6
L
Neith
7,989
444
99
6
0
354,738
2
L
Chang'e
7,697
428
102
6
0
363,514
0
W
Discordia
9,720
540
126
7
0
373,339
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role