Player Matchup

Danzaburou
Danzaburou
Gramguy
Danzaburou
Level 120
God Stats
46W - 38L
1,618 SR
Queue Stats
106W - 107L
1,493 Elo+
Party 2
Osiris
Osiris
Krimenel
Osiris
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 14L
1,131 Elo+
Solo
Kukulkan
Kukulkan
Only1Beast--
Kukulkan
Level 106
God Stats
12W - 6L
1,612 SR
Queue Stats
232W - 209L
1,553 Elo+
Solo
Bacchus
Bacchus
Red Demon108
Bacchus
Level 76
God Stats
33W - 31L
1,581 SR
Queue Stats
71W - 65L
1,529 Elo+
Party 2
Da Ji
Da Ji
TESCloak
Da Ji
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 46L
1,500 Elo+
Party 2
Team Averages
Level 101
1,562 SR
1,441 Elo+

VS

Team Averages
Level 81
1,628 SR
1,574 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
DonjonAnubis
Zeus
Level 68
God Stats
3W - 0L
1,715 SR
Queue Stats
72W - 51L
1,513 Elo+
Party 3
Thor
Thor
KreaxyZ
Thor
Level 83
God Stats
3W - 3L
1,603 SR
Queue Stats
60W - 39L
1,565 Elo+
Party 3
Erlang Shen
Erlang Shen
TitaniumSky
Erlang Shen
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 43L
1,641 Elo+
Party 1
Neith
Neith
h123batman
Neith
Level 64
God Stats
1W - 1L
1,821 SR
Queue Stats
24W - 24L
1,649 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Gramguy
Danzaburou
13
0 / 5 / 2
7,530
471
9,177
12,739
5,707
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Osiris
Krimenel
Osiris
12
2 / 3 / 0
7,814
488
11,371
19,073
21,142
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Kukulkan
Only1Beast--
Kukulkan
14
2 / 3 / 0
8,931
558
7,064
8,696
2,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bacchus
Red Demon108
Bacchus
12
1 / 4 / 0
7,651
478
6,463
13,320
13,140
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Da Ji
TESCloak
Da Ji
11
1 / 6 / 0
6,584
412
4,616
12,521
5,781
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
13
0 / 1 / 10
7,959
497
7,855
12,125
12,927
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
5 / 2 / 2
8,968
561
8,569
10,832
4,063
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Thor
KreaxyZ
Thor
15
5 / 1 / 2
8,334
521
5,734
13,635
5,941
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Erlang Shen
TitaniumSky
Erlang Shen
14
3 / 1 / 1
9,068
567
12,736
17,982
23,154
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Neith
15
8 / 1 / 4
8,996
562
11,720
10,716
4,418
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
40
6
Kills
21
21
Deaths
6
2
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
0
1
10
5
W
5
2
2
3
L
Danzaburou
Gramguy
Danzaburou
0
5
2
0.2
W
Thor
KreaxyZ
Thor
5
1
2
6
L
Osiris
Krimenel
Osiris
2
3
0
0.67
L
Kukulkan
Only1Beast--
Kukulkan
2
3
0
0.67
L
Bacchus
Red Demon108
Bacchus
1
4
0
0.25
L
Da Ji
TESCloak
Da Ji
1
6
0
0.17
W
Erlang Shen
TitaniumSky
Erlang Shen
3
1
1
3.5
W
Neith
8
1
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,691
Damage
46,614
66,349
Taken
65,290
48,168
Mitigated
50,503
14,728
Healing
22,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
7,855
2,982
0
3,230
12,125
12,927
0
2,194
9,931
23,181
1,425
W
8,569
2,400
0
455
10,832
4,063
717
6,713
4,119
65,675
2,318
L
Danzaburou
Gramguy
Danzaburou
9,177
3,084
0
3,846
12,739
5,707
0
4,031
8,708
0
91,335
W
Thor
KreaxyZ
Thor
5,734
2,400
0
6,988
13,635
5,941
0
640
12,995
0
63,148
L
Osiris
Krimenel
Osiris
11,371
6,057
0
6,367
19,073
21,142
0
0
17,619
0
55,596
L
Kukulkan
Only1Beast--
Kukulkan
7,064
1,134
0
600
8,696
2,398
589
6,447
2,249
69,314
478
L
Bacchus
Red Demon108
Bacchus
6,463
367
0
3,665
13,320
13,140
0
3,975
9,345
17,480
0
L
Da Ji
TESCloak
Da Ji
4,616
863
0
250
12,521
5,781
0
1,577
10,854
0
44,769
W
Erlang Shen
TitaniumSky
Erlang Shen
12,736
7,871
0
6,773
17,982
23,154
257
0
17,982
0
68,451
W
Neith
11,720
5,739
0
4,994
10,716
4,418
0
3,899
6,817
0
66,616

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,510
Gold Earned
43,325
443
Minions Killed
482
0
Camps Cleared
0
1,359,206
Distance Traveled
1,490,093
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
7,959
497
38
2
0
329,091
7
W
Zeus
8,968
561
119
7
0
268,411
0
L
Danzaburou
7,530
471
132
8
0
283,139
0
W
Thor
8,334
521
97
6
0
340,109
0
L
Osiris
7,814
488
80
5
0
245,432
0
L
Kukulkan
8,931
558
144
9
0
276,625
1
L
Bacchus
7,651
478
25
2
0
312,254
0
L
Da Ji
6,584
412
62
4
0
241,756
0
W
Erlang Shen
9,068
567
115
7
0
280,694
0
W
Neith
8,996
562
113
7
0
271,788
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role