Player Matchup

Sobek
Sobek
 
Sobek
Level 216
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
AdenoidHynkel
Medusa
Level 78
God Stats
2W - 5L
1,502 SR
Queue Stats
73W - 76L
1,512 Elo+
Party 1
Bakasura
Bakasura
AstrialAether
Bakasura
Level 179
God Stats
0W - 1L
1,500 SR
Queue Stats
203W - 92L
1,754 Elo+
Party 2
Da Ji
Da Ji
Mëwtwo
Da Ji
Level 147
God Stats
19W - 21L
1,402 SR
Queue Stats
270W - 246L
1,505 Elo+
Party 1
Nut
Nut
Nergìgante
Nut
Level 127
God Stats
8W - 5L
1,520 SR
Queue Stats
142W - 76L
1,726 Elo+
Party 2
Team Averages
Level 149
1,485 SR
1,599 Elo+

VS

Team Averages
Level 157
1,615 SR
1,608 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
Plasis
Raijin
Level 169
God Stats
4W - 3L
1,464 SR
Queue Stats
288W - 251L
1,696 Elo+
Solo
Gilgamesh
Gilgamesh
TheBreadstick
Gilgamesh
Level 154
God Stats
4W - 1L
1,973 SR
Queue Stats
176W - 181L
1,580 Elo+
Party 3
Ganesha
Ganesha
Xawne
Ganesha
Level 123
God Stats
8W - 12L
1,603 SR
Queue Stats
54W - 62L
1,549 Elo+
Party 3
Mulan
Mulan
unholydood
Mulan
Level 149
God Stats
2W - 4L
1,537 SR
Queue Stats
141W - 125L
1,717 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
10
0 / 1 / 3
6,259
481
5,896
10,749
8,765
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
1 / 0 / 1
7,167
551
5,861
8,195
3,069
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bakasura
AstrialAether
Bakasura
12
0 / 4 / 2
7,085
545
8,999
16,378
10,593
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
Mëwtwo
Da Ji
12
4 / 5 / 1
7,037
541
6,107
13,876
5,769
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
3 / 2 / 1
7,364
566
7,438
8,556
3,395
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
14
0 / 1 / 1
7,576
583
6,341
8,657
3,405
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Raijin
Plasis
Raijin
13
1 / 3 / 4
7,063
543
5,802
7,030
2,464
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gilgamesh
TheBreadstick
Gilgamesh
15
8 / 1 / 1
8,215
632
9,070
11,327
6,137
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ganesha
Xawne
Ganesha
11
0 / 1 / 5
6,685
514
3,512
10,592
8,521
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mulan
13
3 / 2 / 2
8,092
622
13,924
14,706
9,839
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
25
8
Kills
12
12
Deaths
8
8
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
0
1
3
1.5
W
Jing Wei
 
Jing Wei
0
1
1
0.5
L
1
0
1
1.5
L
Bakasura
AstrialAether
Bakasura
0
4
2
0.25
L
Da Ji
Mëwtwo
Da Ji
4
5
1
0.9
L
3
2
1
1.75
W
Raijin
Plasis
Raijin
1
3
4
1
W
Gilgamesh
TheBreadstick
Gilgamesh
8
1
1
8.5
W
Ganesha
Xawne
Ganesha
0
1
5
2.5
W
Mulan
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,301
Damage
38,649
57,754
Taken
52,312
31,591
Mitigated
30,366
19,578
Healing
17,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
5,896
520
0
5,173
10,749
8,765
0
3,141
7,262
16,479
0
W
Jing Wei
 
Jing Wei
6,341
5,700
0
4,234
8,657
3,405
0
1,461
7,196
0
77,228
L
5,861
2,415
0
2,252
8,195
3,069
0
687
7,508
0
60,942
L
Bakasura
AstrialAether
Bakasura
8,999
5,565
0
8,190
16,378
10,593
0
412
15,006
0
40,530
L
Da Ji
Mëwtwo
Da Ji
6,107
2,119
0
3,582
13,876
5,769
0
1,657
12,073
0
44,078
L
7,438
3,650
0
381
8,556
3,395
0
3,031
5,165
0
75,335
W
Raijin
Plasis
Raijin
5,802
635
0
770
7,030
2,464
0
1,347
5,683
50,164
1,915
W
Gilgamesh
TheBreadstick
Gilgamesh
9,070
4,226
0
959
11,327
6,137
0
875
10,452
0
72,554
W
Ganesha
Xawne
Ganesha
3,512
631
0
1,993
10,592
8,521
0
2,213
8,379
18,482
675
W
Mulan
13,924
2,789
0
9,129
14,706
9,839
0
0
12,682
2,654
69,447

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,912
Gold Earned
37,631
421
Minions Killed
489
0
Camps Cleared
0
1,337,131
Distance Traveled
1,362,370
10
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
6,259
481
9
1
0
279,079
1
W
Jing Wei
7,576
583
142
11
0
254,254
2
L
Medusa
7,167
551
119
9
0
260,204
2
L
Bakasura
7,085
545
91
7
0
286,456
2
L
Da Ji
7,037
541
69
5
0
265,128
3
L
Nut
7,364
566
133
10
0
246,264
2
W
Raijin
7,063
543
113
9
0
245,191
4
W
Gilgamesh
8,215
632
102
8
0
319,654
3
W
Ganesha
6,685
514
2
0
0
286,302
4
W
Mulan
8,092
622
130
10
0
256,969
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role