Player Matchup

Horus
Horus
Gold III
Campana_Luigi21
Horus
Gold III
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 28L
1,656 MMR
Party 2
Scylla
Scylla
Gold IV
ShadowFax055
Scylla
Gold IV
Level 43
God Stats
2W - 3L
1,436 SR
Queue Stats
42W - 34L
1,541 MMR
Party 2
Danzaburou
Danzaburou
Gold IV
inmortal660
Danzaburou
Gold IV
Level 106
God Stats
3W - 1L
1,508 SR
Queue Stats
36W - 25L
1,669 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 92
1,481 SR
1,622 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 149
1,447 SR
1,597 MMR
Merlin
Merlin
Gold IV
ACIDKILLERDEGP
Merlin
Gold IV
Level 161
God Stats
1W - 2L
1,403 SR
Queue Stats
51W - 49L
1,516 MMR
Party 1
Hou Yi
Hou Yi
Silver I
Mardukl
Hou Yi
Silver I
Level 129
God Stats
13W - 4L
1,617 SR
Queue Stats
56W - 60L
1,526 MMR
Solo
Nike
Nike
Gold II
OutPlum7
Nike
Gold II
Level 158
God Stats
0W - 3L
1,321 SR
Queue Stats
61W - 60L
1,750 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 3 / 10
11,332
708
10,255
20,364
23,635
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Scylla
18
8 / 4 / 5
12,190
762
15,819
11,648
5,050
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Danzaburou
inmortal660
Danzaburou
18
2 / 1 / 9
11,612
726
19,281
15,629
8,005
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
KuzenboThothAchillesBacchusNe Zha

VS

Bans
BastetAgniKukulkanDiscordiaBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 2 / 5
11,803
738
10,804
12,125
5,279
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hou Yi
Mardukl
Hou Yi
14
3 / 8 / 5
10,650
666
10,104
16,107
6,563
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nike
17
4 / 4 / 3
11,176
699
15,002
21,841
21,237
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
21
14
Kills
8
8
Deaths
14
24
Assists
13
Player
Kills
Deaths
Assists
KDA
L
1
2
5
1.75
W
4
3
10
3
L
Hou Yi
Mardukl
Hou Yi
3
8
5
0.69
L
Nike
4
4
3
1.38
W
Scylla
8
4
5
2.63
W
Danzaburou
inmortal660
Danzaburou
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,355
Damage
35,910
47,641
Taken
50,073
36,690
Mitigated
33,079
17,385
Healing
6,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,804
300
0
2,460
12,125
5,279
0
4,166
7,661
68,558
502
W
10,255
3,284
2,491
8,654
20,364
23,635
236
3,819
16,545
201
17,280
L
Hou Yi
Mardukl
Hou Yi
10,104
4,865
0
692
16,107
6,563
0
6,526
9,219
0
33,102
L
Nike
15,002
2,203
0
3,540
21,841
21,237
56
5,046
16,062
0
37,704
W
Scylla
15,819
1,154
0
653
11,648
5,050
777
3,080
8,502
52,167
1,532
W
Danzaburou
inmortal660
Danzaburou
19,281
10,973
0
5,587
15,629
8,005
2,297
3,783
11,807
0
75,480

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,134
Gold Earned
33,629
203
Minions Killed
211
0
Camps Cleared
0
888,585
Distance Traveled
818,055
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
11,803
738
128
8
0
277,432
0
W
Horus
11,332
708
13
1
0
336,621
0
L
Hou Yi
10,650
666
37
2
0
266,397
0
L
Nike
11,176
699
46
3
0
274,226
0
W
Scylla
12,190
762
76
5
0
270,933
0
W
Danzaburou
11,612
726
114
7
0
281,031
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role