Player Matchup

Hercules
Hercules
 
Hercules
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Nation585Blood
Sobek
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
158W - 180L
1,406 Elo+
Party 1
Gilgamesh
Gilgamesh
iBanG_QsA-_-
Gilgamesh
Level 81
God Stats
18W - 8L
1,682 SR
Queue Stats
268W - 271L
1,419 Elo+
Party 1
Zhong Kui
Zhong Kui
liopmn
Zhong Kui
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 56L
1,423 Elo+
Solo
Yemoja
Yemoja
skatth
Yemoja
Level 108
God Stats
2W - 0L
1,500 SR
Queue Stats
179W - 181L
1,468 Elo+
Solo
Team Averages
Level 97
1,536 SR
1,443 Elo+

VS

Team Averages
Level 83
1,500 SR
1,481 Elo+
Chernobog
Chernobog
 
Chernobog
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Brenzpanda
Chaac
Level 102
God Stats
1W - 6L
1,500 SR
Queue Stats
389W - 398L
1,410 Elo+
Solo
Bacchus
Bacchus
HaRmKruW
Bacchus
Level 91
God Stats
4W - 5L
1,500 SR
Queue Stats
213W - 215L
1,462 Elo+
Solo
Hel
Hel
KrustyHoles
Hel
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
142W - 96L
1,560 Elo+
Solo
Freya
Freya
lxlKyomilxl
Freya
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
57W - 52L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
17
2 / 1 / 8
9,632
741
11,495
24,624
26,002
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
1 / 1 / 5
9,194
707
5,644
15,549
16,434
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gilgamesh
iBanG_QsA-_-
Gilgamesh
15
1 / 2 / 6
8,880
683
10,817
19,233
20,847
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate

Breastplate

+20
Physical Protection

Zhong Kui
liopmn
Zhong Kui
18
4 / 1 / 5
10,392
799
16,770
15,738
20,446
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
skatth
Yemoja
17
2 / 1 / 6
9,813
755
8,879
15,199
12,456
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
17
2 / 2 / 4
9,036
695
13,807
14,307
7,931
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
18
1 / 1 / 5
9,377
721
22,594
15,542
15,167
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bacchus
HaRmKruW
Bacchus
1
0 / 0 / 0
3,300
254
0
0
0
15
1 / 2 / 5
8,181
629
13,115
13,171
7,942
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
2 / 5 / 3
8,226
633
17,523
14,411
7,290
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
23
10
Kills
6
6
Deaths
10
30
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
2
1
8
6
L
Chernobog
 
Chernobog
2
2
4
2
L
Chaac
1
1
5
3.5
L
Bacchus
HaRmKruW
Bacchus
0
0
0
0
L
1
2
5
1.75
W
1
1
5
3.5
W
Gilgamesh
iBanG_QsA-_-
Gilgamesh
1
2
6
2
W
Zhong Kui
liopmn
Zhong Kui
4
1
5
6.5
L
2
5
3
0.7
W
Yemoja
skatth
Yemoja
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,605
Damage
67,039
90,343
Taken
57,431
96,185
Mitigated
38,330
49,902
Healing
33,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
11,495
2,647
4,427
11,614
24,624
26,002
30
8,483
15,888
0
20,878
L
Chernobog
 
Chernobog
13,807
8,381
283
3,193
14,307
7,931
0
6,408
7,399
0
28,775
L
Chaac
22,594
441
1,186
6,458
15,542
15,167
0
9,440
5,779
5,229
43,494
L
Bacchus
HaRmKruW
Bacchus
0
0
0
0
0
0
0
0
0
0
0
L
13,115
522
10,194
8,576
13,171
7,942
0
8,026
4,907
18,083
0
W
5,644
614
1,783
3,139
15,549
16,434
224
7,150
8,265
10,758
1,141
W
Gilgamesh
iBanG_QsA-_-
Gilgamesh
10,817
1,898
1,787
2,286
19,233
20,847
90
9,745
9,248
0
19,941
W
Zhong Kui
liopmn
Zhong Kui
16,770
3,287
463
4,390
15,738
20,446
2,116
3,876
11,746
29,596
3,681
L
17,523
5,597
0
3,530
14,411
7,290
0
6,381
7,663
20,252
0
W
Yemoja
skatth
Yemoja
8,879
2,099
15,207
4,806
15,199
12,456
1,543
4,647
10,422
28,114
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,911
Gold Earned
38,120
146
Minions Killed
108
0
Camps Cleared
0
1,246,172
Distance Traveled
1,011,850
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,632
741
26
2
0
267,765
0
L
Chernobog
9,036
695
29
2
0
232,910
0
L
Chaac
9,377
721
48
4
0
274,520
0
L
Bacchus
3,300
254
0
0
0
0
0
L
Hel
8,181
629
18
1
0
272,293
0
W
Sobek
9,194
707
19
1
0
266,530
0
W
Gilgamesh
8,880
683
15
1
0
265,239
0
W
Zhong Kui
10,392
799
48
4
0
237,049
0
L
Freya
8,226
633
13
1
0
232,127
0
W
Yemoja
9,813
755
38
3
0
209,589
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role