Player Matchup

Cupid
Cupid
Euns
Cupid
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 3L
1,771 Elo+
Party 1
Danzaburou
Danzaburou
TimTum
Danzaburou
Level 129
God Stats
2W - 1L
1,602 SR
Queue Stats
17W - 6L
1,787 Elo+
Party 1
King Arthur
King Arthur
Waterman18
King Arthur
Level 127
God Stats
1W - 0L
1,177 SR
Queue Stats
12W - 4L
1,688 Elo+
Party 1
Jing Wei
Jing Wei
llaybeau
Jing Wei
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 3L
1,745 Elo+
Party 1
Ullr
Ullr
ownkillman500
Ullr
Level 129
God Stats
1W - 0L
1,298 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 1
Team Averages
Level 135
1,415 SR
1,698 Elo+

VS

Team Averages
Level 118
1,531 SR
1,610 Elo+
Tsukuyomi
Tsukuyomi
FleekGawd16
Tsukuyomi
Level 105
God Stats
0W - 2L
1,251 SR
Queue Stats
16W - 21L
1,479 Elo+
Solo
Cthulhu
Cthulhu
KRAZYKOLGATEKING
Cthulhu
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 44L
1,602 Elo+
Party 2
Baron Samedi
Baron Samedi
RSinist
Baron Samedi
Level 126
God Stats
0W - 1L
1,625 SR
Queue Stats
33W - 28L
1,591 Elo+
Party 3
Bakasura
Bakasura
SatansHousewife
Bakasura
Level 153
God Stats
0W - 1L
1,779 SR
Queue Stats
79W - 31L
1,839 Elo+
Party 2
Charybdis
Charybdis
mortnick
Charybdis
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 33L
1,538 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Euns
Cupid
15
5 / 2 / 10
8,748
875
11,964
13,088
5,766
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Danzaburou
TimTum
Danzaburou
17
7 / 3 / 9
10,161
1,016
17,997
14,397
6,945
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
Waterman18
King Arthur
15
5 / 5 / 11
9,116
912
11,454
14,575
16,737
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jing Wei
llaybeau
Jing Wei
14
1 / 3 / 12
7,854
785
6,774
10,499
4,413
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
1 / 1 / 10
8,080
808
5,929
8,471
4,069
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
FleekGawd16
Tsukuyomi
14
2 / 4 / 8
8,114
811
11,654
13,329
6,274
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

14
1 / 4 / 7
7,452
745
12,219
11,796
13,590
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
RSinist
Baron Samedi
16
7 / 4 / 4
9,031
903
11,477
11,264
9,313
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bakasura
15
3 / 3 / 8
8,468
847
8,988
13,736
20,457
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charybdis
mortnick
Charybdis
13
0 / 4 / 10
7,531
753
8,480
9,378
4,103
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
50
19
Kills
13
14
Deaths
19
52
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Cupid
Euns
Cupid
5
2
10
5
L
Tsukuyomi
FleekGawd16
Tsukuyomi
2
4
8
1.5
L
1
4
7
1.13
L
Baron Samedi
RSinist
Baron Samedi
7
4
4
2.25
L
Bakasura
3
3
8
2.33
W
Danzaburou
TimTum
Danzaburou
7
3
9
3.83
W
King Arthur
Waterman18
King Arthur
5
5
11
2.1
W
Jing Wei
llaybeau
Jing Wei
1
3
12
2.33
L
Charybdis
mortnick
Charybdis
0
4
10
1.25
W
1
1
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,118
Damage
52,818
61,030
Taken
59,503
37,930
Mitigated
53,737
26,068
Healing
18,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
Euns
Cupid
11,964
7,025
8,231
7,268
13,088
5,766
1,260
5,021
7,307
0
23,139
L
Tsukuyomi
FleekGawd16
Tsukuyomi
11,654
2,479
483
3,354
13,329
6,274
0
0
13,095
0
23,455
L
12,219
340
437
702
11,796
13,590
0
0
11,592
17,228
0
L
Baron Samedi
RSinist
Baron Samedi
11,477
519
3,071
3,320
11,264
9,313
0
0
11,115
23,165
724
L
Bakasura
8,988
3,826
1,004
3,519
13,736
20,457
0
0
13,565
0
7,980
W
Danzaburou
TimTum
Danzaburou
17,997
9,663
409
2,651
14,397
6,945
468
5,426
8,179
0
33,522
W
King Arthur
Waterman18
King Arthur
11,454
1,456
1,609
1,931
14,575
16,737
0
5,730
8,422
0
14,177
W
Jing Wei
llaybeau
Jing Wei
6,774
3,805
594
1,409
10,499
4,413
1,053
4,886
5,023
0
18,116
L
Charybdis
mortnick
Charybdis
8,480
4,441
815
1,851
9,378
4,103
0
0
9,291
0
17,056
W
5,929
1,939
740
1,226
8,471
4,069
342
2,230
5,855
0
16,729

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,959
Gold Earned
40,596
134
Minions Killed
99
0
Camps Cleared
0
959,011
Distance Traveled
975,444
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
8,748
875
32
3
0
187,724
0
L
Tsukuyomi
8,114
811
23
2
0
192,266
0
L
Cthulhu
7,452
745
10
1
0
204,302
0
L
Baron Samedi
9,031
903
24
2
0
189,457
0
L
Bakasura
8,468
847
15
2
0
207,694
0
W
Danzaburou
10,161
1,016
35
4
0
200,862
0
W
King Arthur
9,116
912
6
1
0
185,403
0
W
Jing Wei
7,854
785
34
3
0
177,886
0
L
Charybdis
7,531
753
27
3
0
181,725
0
W
Ullr
8,080
808
27
3
0
207,136
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role