Player Matchup

Hercules
Hercules
DaddyDSG
Hercules
Level 124
God Stats
0W - 2L
1,500 SR
Queue Stats
201W - 200L
1,548 Elo+
Party 2
Cerberus
Cerberus
KreepyElmosWRLD
Cerberus
Level 214
God Stats
2W - 2L
1,500 SR
Queue Stats
272W - 267L
1,641 Elo+
Party 2
Izanami
Izanami
NuclearCheeze214
Izanami
Level 83
God Stats
2W - 1L
1,889 SR
Queue Stats
25W - 29L
1,686 Elo+
Solo
Loki
Loki
UnPanDuro
Loki
Level 129
God Stats
2W - 6L
1,499 SR
Queue Stats
238W - 248L
1,499 Elo+
Party 3
Sol
Sol
spartan117 dha
Sol
Level 109
God Stats
6W - 14L
1,518 SR
Queue Stats
242W - 271L
1,448 Elo+
Party 3
Team Averages
Level 132
1,581 SR
1,564 Elo+

VS

Team Averages
Level 138
1,454 SR
1,416 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
CleverFawn67436
Janus
Level 142
God Stats
10W - 6L
1,620 SR
Queue Stats
97W - 91L
1,531 Elo+
Solo
Neith
Neith
GoodWillPc
Neith
Level 129
God Stats
2W - 3L
1,336 SR
Queue Stats
40W - 51L
1,424 Elo+
Party 1
The Morrigan
The Morrigan
Louveteau1
The Morrigan
Level 154
God Stats
1W - 2L
1,312 SR
Queue Stats
34W - 35L
1,435 Elo+
Party 1
Ymir
Ymir
SoupNation
Ymir
Level 100
God Stats
2W - 2L
1,500 SR
Queue Stats
9W - 9L
1,187 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DaddyDSG
Hercules
11
0 / 4 / 0
5,808
581
5,662
9,858
7,419
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cerberus
9
1 / 3 / 1
5,299
530
2,945
10,645
5,668
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
0 / 4 / 1
5,486
549
2,286
6,541
2,140
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Loki
10
1 / 4 / 0
5,279
528
2,993
9,914
3,478
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 2 / 0
5,470
547
1,919
6,312
2,175
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
12
3 / 0 / 1
7,042
704
5,538
10,003
5,316
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

11
1 / 1 / 2
6,378
638
4,185
4,334
1,668
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Neith
12
5 / 1 / 3
7,337
734
7,508
5,415
1,849
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Morrigan
Louveteau1
The Morrigan
11
6 / 0 / 3
6,534
653
4,667
4,638
1,854
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
2 / 0 / 6
6,339
634
4,911
4,610
2,617
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
32
2
Kills
17
17
Deaths
2
2
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
3
0
1
3.5
W
1
1
2
2
L
Hercules
DaddyDSG
Hercules
0
4
0
0
W
Neith
5
1
3
6.5
L
Cerberus
1
3
1
0.5
W
The Morrigan
Louveteau1
The Morrigan
6
0
3
7.5
L
0
4
1
0.13
W
2
0
6
5
L
Loki
1
4
0
0.25
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,805
Damage
26,809
43,270
Taken
29,000
20,880
Mitigated
13,304
12,692
Healing
10,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
5,538
1,308
0
4,084
10,003
5,316
0
795
8,511
0
49,245
W
4,185
216
0
1,170
4,334
1,668
0
1,761
2,573
49,140
1,092
L
Hercules
DaddyDSG
Hercules
5,662
1,260
0
2,727
9,858
7,419
0
730
9,128
4,041
42,229
W
Neith
7,508
4,203
0
1,845
5,415
1,849
910
1,346
4,069
0
56,554
L
Cerberus
2,945
446
0
3,316
10,645
5,668
0
2,436
8,209
19,266
0
W
The Morrigan
Louveteau1
The Morrigan
4,667
826
0
728
4,638
1,854
0
412
4,188
31,926
1,968
L
2,286
1,937
0
754
6,541
2,140
0
1,193
5,348
0
37,877
W
4,911
1,945
1,309
1,230
4,610
2,617
0
1,295
3,315
15,233
0
L
Loki
2,993
806
0
3,523
9,914
3,478
0
4,514
5,400
0
34,317
L
1,919
607
0
2,372
6,312
2,175
0
4,053
2,259
34,307
4,603

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,342
Gold Earned
33,630
323
Minions Killed
343
0
Camps Cleared
0
976,295
Distance Traveled
1,095,541
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
7,042
704
89
9
0
208,009
1
W
Janus
6,378
638
98
10
0
207,768
0
L
Hercules
5,808
581
71
7
0
180,668
0
W
Neith
7,337
734
89
9
0
200,399
0
L
Cerberus
5,299
530
42
4
0
191,646
0
W
The Morrigan
6,534
653
50
5
0
237,045
1
L
Izanami
5,486
549
71
7
0
171,984
0
W
Ymir
6,339
634
17
2
0
242,320
0
L
Loki
5,279
528
70
7
0
225,029
0
L
Sol
5,470
547
69
7
0
206,968
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role