Player Matchup

Janus
Janus
AverageSilver
Janus
Level 46
God Stats
1W - 2L
1,292 SR
Queue Stats
105W - 78L
1,680 Elo+
Solo
Bakasura
Bakasura
KhoulieGhoulie
Bakasura
Level 101
God Stats
1W - 2L
1,500 SR
Queue Stats
210W - 171L
1,592 Elo+
Solo
Anubis
Anubis
NotASmurf2032
Anubis
Level 75
God Stats
45W - 42L
1,596 SR
Queue Stats
234W - 183L
1,635 Elo+
Solo
Charybdis
Charybdis
PopePeen
Charybdis
Level 68
God Stats
4W - 2L
1,677 SR
Queue Stats
95W - 85L
1,563 Elo+
Solo
Charon
Charon
TheTwoSunner
Charon
Level 48
God Stats
13W - 17L
1,344 SR
Queue Stats
334W - 328L
1,539 Elo+
Solo
Team Averages
Level 68
1,482 SR
1,602 Elo+

VS

Team Averages
Level 80
1,515 SR
1,553 Elo+
Sobek
Sobek
Bmostation
Sobek
Level 122
God Stats
6W - 2L
1,780 SR
Queue Stats
28W - 31L
1,532 Elo+
Party 1
Thoth
Thoth
FlightAP
Thoth
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 30L
1,429 Elo+
Party 1
Izanami
Izanami
Madness56
Izanami
Level 52
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,691 Elo+
Solo
Cliodhna
Cliodhna
TakoTakoTime
Cliodhna
Level 56
God Stats
3W - 1L
1,500 SR
Queue Stats
96W - 78L
1,552 Elo+
Solo
Amaterasu
Amaterasu
howdoyou
Amaterasu
Level 33
God Stats
1W - 1L
1,294 SR
Queue Stats
20W - 26L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 3
6,796
618
5,805
5,507
1,871
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bakasura
11
3 / 2 / 1
6,210
565
3,637
8,066
3,181
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
1 / 3 / 1
6,335
576
5,209
7,710
3,168
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Charybdis
PopePeen
Charybdis
11
1 / 2 / 0
6,082
553
4,899
7,874
2,769
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charon
10
1 / 0 / 1
5,653
514
3,317
6,139
4,154
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
9
0 / 1 / 1
5,697
518
2,933
7,843
5,420
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thoth
FlightAP
Thoth
11
0 / 2 / 0
5,887
535
1,432
4,194
1,285
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Izanami
Madness56
Izanami
12
2 / 1 / 1
6,376
580
4,729
6,599
2,212
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Cliodhna
TakoTakoTime
Cliodhna
11
3 / 2 / 0
5,904
537
4,422
7,065
2,287
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Amaterasu
howdoyou
Amaterasu
12
2 / 3 / 2
6,665
606
6,603
12,225
7,864
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
11
9
Kills
7
7
Deaths
9
6
Assists
4
Player
Kills
Deaths
Assists
KDA
L
3
0
3
4.5
W
Sobek
0
1
1
0.5
W
Thoth
FlightAP
Thoth
0
2
0
0
L
Bakasura
3
2
1
1.75
W
Izanami
Madness56
Izanami
2
1
1
2.5
L
1
3
1
0.5
L
Charybdis
PopePeen
Charybdis
1
2
0
0.5
W
Cliodhna
TakoTakoTime
Cliodhna
3
2
0
1.5
L
Charon
1
0
1
1.5
W
Amaterasu
howdoyou
Amaterasu
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,867
Damage
20,119
35,296
Taken
37,926
15,143
Mitigated
19,068
11,539
Healing
14,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,805
772
0
880
5,507
1,871
0
1,180
4,280
50,521
1,863
W
Sobek
2,933
361
891
3,387
7,843
5,420
0
1,566
5,997
16,295
1,080
W
Thoth
FlightAP
Thoth
1,432
76
0
250
4,194
1,285
0
2,308
1,697
48,851
0
L
Bakasura
3,637
2,321
0
3,376
8,066
3,181
132
666
7,358
0
38,627
W
Izanami
Madness56
Izanami
4,729
2,564
0
1,614
6,599
2,212
0
1,891
4,681
0
60,030
L
5,209
352
0
2,330
7,710
3,168
0
0
7,181
44,915
1,716
L
Charybdis
PopePeen
Charybdis
4,899
2,642
0
1,887
7,874
2,769
0
865
7,009
0
61,008
W
Cliodhna
TakoTakoTime
Cliodhna
4,422
1,458
0
3,479
7,065
2,287
0
2,305
4,579
0
38,570
L
Charon
3,317
808
304
2,762
6,139
4,154
0
1,482
4,657
18,156
0
W
Amaterasu
howdoyou
Amaterasu
6,603
2,049
0
5,011
12,225
7,864
0
5,689
6,085
0
44,929

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,076
Gold Earned
30,529
386
Minions Killed
360
0
Camps Cleared
0
1,145,755
Distance Traveled
1,101,938
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,796
618
92
8
0
258,669
0
W
Sobek
5,697
518
33
3
0
216,473
2
W
Thoth
5,887
535
91
8
0
204,083
0
L
Bakasura
6,210
565
84
8
0
262,341
0
W
Izanami
6,376
580
103
9
0
208,583
0
L
Anubis
6,335
576
75
7
0
167,440
1
L
Charybdis
6,082
553
111
10
0
199,403
0
W
Cliodhna
5,904
537
63
6
0
273,190
0
L
Charon
5,653
514
24
2
0
257,902
5
W
Amaterasu
6,665
606
70
6
0
199,609
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role