Player Matchup

Medusa
Medusa
GypsyWhiskey
Medusa
Level 129
God Stats
6W - 8L
1,491 SR
Queue Stats
119W - 118L
1,577 Elo+
Party 2
Kuzenbo
Kuzenbo
ImHIVpos
Kuzenbo
Level 149
God Stats
5W - 3L
1,904 SR
Queue Stats
154W - 154L
1,610 Elo+
Party 2
Nu Wa
Nu Wa
mydadbeatsme
Nu Wa
Level 106
God Stats
1W - 7L
1,809 SR
Queue Stats
26W - 29L
1,659 Elo+
Party 2
Team Averages
Level 128
1,735 SR
1,615 Elo+

VS

Team Averages
Level 112
1,464 SR
1,625 Elo+
Athena
Athena
ForcedOutFire
Athena
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,585 Elo+
Party 1
Anhur
Anhur
JOPO
Anhur
Level 128
God Stats
2W - 4L
1,119 SR
Queue Stats
22W - 21L
1,645 Elo+
Party 1
Ao Kuang
Ao Kuang
PeaNutJuice
Ao Kuang
Level 127
God Stats
2W - 0L
1,773 SR
Queue Stats
22W - 21L
1,645 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
15
2 / 5 / 5
10,102
673
13,634
11,847
5,217
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kuzenbo
ImHIVpos
Kuzenbo
16
4 / 3 / 2
10,782
719
14,128
15,979
19,422
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
2 / 6 / 6
10,306
687
14,253
9,962
3,818
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 9
10,364
691
5,589
16,906
16,263
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Anhur
JOPO
Anhur
16
4 / 2 / 6
11,074
738
12,546
12,245
5,335
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ao Kuang
PeaNutJuice
Ao Kuang
18
8 / 3 / 4
12,111
807
16,116
20,435
12,515
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
33
8
Kills
14
14
Deaths
8
13
Assists
19
Player
Kills
Deaths
Assists
KDA
W
2
3
9
2.17
L
Medusa
2
5
5
0.9
L
Kuzenbo
ImHIVpos
Kuzenbo
4
3
2
1.67
W
Anhur
JOPO
Anhur
4
2
6
3.5
W
Ao Kuang
PeaNutJuice
Ao Kuang
8
3
4
3.33
L
2
6
6
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,015
Damage
34,251
37,788
Taken
49,586
28,457
Mitigated
34,113
3,329
Healing
16,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,589
1,418
509
3,100
16,906
16,263
310
9,947
6,306
20,535
0
L
Medusa
13,634
5,602
0
1,506
11,847
5,217
225
8,200
3,588
0
50,290
L
Kuzenbo
ImHIVpos
Kuzenbo
14,128
4,587
0
1,823
15,979
19,422
362
6,184
9,010
30,137
3,615
W
Anhur
JOPO
Anhur
12,546
5,140
0
3,669
12,245
5,335
1,469
6,930
4,967
0
71,994
W
Ao Kuang
PeaNutJuice
Ao Kuang
16,116
5,417
575
9,063
20,435
12,515
1,478
8,472
11,596
54,594
5,711
L
14,253
7,955
0
0
9,962
3,818
767
5,687
4,136
37,551
374

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,190
Gold Earned
33,549
180
Minions Killed
226
0
Camps Cleared
0
773,240
Distance Traveled
786,215
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
10,364
691
31
2
0
256,555
0
L
Medusa
10,102
673
74
5
0
267,400
0
L
Kuzenbo
10,782
719
40
3
0
278,078
0
W
Anhur
11,074
738
126
8
0
249,511
0
W
Ao Kuang
12,111
807
69
5
0
280,149
0
L
Nu Wa
10,306
687
66
4
0
227,762
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role