Player Matchup

Mulan
Mulan
RandySavagesMojo
Mulan
Level 48
God Stats
2W - 0L
1,743 SR
Queue Stats
16W - 33L
1,500 Elo+
Solo
Hera
Hera
SquirrelGirlOP
Hera
Level 53
God Stats
2W - 1L
1,500 SR
Queue Stats
171W - 165L
1,776 Elo+
Solo
Thor
Thor
prince277
Thor
Level 47
God Stats
7W - 8L
1,358 SR
Queue Stats
10W - 10L
1,358 Elo+
Solo
Team Averages
Level 49
1,534 SR
1,545 Elo+

VS

Team Averages
Level 34
1,269 SR
1,087 Elo+
Ymir
Ymir
MarkGaming2794
Ymir
Level 69
God Stats
5W - 2L
1,454 SR
Queue Stats
8W - 8L
1,172 Elo+
Party 1
Neith
Neith
SheLuvMyJxhnsxn
Neith
Level 5
God Stats
0W - 2L
1,177 SR
Queue Stats
0W - 3L
1,077 Elo+
Party 1
Kali
Kali
nAnANo0dLe
Kali
Level 28
God Stats
0W - 2L
1,177 SR
Queue Stats
0W - 4L
1,011 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 3 / 5
10,955
783
5,171
13,141
13,118
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

15
2 / 0 / 9
10,444
746
19,016
7,481
3,011
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
14
5 / 3 / 2
10,357
740
7,187
9,665
3,946
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 3
8,558
611
2,841
19,153
20,534
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
0 / 3 / 5
8,313
594
3,142
7,389
3,671
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
3 / 5 / 2
8,988
642
5,957
15,182
9,871
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
14
13
Kills
4
6
Deaths
13
16
Assists
10
Player
Kills
Deaths
Assists
KDA
L
1
5
3
0.5
W
6
3
5
2.83
L
0
3
5
0.83
W
2
0
9
6.5
L
3
5
2
0.8
W
Thor
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,374
Damage
11,940
30,287
Taken
41,724
20,075
Mitigated
34,076
3,918
Healing
5,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,841
400
108
2,479
19,153
20,534
46
9,698
9,418
16,430
727
W
5,171
207
0
3,668
13,141
13,118
523
1,722
11,419
0
26,276
L
3,142
1,868
0
1,235
7,389
3,671
0
1,667
5,710
0
14,057
W
19,016
5,309
0
250
7,481
3,011
966
1,414
6,067
54,583
2,145
L
5,957
2,298
0
1,419
15,182
9,871
0
7,353
7,803
0
21,747
W
Thor
7,187
2,664
0
0
9,665
3,946
54
245
9,420
0
25,474

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,756
Gold Earned
25,859
141
Minions Killed
54
0
Camps Cleared
0
708,340
Distance Traveled
598,316
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,558
611
16
1
0
221,578
0
W
Mulan
10,955
783
33
2
0
231,056
0
L
Neith
8,313
594
13
1
0
156,475
0
W
Hera
10,444
746
74
5
0
247,851
0
L
Kali
8,988
642
25
2
0
220,263
0
W
Thor
10,357
740
34
2
0
229,433
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role