Player Matchup

Sobek
Sobek
Silver III
 
Sobek
Silver III
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Bronze III
Ellundrill02
Fenrir
Bronze III
Level 113
God Stats
0W - 2L
1,350 SR
Queue Stats
3W - 12L
1,121 MMR
Solo
Surtr
Surtr
Silver II
Frxnk Feraly
Surtr
Silver II
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
149W - 173L
1,096 MMR
Solo
Artemis
Artemis
Silver I
P3P390
Artemis
Silver I
Level 230
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 126L
1,137 MMR
Solo
Chronos
Chronos
Silver II
lGh0st 2k
Chronos
Silver II
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 32L
1,119 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 146
1,470 SR
1,194 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 128
1,580 SR
1,350 MMR
Thor
Thor
Silver I
 
Thor
Silver I
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Silver II
 
Ymir
Silver II
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xbalanque
Xbalanque
Silver I
 
Xbalanque
Silver I
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Silver II
Ciel Senpai4245
Zhong Kui
Silver II
Level 129
God Stats
4W - 2L
1,500 SR
Queue Stats
246W - 271L
1,139 MMR
Solo
King Arthur
King Arthur
Silver II
hotsaucekid21
King Arthur
Silver II
Level 78
God Stats
2W - 1L
1,901 SR
Queue Stats
34W - 54L
1,108 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
7
0 / 2 / 1
4,506
451
2,334
9,106
7,391
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fenrir
10
0 / 5 / 0
4,782
478
1,969
12,193
4,383
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 3 / 0
4,518
452
2,814
8,125
6,207
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artemis
P3P390
Artemis
10
2 / 1 / 0
5,594
559
3,046
6,330
2,265
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chronos
lGh0st 2k
Chronos
8
0 / 3 / 0
4,824
482
3,277
7,658
2,631
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bans
AwilixBake KujiraCharybdisMaman Brigitte

VS

Bans
AgniThanatosKukulkanMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
12
8 / 0 / 3
6,867
687
6,173
7,245
2,838
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ymir
 
Ymir
9
1 / 1 / 4
5,651
565
3,987
6,214
4,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Xbalanque
 
Xbalanque
11
0 / 1 / 0
5,624
562
6,566
5,950
2,075
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
Ciel Senpai4245
Zhong Kui
10
2 / 0 / 4
6,165
617
7,013
5,689
4,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+100
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

King Arthur
hotsaucekid21
King Arthur
10
2 / 0 / 4
6,080
608
4,316
6,610
4,905
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
28
2
Kills
13
14
Deaths
2
1
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
0
2
1
0.25
W
Thor
 
Thor
8
0
3
9.5
W
Ymir
 
Ymir
1
1
4
3
W
Xbalanque
 
Xbalanque
0
1
0
0
W
Zhong Kui
Ciel Senpai4245
Zhong Kui
2
0
4
4
L
Fenrir
0
5
0
0
L
0
3
0
0
L
Artemis
P3P390
Artemis
2
1
0
2
W
King Arthur
hotsaucekid21
King Arthur
2
0
4
4
L
Chronos
lGh0st 2k
Chronos
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,440
Damage
28,055
43,412
Taken
31,708
22,877
Mitigated
18,354
15,134
Healing
9,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
2,334
215
0
3,407
9,106
7,391
0
3,412
5,694
11,046
0
W
Thor
 
Thor
6,173
1,115
0
4,041
7,245
2,838
0
365
6,880
0
41,033
W
Ymir
 
Ymir
3,987
985
0
1,553
6,214
4,427
212
1,776
4,404
17,327
1,480
W
Xbalanque
 
Xbalanque
6,566
2,502
0
1,295
5,950
2,075
0
513
5,437
0
45,546
W
Zhong Kui
Ciel Senpai4245
Zhong Kui
7,013
1,227
0
1,980
5,689
4,109
183
2,793
2,896
39,893
1,214
L
Fenrir
1,969
799
0
4,625
12,193
4,383
0
1,684
10,509
0
40,086
L
2,814
918
0
2,466
8,125
6,207
0
797
7,328
415
21,532
L
Artemis
P3P390
Artemis
3,046
813
0
2,710
6,330
2,265
0
163
6,167
0
42,938
W
King Arthur
hotsaucekid21
King Arthur
4,316
975
0
1,000
6,610
4,905
243
277
5,945
0
36,394
L
Chronos
lGh0st 2k
Chronos
3,277
1,726
0
1,926
7,658
2,631
0
4,534
3,124
31,337
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,224
Gold Earned
30,387
248
Minions Killed
289
0
Camps Cleared
0
844,229
Distance Traveled
958,401
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
4,506
451
18
2
0
186,556
1
W
Thor
6,867
687
73
7
0
210,416
0
W
Ymir
5,651
565
22
2
0
199,724
0
W
Xbalanque
5,624
562
68
7
0
195,111
0
W
Zhong Kui
6,165
617
65
7
0
173,295
0
L
Fenrir
4,782
478
69
7
0
192,760
0
L
Surtr
4,518
452
34
3
0
118,807
0
L
Artemis
5,594
559
65
7
0
170,421
2
W
King Arthur
6,080
608
61
6
0
179,855
0
L
Chronos
4,824
482
62
6
0
175,685
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role