Player Matchup

Bellona
Bellona
DezSleepy
Bellona
Level 35
God Stats
2W - 3L
1,739 SR
Queue Stats
27W - 32L
1,475 Elo+
Party 1
Nu Wa
Nu Wa
LeananFae
Nu Wa
Level 140
God Stats
13W - 10L
1,689 SR
Queue Stats
245W - 244L
1,472 Elo+
Party 2
Ne Zha
Ne Zha
SonWukongJr
Ne Zha
Level 28
God Stats
3W - 2L
1,510 SR
Queue Stats
20W - 21L
1,556 Elo+
Party 1
Neith
Neith
TheDevilsProblem
Neith
Level 102
God Stats
7W - 5L
1,685 SR
Queue Stats
189W - 184L
1,435 Elo+
Party 2
Yemoja
Yemoja
chelbzee
Yemoja
Level 30
God Stats
35W - 35L
1,560 SR
Queue Stats
62W - 68L
1,533 Elo+
Party 2
Team Averages
Level 67
1,637 SR
1,494 Elo+

VS

Team Averages
Level 45
1,548 SR
1,439 Elo+
Mulan
Mulan
GoldenWolf1410
Mulan
Level 43
God Stats
1W - 3L
1,509 SR
Queue Stats
14W - 13L
1,370 Elo+
Party 4
Sylvanus
Sylvanus
Redash12
Sylvanus
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 20L
1,500 Elo+
Party 3
Thanatos
Thanatos
RekageUltra
Thanatos
Level 95
God Stats
9W - 1L
1,500 SR
Queue Stats
130W - 133L
1,500 Elo+
Party 3
Hachiman
Hachiman
TheKuffsKnuckles
Hachiman
Level 46
God Stats
6W - 2L
1,734 SR
Queue Stats
14W - 13L
1,370 Elo+
Party 4
Merlin
Merlin
TotinBlicks
Merlin
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 102L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DezSleepy
Bellona
14
1 / 0 / 1
8,660
541
7,528
7,616
10,269
Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nu Wa
LeananFae
Nu Wa
14
4 / 4 / 2
8,899
556
9,461
9,372
3,865
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
15
5 / 0 / 4
8,621
539
7,422
12,152
5,880
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

14
3 / 1 / 3
8,086
505
9,703
11,094
4,871
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Yemoja
chelbzee
Yemoja
13
1 / 2 / 6
8,237
515
4,138
9,577
7,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 0
6,797
425
3,899
13,042
9,130
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Sylvanus
Redash12
Sylvanus
10
0 / 5 / 1
6,732
421
2,640
12,320
8,365
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Thanatos
RekageUltra
Thanatos
13
4 / 4 / 1
7,680
480
7,240
13,141
5,518
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
3 / 0 / 1
7,567
473
6,043
11,983
3,743
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
13
0 / 4 / 4
7,337
459
5,463
7,890
2,832
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
14
14
Kills
7
7
Deaths
15
16
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bellona
DezSleepy
Bellona
1
0
1
1.5
L
0
2
0
0
W
Nu Wa
LeananFae
Nu Wa
4
4
2
1.25
L
Sylvanus
Redash12
Sylvanus
0
5
1
0.1
L
Thanatos
RekageUltra
Thanatos
4
4
1
1.13
W
Ne Zha
5
0
4
7
W
3
1
3
4.5
L
3
0
1
3.5
L
Merlin
0
4
4
0.5
W
Yemoja
chelbzee
Yemoja
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,252
Damage
25,285
49,811
Taken
58,376
32,230
Mitigated
29,588
13,394
Healing
19,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
DezSleepy
Bellona
7,528
1,966
0
3,540
7,616
10,269
0
0
7,616
0
50,930
L
3,899
233
0
3,626
13,042
9,130
0
375
11,812
0
35,651
W
Nu Wa
LeananFae
Nu Wa
9,461
2,972
0
1,380
9,372
3,865
228
2,737
6,635
70,978
712
L
Sylvanus
Redash12
Sylvanus
2,640
1,147
1,827
1,470
12,320
8,365
0
3,969
8,351
19,363
0
L
Thanatos
RekageUltra
Thanatos
7,240
1,949
0
6,958
13,141
5,518
0
3,651
9,361
0
59,857
W
Ne Zha
7,422
2,354
0
1,406
12,152
5,880
0
1,118
11,034
0
78,865
W
9,703
2,780
0
3,350
11,094
4,871
364
1,900
9,194
0
67,343
L
6,043
2,817
0
3,593
11,983
3,743
0
3,995
7,988
0
49,758
L
Merlin
5,463
454
0
1,592
7,890
2,832
0
1,579
6,311
53,376
1,677
W
Yemoja
chelbzee
Yemoja
4,138
725
1,191
2,527
9,577
7,345
464
2,331
7,246
31,357
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,503
Gold Earned
36,113
476
Minions Killed
346
0
Camps Cleared
0
1,479,772
Distance Traveled
1,479,978
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,660
541
91
6
0
293,687
5
L
Mulan
6,797
425
61
4
0
305,707
3
W
Nu Wa
8,899
556
105
7
0
288,213
0
L
Sylvanus
6,732
421
35
2
0
273,642
0
L
Thanatos
7,680
480
85
5
0
344,059
0
W
Ne Zha
8,621
539
122
8
0
312,189
0
W
Neith
8,086
505
101
6
0
316,846
0
L
Hachiman
7,567
473
78
5
0
289,859
8
L
Merlin
7,337
459
87
5
0
266,711
0
W
Yemoja
8,237
515
57
4
0
268,837
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role