Player Matchup

Cthulhu
Cthulhu
Dansig
Cthulhu
Level 217
God Stats
3W - 3L
1,500 SR
Queue Stats
424W - 364L
1,766 Elo+
Solo
Olorun
Olorun
FrenchDippin4700
Olorun
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
367W - 340L
1,547 Elo+
Party 1
Chiron
Chiron
Grambo
Chiron
Level 134
God Stats
7W - 7L
1,547 SR
Queue Stats
66W - 59L
1,546 Elo+
Party 1
Ymir
Ymir
Killer Bware
Ymir
Level 158
God Stats
2W - 0L
1,500 SR
Queue Stats
52W - 57L
1,520 Elo+
Party 1
Horus
Horus
SpEar0HeaVen
Horus
Level 147
God Stats
3W - 0L
1,624 SR
Queue Stats
10W - 2L
1,656 Elo+
Solo
Team Averages
Level 159
1,534 SR
1,607 Elo+

VS

Team Averages
Level 124
1,583 SR
1,612 Elo+
Artemis
Artemis
Septeviia
Artemis
Level 129
God Stats
5W - 6L
1,760 SR
Queue Stats
270W - 229L
1,598 Elo+
Solo
Achilles
Achilles
Srbindy
Achilles
Level 153
God Stats
1W - 3L
1,731 SR
Queue Stats
94W - 82L
1,599 Elo+
Party 2
Thanatos
Thanatos
darkeruz
Thanatos
Level 158
God Stats
4W - 4L
1,550 SR
Queue Stats
130W - 144L
1,572 Elo+
Solo
Ymir
Ymir
sStyleMo
Ymir
Level 109
God Stats
3W - 7L
1,455 SR
Queue Stats
102W - 79L
1,612 Elo+
Party 2
Ra
Ra
yourboyardee
Ra
Level 72
God Stats
1W - 3L
1,421 SR
Queue Stats
21W - 12L
1,679 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dansig
Cthulhu
14
1 / 3 / 1
8,075
538
7,523
15,078
14,471
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

16
3 / 1 / 2
9,375
625
5,022
8,739
4,858
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chiron
Grambo
Chiron
14
7 / 1 / 0
8,890
593
9,168
9,501
4,222
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

13
0 / 2 / 6
7,350
490
4,801
13,590
8,057
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 1 / 5
7,880
525
7,305
14,118
13,331
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Septeviia
Artemis
12
0 / 4 / 1
6,826
455
8,016
10,738
3,978
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
Srbindy
Achilles
15
4 / 1 / 0
9,033
602
10,488
14,692
11,938
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
darkeruz
Thanatos
15
4 / 1 / 3
8,766
584
7,442
12,369
5,278
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ymir
12
0 / 1 / 2
7,380
492
4,205
11,286
10,333
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
0 / 6 / 2
6,926
462
6,217
8,399
2,863
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
16
13
Kills
8
8
Deaths
13
14
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Dansig
Cthulhu
1
3
1
0.5
W
3
1
2
4
W
Chiron
Grambo
Chiron
7
1
0
7
W
0
2
6
1.5
L
Artemis
Septeviia
Artemis
0
4
1
0.13
W
2
1
5
4.5
L
Achilles
Srbindy
Achilles
4
1
0
4
L
Thanatos
darkeruz
Thanatos
4
1
3
5.5
L
Ymir
0
1
2
1
L
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,819
Damage
36,368
61,026
Taken
57,484
44,939
Mitigated
34,390
25,332
Healing
24,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Dansig
Cthulhu
7,523
694
364
4,928
15,078
14,471
0
180
14,898
58,541
2,612
W
5,022
2,445
339
3,255
8,739
4,858
694
609
8,130
86,987
8,165
W
Chiron
Grambo
Chiron
9,168
3,333
191
1,797
9,501
4,222
672
3,970
5,531
0
70,101
W
4,801
1,213
0
6,129
13,590
8,057
0
2,286
11,304
60,448
1,396
L
Artemis
Septeviia
Artemis
8,016
3,071
0
2,410
10,738
3,978
0
4,667
6,071
0
54,096
W
7,305
2,599
2,661
5,668
14,118
13,331
0
3,677
10,352
0
27,519
L
Achilles
Srbindy
Achilles
10,488
2,427
0
6,989
14,692
11,938
673
6,246
8,446
0
75,704
L
Thanatos
darkeruz
Thanatos
7,442
1,787
0
12,934
12,369
5,278
0
2,126
10,243
0
74,934
L
Ymir
4,205
406
0
1,518
11,286
10,333
0
3,144
8,142
36,694
2,857
L
6,217
871
276
768
8,399
2,863
0
464
7,935
50,333
1,007

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,570
Gold Earned
38,931
493
Minions Killed
427
0
Camps Cleared
0
1,550,301
Distance Traveled
1,596,038
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,075
538
107
7
0
306,703
2
W
Olorun
9,375
625
145
10
0
294,257
0
W
Chiron
8,890
593
121
8
0
290,089
0
W
Ymir
7,350
490
90
6
0
328,079
0
L
Artemis
6,826
455
88
6
0
284,748
2
W
Horus
7,880
525
30
2
0
331,173
5
L
Achilles
9,033
602
105
7
0
320,818
5
L
Thanatos
8,766
584
105
7
0
383,631
0
L
Ymir
7,380
492
36
2
0
313,710
4
L
Ra
6,926
462
93
6
0
293,131
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role