Player Matchup

Ares
Ares
 
Ares
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
MYBUSSYSTINKS
Hercules
Level 108
God Stats
3W - 7L
1,288 SR
Queue Stats
534W - 490L
1,515 Elo+
Party 3
Izanami
Izanami
Warmacky
Izanami
Level 28
God Stats
0W - 1L
1,543 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Anubis
Anubis
clutchgods
Anubis
Level 123
God Stats
6W - 11L
1,329 SR
Queue Stats
20W - 33L
1,393 Elo+
Party 3
Susano
Susano
spludgingSpoon
Susano
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
210W - 195L
1,621 Elo+
Party 3
Team Averages
Level 98
1,432 SR
1,506 Elo+

VS

Team Averages
Level 96
1,547 SR
1,550 Elo+
Mulan
Mulan
Fluffy colt8294
Mulan
Level 62
God Stats
17W - 11L
1,595 SR
Queue Stats
55W - 55L
1,642 Elo+
Party 2
Fenrir
Fenrir
Grimzap
Fenrir
Level 149
God Stats
3W - 2L
1,500 SR
Queue Stats
70W - 63L
1,492 Elo+
Solo
Cernunnos
Cernunnos
McL I Pino
Cernunnos
Level 105
God Stats
3W - 2L
1,599 SR
Queue Stats
134W - 122L
1,554 Elo+
Solo
Hera
Hera
SLUN4689
Hera
Level 122
God Stats
1W - 2L
1,500 SR
Queue Stats
68W - 61L
1,544 Elo+
Party 2
Bacchus
Bacchus
hotpatootie666
Bacchus
Level 41
God Stats
8W - 12L
1,543 SR
Queue Stats
24W - 26L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
9
3 / 2 / 0
6,177
562
3,270
8,521
6,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hercules
MYBUSSYSTINKS
Hercules
10
0 / 1 / 0
5,582
507
2,115
7,023
2,996
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
Warmacky
Izanami
9
0 / 7 / 2
5,148
468
4,026
8,912
2,865
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
clutchgods
Anubis
11
2 / 3 / 0
6,421
584
4,516
8,223
3,535
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 3 / 0
4,951
450
2,054
9,667
3,584
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 0
6,233
567
3,054
5,609
3,813
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Fenrir
Grimzap
Fenrir
12
1 / 0 / 4
6,593
599
4,579
11,171
4,388
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Cernunnos
McL I Pino
Cernunnos
12
5 / 1 / 2
6,760
615
6,532
6,983
2,676
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hera
12
4 / 1 / 3
7,312
665
6,416
5,226
1,713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
3 / 1 / 7
6,560
596
4,309
9,574
9,679
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
32
5
Kills
16
16
Deaths
5
2
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
3
2
0
1.5
W
3
2
0
1.5
W
Fenrir
Grimzap
Fenrir
1
0
4
3
L
Hercules
MYBUSSYSTINKS
Hercules
0
1
0
0
W
Cernunnos
McL I Pino
Cernunnos
5
1
2
6
W
Hera
4
1
3
5.5
L
Izanami
Warmacky
Izanami
0
7
2
0.14
L
Anubis
clutchgods
Anubis
2
3
0
0.67
W
3
1
7
6.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,981
Damage
24,890
42,346
Taken
38,563
19,612
Mitigated
22,269
10,516
Healing
12,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
3,270
27
0
1,042
8,521
6,632
0
2,741
5,780
11,892
0
W
3,054
439
0
1,423
5,609
3,813
0
2,502
3,107
0
24,409
W
Fenrir
Grimzap
Fenrir
4,579
885
0
6,949
11,171
4,388
0
1,802
9,369
0
61,855
L
Hercules
MYBUSSYSTINKS
Hercules
2,115
320
0
3,337
7,023
2,996
0
2,732
4,291
0
39,458
W
Cernunnos
McL I Pino
Cernunnos
6,532
3,802
0
2,576
6,983
2,676
283
1,665
5,318
0
48,553
W
Hera
6,416
2,157
0
500
5,226
1,713
45
629
4,597
52,521
1,950
L
Izanami
Warmacky
Izanami
4,026
2,948
0
421
8,912
2,865
0
2,540
6,372
0
30,899
L
Anubis
clutchgods
Anubis
4,516
121
0
2,351
8,223
3,535
0
453
7,770
44,826
0
W
4,309
265
0
1,429
9,574
9,679
0
1,188
8,386
18,928
0
L
2,054
652
0
3,365
9,667
3,584
0
2,221
7,446
0
33,505

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,279
Gold Earned
33,458
280
Minions Killed
357
0
Camps Cleared
0
1,045,779
Distance Traveled
1,161,074
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
6,177
562
10
1
0
240,022
0
W
Mulan
6,233
567
36
3
0
236,555
0
W
Fenrir
6,593
599
99
9
0
274,307
0
L
Hercules
5,582
507
73
7
0
217,069
0
W
Cernunnos
6,760
615
84
8
0
199,097
4
W
Hera
7,312
665
112
10
0
206,535
0
L
Izanami
5,148
468
51
5
0
178,617
0
L
Anubis
6,421
584
89
8
0
180,707
0
W
Bacchus
6,560
596
26
2
0
244,580
2
L
Susano
4,951
450
57
5
0
229,364
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role