Player Matchup

Arachne
Arachne
BearlyAwake0
Arachne
Level 44
God Stats
1W - 1L
1,392 SR
Queue Stats
1W - 2L
1,323 Elo+
Solo
Ra
Ra
Brazilionaire_
Ra
Level 39
God Stats
23W - 17L
1,470 SR
Queue Stats
167W - 200L
1,497 Elo+
Solo
Jing Wei
Jing Wei
GeorgeGamer7u7
Jing Wei
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 107L
1,822 Elo+
Solo
Atlas
Atlas
N0Quart3r
Atlas
Level 27
God Stats
2W - 3L
1,323 SR
Queue Stats
48W - 67L
1,390 Elo+
Solo
Team Averages
Level 34
1,421 SR
1,508 Elo+

VS

Team Averages
Level 83
1,629 SR
1,765 Elo+
Cliodhna
Cliodhna
ChrispyTots
Cliodhna
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 9L
1,767 Elo+
Party 1
Skadi
Skadi
Keilbasa813
Skadi
Level 43
God Stats
2W - 1L
1,730 SR
Queue Stats
5W - 2L
1,765 Elo+
Party 1
Ymir
Ymir
ToastyAF28
Ymir
Level 105
God Stats
1W - 2L
1,788 SR
Queue Stats
5W - 2L
1,765 Elo+
Party 1
Sol
Sol
pTARAdactyll
Sol
Level 60
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 2L
1,765 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BearlyAwake0
Arachne
11
0 / 1 / 0
5,587
1,117
1,652
5,612
2,808
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
0 / 3 / 0
5,376
1,075
2,280
4,863
1,722
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
12
0 / 2 / 0
5,858
1,172
1,681
4,733
1,754
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Atlas
N0Quart3r
Atlas
8
0 / 0 / 0
5,000
1,000
0
0
0
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
ChrispyTots
Cliodhna
12
3 / 0 / 2
6,600
1,320
4,904
4,114
2,172
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
0 / 0 / 2
5,876
1,175
3,065
2,634
995
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

13
3 / 0 / 3
6,803
1,361
3,064
3,375
2,607
Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

11
0 / 0 / 1
5,716
1,143
1,220
2,164
720
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
14
0
Kills
6
6
Deaths
0
0
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Arachne
BearlyAwake0
Arachne
0
1
0
0
L
0
3
0
0
W
Cliodhna
ChrispyTots
Cliodhna
3
0
2
4
L
Jing Wei
0
2
0
0
W
0
0
2
1
L
Atlas
N0Quart3r
Atlas
0
0
0
0
W
3
0
3
4.5
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,613
Damage
12,253
15,208
Taken
12,287
6,284
Mitigated
6,494
3,062
Healing
4,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
BearlyAwake0
Arachne
1,652
1,045
0
1,170
5,612
2,808
0
1,640
3,847
0
8,025
L
2,280
99
263
552
4,863
1,722
0
1,168
3,615
11,932
0
W
Cliodhna
ChrispyTots
Cliodhna
4,904
614
0
2,035
4,114
2,172
797
637
3,399
0
16,228
L
Jing Wei
1,681
991
0
1,077
4,733
1,754
297
1,212
3,358
0
12,554
W
3,065
1,420
0
0
2,634
995
227
486
2,091
0
15,489
L
Atlas
N0Quart3r
Atlas
0
0
0
0
0
0
0
0
0
0
0
W
3,064
509
0
680
3,375
2,607
0
299
3,076
8,676
3,408
W
1,220
443
106
1,436
2,164
720
200
663
1,441
11,508
1,238

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,821
Gold Earned
24,995
67
Minions Killed
120
0
Camps Cleared
0
330,491
Distance Traveled
510,481
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,587
1,117
17
3
0
129,059
0
L
Ra
5,376
1,075
18
4
0
99,483
2
W
Cliodhna
6,600
1,320
29
6
0
129,942
0
L
Jing Wei
5,858
1,172
32
6
0
101,949
0
W
Skadi
5,876
1,175
29
6
0
126,311
1
L
Atlas
5,000
1,000
0
0
0
0
0
W
Ymir
6,803
1,361
29
6
0
128,123
0
W
Sol
5,716
1,143
33
7
0
126,105
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role