Player Matchup

Anhur
Anhur
HUB PREMIUM
Anhur
Level 48
God Stats
0W - 3L
1,170 SR
Queue Stats
33W - 28L
1,329 Elo+
Party 2
Medusa
Medusa
SpaceCadet88495
Medusa
Level 36
God Stats
105W - 114L
1,362 SR
Queue Stats
191W - 239L
1,315 Elo+
Solo
Cthulhu
Cthulhu
TrippieAbyss
Cthulhu
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,416 Elo+
Party 2
Team Averages
Level 36
1,344 SR
1,353 Elo+

VS

Team Averages
Level 61
1,598 SR
1,440 Elo+
Ymir
Ymir
Chronic2TheDome
Ymir
Level 84
God Stats
10W - 3L
1,927 SR
Queue Stats
125W - 117L
1,541 Elo+
Solo
Ah Puch
Ah Puch
TerrorBite8991
Ah Puch
Level 46
God Stats
10W - 4L
1,685 SR
Queue Stats
162W - 204L
1,386 Elo+
Party 1
Zeus
Zeus
Zedra_87
Zeus
Level 53
God Stats
1W - 2L
1,183 SR
Queue Stats
159W - 157L
1,394 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 1
6,744
674
4,307
11,445
4,657
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

5
0 / 0 / 0
5,537
554
1,587
1,355
449
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Cthulhu
TrippieAbyss
Cthulhu
12
2 / 2 / 1
7,249
725
6,251
9,681
7,261
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 4
8,036
804
4,028
10,045
8,167
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
2 / 0 / 5
8,370
837
8,408
5,414
2,120
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Zeus
12
4 / 2 / 4
8,005
801
6,505
5,171
1,794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
21
3
Kills
8
8
Deaths
3
2
Assists
13
Player
Kills
Deaths
Assists
KDA
W
2
1
4
4
L
1
6
1
0.25
L
0
0
0
0
W
2
0
5
4.5
L
Cthulhu
TrippieAbyss
Cthulhu
2
2
1
1.25
W
Zeus
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,145
Damage
18,941
22,481
Taken
20,630
12,367
Mitigated
12,081
741
Healing
5,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,028
628
0
1,612
10,045
8,167
431
2,344
7,701
19,978
4,217
L
4,307
1,507
0
490
11,445
4,657
96
9,513
1,922
0
23,796
L
1,587
625
0
251
1,355
449
0
1,064
291
0
4,077
W
8,408
303
0
2,182
5,414
2,120
1,415
2,329
3,085
37,507
0
L
Cthulhu
TrippieAbyss
Cthulhu
6,251
83
0
0
9,681
7,261
0
7,778
1,893
17,002
0
W
Zeus
6,505
663
0
1,722
5,171
1,794
538
1,603
3,568
13,199
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,530
Gold Earned
24,411
68
Minions Killed
135
0
Camps Cleared
0
378,805
Distance Traveled
530,562
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,036
804
36
4
0
164,735
0
L
Anhur
6,744
674
43
4
0
154,165
0
L
Medusa
5,537
554
6
1
0
49,218
0
W
Ah Puch
8,370
837
83
8
0
182,030
1
L
Cthulhu
7,249
725
19
2
0
175,422
0
W
Zeus
8,005
801
16
2
0
183,797
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role