Player Matchup

Bacchus
Bacchus
C0R3YBR4TYK
Bacchus
Level 8
God Stats
3W - 3L
1,774 SR
Queue Stats
8W - 16L
1,500 Elo+
Party 1
Neith
Neith
THORPIE EIPROHT
Neith
Level 68
God Stats
3W - 2L
1,500 SR
Queue Stats
37W - 35L
1,103 Elo+
Party 1
Ra
Ra
crackpotzeus660
Ra
Level 123
God Stats
4W - 5L
1,563 SR
Queue Stats
10W - 24L
1,477 Elo+
Party 1
Team Averages
Level 66
1,612 SR
1,360 Elo+

VS

Team Averages
Level 77
1,413 SR
1,360 Elo+
Danzaburou
Danzaburou
Hydrophobiaa
Danzaburou
Level 87
God Stats
44W - 43L
1,416 SR
Queue Stats
120W - 125L
1,390 Elo+
Solo
Mulan
Mulan
Wade20105721
Mulan
Level 66
God Stats
9W - 14L
1,500 SR
Queue Stats
620W - 619L
1,382 Elo+
Solo
Baron Samedi
Baron Samedi
isle_ikepie
Baron Samedi
Level 78
God Stats
3W - 3L
1,323 SR
Queue Stats
52W - 66L
1,307 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
C0R3YBR4TYK
Bacchus
14
3 / 3 / 0
8,840
680
5,608
12,828
16,290
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 5 / 3
7,511
578
3,899
9,807
4,388
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

14
0 / 3 / 3
8,189
630
8,769
9,715
4,473
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Hydrophobiaa
Danzaburou
15
2 / 0 / 7
9,755
750
7,832
9,895
4,711
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
8 / 1 / 2
10,175
783
7,282
11,258
12,752
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
isle_ikepie
Baron Samedi
14
1 / 2 / 8
9,157
704
9,960
9,607
4,867
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
28
3
Kills
11
11
Deaths
3
6
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Bacchus
C0R3YBR4TYK
Bacchus
3
3
0
1
W
Danzaburou
Hydrophobiaa
Danzaburou
2
0
7
5.5
L
0
5
3
0.3
W
8
1
2
9
L
0
3
3
0.5
W
Baron Samedi
isle_ikepie
Baron Samedi
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,276
Damage
25,074
32,350
Taken
30,760
25,151
Mitigated
22,330
5,288
Healing
7,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
C0R3YBR4TYK
Bacchus
5,608
255
0
1,035
12,828
16,290
0
4,224
8,350
16,903
0
W
Danzaburou
Hydrophobiaa
Danzaburou
7,832
3,934
0
2,852
9,895
4,711
2,546
5,559
4,092
0
42,215
L
3,899
987
78
1,644
9,807
4,388
0
2,632
6,928
0
18,077
W
7,282
1,006
0
1,304
11,258
12,752
231
4,279
6,979
0
25,441
L
8,769
161
948
1,583
9,715
4,473
0
3,515
6,015
52,609
0
W
Baron Samedi
isle_ikepie
Baron Samedi
9,960
1,636
520
2,436
9,607
4,867
99
4,187
5,287
34,947
941

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,540
Gold Earned
29,087
126
Minions Killed
162
0
Camps Cleared
0
581,630
Distance Traveled
647,360
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,840
680
18
1
0
227,769
0
W
Danzaburou
9,755
750
71
5
0
218,681
1
L
Neith
7,511
578
23
2
0
165,532
0
W
Mulan
10,175
783
39
3
0
219,457
2
L
Ra
8,189
630
85
7
0
188,329
0
W
Baron Samedi
9,157
704
52
4
0
209,222
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role