Player Matchup

Horus
Horus
Gold III
CHomPPaCCuDDa
Horus
Gold III
Level 152
God Stats
3W - 1L
1,817 SR
Queue Stats
131W - 134L
1,541 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold IV
PrimeTimeFuture
Tsukuyomi
Gold IV
Level 157
God Stats
24W - 9L
1,704 SR
Queue Stats
103W - 99L
1,500 MMR
Solo
Baba Yaga
Baba Yaga
Bronze III
WastedBILL
Baba Yaga
Bronze III
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 4L
1,547 MMR
Solo
Osiris
Osiris
Silver II
namechanged3640
Osiris
Silver II
Level 150
God Stats
8W - 7L
1,702 SR
Queue Stats
91W - 92L
1,549 MMR
Solo
Neith
Neith
Bronze III
yEternall
Neith
Bronze III
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 129
1,645 SR
1,527 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 178
1,629 SR
1,527 MMR
Agni
Agni
Gold III
Golden Lrod10
Agni
Gold III
Level 148
God Stats
61W - 61L
1,526 SR
Queue Stats
685W - 696L
1,547 MMR
Party 1
Khepri
Khepri
Gold III
Lemony01
Khepri
Gold III
Level 124
God Stats
20W - 11L
1,918 SR
Queue Stats
120W - 116L
1,537 MMR
Solo
Chaac
Chaac
Gold III
OBITO UCHIHA 5
Chaac
Gold III
Level 190
God Stats
4W - 6L
1,582 SR
Queue Stats
345W - 360L
1,567 MMR
Party 1
Chronos
Chronos
Gold IV
SmiteDaDDy5648
Chronos
Gold IV
Level 161
God Stats
3W - 5L
1,497 SR
Queue Stats
369W - 377L
1,516 MMR
Solo
Ne Zha
Ne Zha
Gold IV
TeamOnTheBackDo
Ne Zha
Gold IV
Level 269
God Stats
40W - 38L
1,624 SR
Queue Stats
362W - 375L
1,470 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 1
6,044
432
3,120
12,464
10,021
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tsukuyomi
PrimeTimeFuture
Tsukuyomi
15
2 / 1 / 1
7,496
535
8,999
14,308
6,793
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baba Yaga
WastedBILL
Baba Yaga
11
1 / 2 / 1
6,325
452
7,930
9,398
4,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 2 / 2
7,310
522
5,856
11,573
9,606
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Neith
yEternall
Neith
9
0 / 1 / 0
5,360
383
1,379
3,745
1,281
Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Bans
AchillesArachneThorArtemis

VS

Bans
ThanatosMaman BrigitteAphroditeBake Kujira
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 1
6,899
493
9,903
8,949
4,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Khepri
Lemony01
Khepri
12
1 / 0 / 3
7,471
534
5,021
7,180
6,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
1 / 1 / 2
8,569
612
7,441
11,933
12,342
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
0 / 1 / 4
7,169
512
4,853
5,670
2,482
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
4 / 0 / 3
7,178
513
6,937
12,529
8,960
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
21
3
Kills
8
8
Deaths
3
5
Assists
13
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
W
2
1
1
2.5
W
Khepri
Lemony01
Khepri
1
0
3
2.5
W
1
1
2
2
L
Tsukuyomi
PrimeTimeFuture
Tsukuyomi
2
1
1
2.5
W
0
1
4
2
W
4
0
3
5.5
L
Baba Yaga
WastedBILL
Baba Yaga
1
2
1
0.75
L
0
2
2
0.5
L
Neith
yEternall
Neith
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,284
Damage
34,155
51,488
Taken
46,261
32,039
Mitigated
34,385
20,511
Healing
12,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,120
1,214
680
4,678
12,464
10,021
0
7,902
4,562
0
17,508
W
9,903
771
0
2,240
8,949
4,054
0
4,788
4,161
59,875
1,398
W
Khepri
Lemony01
Khepri
5,021
149
0
2,732
7,180
6,547
0
1,683
5,497
20,548
3,038
W
7,441
1,219
0
3,368
11,933
12,342
0
0
11,933
0
74,102
L
Tsukuyomi
PrimeTimeFuture
Tsukuyomi
8,999
2,509
0
9,119
14,308
6,793
0
3,180
11,128
0
71,294
W
4,853
1,581
0
1,527
5,670
2,482
370
269
5,401
56,662
466
W
6,937
2,286
0
2,334
12,529
8,960
0
1,172
11,357
0
64,872
L
Baba Yaga
WastedBILL
Baba Yaga
7,930
245
0
2,323
9,398
4,338
0
4,638
4,760
51,253
1,898
L
5,856
2,169
0
2,872
11,573
9,606
0
772
10,801
0
55,229
L
Neith
yEternall
Neith
1,379
520
0
839
3,745
1,281
0
2,499
1,246
0
18,208

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,535
Gold Earned
37,286
350
Minions Killed
426
0
Camps Cleared
0
1,258,856
Distance Traveled
1,350,428
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,044
432
30
2
0
245,755
4
W
Agni
6,899
493
118
8
0
275,046
0
W
Khepri
7,471
534
19
1
0
292,371
1
W
Chaac
8,569
612
115
8
0
255,186
0
L
Tsukuyomi
7,496
535
113
8
0
307,482
2
W
Chronos
7,169
512
93
7
0
232,984
1
W
Ne Zha
7,178
513
81
6
0
294,841
2
L
Baba Yaga
6,325
452
71
5
0
269,674
0
L
Osiris
7,310
522
107
8
0
255,934
0
L
Neith
5,360
383
29
2
0
180,011
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role