Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Hebrz
Charybdis
Level 116
God Stats
2W - 2L
1,900 SR
Queue Stats
246W - 217L
1,491 Elo+
Party 1
Agni
Agni
JAK0BEN
Agni
Level 156
God Stats
38W - 25L
1,638 SR
Queue Stats
115W - 87L
1,586 Elo+
Solo
Cliodhna
Cliodhna
YyAaLl
Cliodhna
Level 78
God Stats
0W - 1L
1,709 SR
Queue Stats
100W - 92L
1,430 Elo+
Party 1
Tyr
Tyr
llO-PII
Tyr
Level 160
God Stats
3W - 6L
1,554 SR
Queue Stats
63W - 54L
1,594 Elo+
Solo
Team Averages
Level 127
1,660 SR
1,520 Elo+

VS

Team Averages
Level 123
1,412 SR
1,520 Elo+
Cernunnos
Cernunnos
Joshbirchall
Cernunnos
Level 158
God Stats
1W - 2L
1,293 SR
Queue Stats
21W - 29L
1,449 Elo+
Party 2
Vulcan
Vulcan
RudolphtheOwl
Vulcan
Level 46
God Stats
3W - 2L
1,369 SR
Queue Stats
11W - 6L
1,571 Elo+
Party 2
Sylvanus
Sylvanus
WascaIy Wabbit
Sylvanus
Level 108
God Stats
3W - 4L
1,400 SR
Queue Stats
77W - 96L
1,507 Elo+
Party 2
Hun Batz
Hun Batz
jajomi123
Hun Batz
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
91W - 106L
1,538 Elo+
Party 2
Fenrir
Fenrir
xxxjopbxxx
Fenrir
Level 148
God Stats
4W - 4L
1,500 SR
Queue Stats
84W - 101L
1,533 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
3 / 5 / 0
7,228
556
5,180
10,468
5,992
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Charybdis
Hebrz
Charybdis
12
0 / 4 / 0
6,381
491
6,011
11,079
4,177
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Agni
JAK0BEN
Agni
13
4 / 0 / 2
7,806
600
10,438
5,723
2,099
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cliodhna
YyAaLl
Cliodhna
10
0 / 5 / 2
5,638
434
5,578
12,310
4,614
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Tyr
10
2 / 2 / 1
6,188
476
4,907
9,153
6,678
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Joshbirchall
Cernunnos
16
6 / 0 / 1
8,841
680
11,547
10,528
5,236
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
0 / 2 / 0
5,535
426
2,558
7,671
3,431
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
10
1 / 2 / 1
6,285
483
4,535
10,795
7,637
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hun Batz
jajomi123
Hun Batz
14
3 / 3 / 5
7,869
605
7,886
10,353
8,620
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
xxxjopbxxx
Fenrir
13
6 / 2 / 2
7,804
600
5,171
11,906
5,743
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
25
9
Kills
16
16
Deaths
9
5
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
3
5
0
0.6
L
Charybdis
Hebrz
Charybdis
0
4
0
0
L
Agni
JAK0BEN
Agni
4
0
2
5
W
Cernunnos
Joshbirchall
Cernunnos
6
0
1
6.5
W
0
2
0
0
W
Sylvanus
1
2
1
0.75
L
Cliodhna
YyAaLl
Cliodhna
0
5
2
0.2
W
Hun Batz
jajomi123
Hun Batz
3
3
5
1.83
L
Tyr
2
2
1
1.25
W
Fenrir
xxxjopbxxx
Fenrir
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,114
Damage
31,697
48,733
Taken
51,253
23,560
Mitigated
30,667
14,454
Healing
17,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
5,180
357
415
2,477
10,468
5,992
0
0
9,876
47,510
1,820
L
Charybdis
Hebrz
Charybdis
6,011
3,681
0
3,050
11,079
4,177
0
553
10,526
0
59,728
L
Agni
JAK0BEN
Agni
10,438
943
0
1,722
5,723
2,099
0
2,644
3,030
68,836
0
W
Cernunnos
Joshbirchall
Cernunnos
11,547
6,951
0
5,789
10,528
5,236
0
0
10,528
0
93,630
W
2,558
1,324
0
570
7,671
3,431
0
4,890
2,781
34,579
0
W
Sylvanus
4,535
1,015
2,645
4,395
10,795
7,637
0
4,707
6,088
14,959
2,024
L
Cliodhna
YyAaLl
Cliodhna
5,578
1,606
0
3,243
12,310
4,614
0
699
11,428
0
35,212
W
Hun Batz
jajomi123
Hun Batz
7,886
1,237
0
1,460
10,353
8,620
0
3,573
6,780
0
50,681
L
Tyr
4,907
1,000
0
3,547
9,153
6,678
0
2,765
6,339
0
20,068
W
Fenrir
xxxjopbxxx
Fenrir
5,171
1,616
0
2,944
11,906
5,743
0
2,409
9,497
0
53,522

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,241
Gold Earned
36,334
403
Minions Killed
394
0
Camps Cleared
0
1,205,674
Distance Traveled
1,241,334
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,228
556
91
7
0
194,738
0
L
Charybdis
6,381
491
102
8
0
200,181
0
L
Agni
7,806
600
127
10
0
246,834
4
W
Cernunnos
8,841
680
146
11
0
235,394
0
W
Vulcan
5,535
426
57
4
0
252,664
0
W
Sylvanus
6,285
483
30
2
0
233,731
0
L
Cliodhna
5,638
434
55
4
0
271,961
0
W
Hun Batz
7,869
605
87
7
0
244,179
0
L
Tyr
6,188
476
28
2
0
291,960
3
W
Fenrir
7,804
600
74
6
0
275,366
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role