Player Matchup

Izanami
Izanami
villagesombre77
Izanami
Level 16
God Stats
0W - 1L
1,716 SR
Queue Stats
2W - 3L
1,762 Elo+
Party 1
Odin
Odin
xTheBilloux
Odin
Level 29
God Stats
1W - 1L
1,529 SR
Queue Stats
2W - 3L
1,762 Elo+
Party 1
Ares
Ares
xTheBoloux
Ares
Level 71
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,762 Elo+
Party 1
Team Averages
Level 39
1,582 SR
1,762 Elo+

VS

Team Averages
Level 91
1,338 SR
1,362 Elo+
Bacchus
Bacchus
Phoenixx2015
Bacchus
Level 84
God Stats
3W - 0L
1,268 SR
Queue Stats
21W - 29L
1,399 Elo+
Party 2
Fenrir
Fenrir
UsagiSensha
Fenrir
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 7L
1,148 Elo+
Party 2
Ix Chel
Ix Chel
vVBwGn-
Ix Chel
Level 176
God Stats
15W - 22L
1,246 SR
Queue Stats
385W - 374L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 7 / 0
7,700
592
6,034
11,761
5,410
Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
0 / 5 / 0
7,625
587
6,915
11,553
9,007
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 7 / 0
7,672
590
8,702
17,763
17,668
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Phoenixx2015
Bacchus
16
1 / 0 / 17
9,738
749
7,934
8,230
11,351
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fenrir
16
7 / 0 / 11
10,955
843
7,452
12,387
13,570
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ix Chel
vVBwGn-
Ix Chel
16
11 / 0 / 8
11,399
877
18,089
9,575
5,164
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
55
0
Kills
19
19
Deaths
0
0
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Phoenixx2015
Bacchus
1
0
17
9.5
W
Fenrir
7
0
11
12.5
W
Ix Chel
vVBwGn-
Ix Chel
11
0
8
15
L
0
7
0
0
L
0
5
0
0
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,651
Damage
33,475
41,077
Taken
30,192
32,085
Mitigated
30,085
1,477
Healing
12,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Phoenixx2015
Bacchus
7,934
928
634
2,640
8,230
11,351
897
2,236
5,653
19,739
711
W
Fenrir
7,452
1,524
0
1,494
12,387
13,570
715
2,879
9,134
0
40,122
W
Ix Chel
vVBwGn-
Ix Chel
18,089
2,381
3,546
4,051
9,575
5,164
1,092
2,668
6,658
60,579
718
L
6,034
3,029
0
726
11,761
5,410
48
6,479
4,943
0
29,523
L
6,915
2,057
0
0
11,553
9,007
0
6,815
4,319
0
20,431
L
8,702
570
0
751
17,763
17,668
0
11,529
5,673
28,227
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,997
Gold Earned
32,092
105
Minions Killed
171
0
Camps Cleared
0
611,499
Distance Traveled
758,535
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,738
749
25
2
0
240,111
1
W
Fenrir
10,955
843
58
4
0
266,000
0
W
Ix Chel
11,399
877
88
7
0
252,424
0
L
Izanami
7,700
592
41
3
0
189,115
0
L
Odin
7,625
587
22
2
0
216,173
0
L
Ares
7,672
590
42
3
0
206,211
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role