Player Matchup

Bellona
Bellona
CzechUrPrivilege
Bellona
Level 53
God Stats
2W - 1L
1,868 SR
Queue Stats
21W - 32L
1,492 Elo+
Party 1
Izanami
Izanami
DressyGuitar
Izanami
Level 104
God Stats
0W - 2L
1,272 SR
Queue Stats
46W - 59L
1,467 Elo+
Party 1
Bacchus
Bacchus
MercerBH
Bacchus
Level 26
God Stats
1W - 1L
1,717 SR
Queue Stats
23W - 33L
1,468 Elo+
Party 1
Janus
Janus
Skullyvan
Janus
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 36L
1,482 Elo+
Party 1
Olorun
Olorun
TheNaevys
Olorun
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 34L
1,534 Elo+
Party 1
Team Averages
Level 79
1,571 SR
1,489 Elo+

VS

Team Averages
Level 66
1,477 SR
1,487 Elo+
Merlin
Merlin
Desastreus
Merlin
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 6L
1,500 Elo+
Solo
Skadi
Skadi
Ez Major 117
Skadi
Level 109
God Stats
1W - 1L
1,285 SR
Queue Stats
135W - 134L
1,457 Elo+
Solo
Artio
Artio
Jefeston
Artio
Level 86
God Stats
1W - 2L
1,281 SR
Queue Stats
140W - 126L
1,491 Elo+
Solo
Hou Yi
Hou Yi
Scy4ko
Hou Yi
Level 28
God Stats
5W - 3L
1,819 SR
Queue Stats
178W - 167L
1,421 Elo+
Solo
Tyr
Tyr
big ched daddy
Tyr
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 14L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 5 / 6
8,373
761
10,822
14,328
20,715
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Izanami
DressyGuitar
Izanami
17
5 / 3 / 4
9,650
877
13,009
9,064
4,917
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
MercerBH
Bacchus
13
0 / 4 / 10
7,699
700
6,673
12,949
17,115
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Janus
Skullyvan
Janus
16
2 / 3 / 7
9,019
820
9,539
8,535
4,259
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Olorun
TheNaevys
Olorun
15
2 / 3 / 9
8,685
790
5,076
10,129
5,992
Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Desastreus
Merlin
16
5 / 3 / 11
9,398
854
11,388
6,922
2,778
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
3 / 3 / 13
9,287
844
9,439
7,631
3,546
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Artio
Jefeston
Artio
17
2 / 2 / 11
9,950
905
5,800
12,178
12,713
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hou Yi
Scy4ko
Hou Yi
16
5 / 1 / 13
9,507
864
11,534
7,406
3,745
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

16
3 / 5 / 11
9,388
853
12,101
17,640
23,656
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
77
14
Kills
18
18
Deaths
14
36
Assists
59
Player
Kills
Deaths
Assists
KDA
L
5
5
6
1.6
W
Merlin
Desastreus
Merlin
5
3
11
3.5
L
Izanami
DressyGuitar
Izanami
5
3
4
2.33
W
3
3
13
3.17
W
Artio
Jefeston
Artio
2
2
11
3.75
L
Bacchus
MercerBH
Bacchus
0
4
10
1.25
W
Hou Yi
Scy4ko
Hou Yi
5
1
13
11.5
L
Janus
Skullyvan
Janus
2
3
7
1.83
L
Olorun
TheNaevys
Olorun
2
3
9
2.17
W
3
5
11
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,119
Damage
50,262
55,005
Taken
51,777
52,998
Mitigated
46,438
17,523
Healing
16,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,822
1,881
1,072
1,825
14,328
20,715
0
4,453
9,875
698
13,239
W
Merlin
Desastreus
Merlin
11,388
390
1,985
758
6,922
2,778
224
3,916
2,967
18,897
456
L
Izanami
DressyGuitar
Izanami
13,009
7,676
1,134
922
9,064
4,917
1,085
2,707
6,357
0
25,937
W
9,439
3,354
979
986
7,631
3,546
1,981
3,136
4,313
0
22,467
W
Artio
Jefeston
Artio
5,800
501
1,980
3,721
12,178
12,713
540
5,670
6,286
12,438
289
L
Bacchus
MercerBH
Bacchus
6,673
772
1,518
1,713
12,949
17,115
28
4,951
7,998
8,389
585
W
Hou Yi
Scy4ko
Hou Yi
11,534
3,602
661
1,539
7,406
3,745
1,858
2,894
4,416
0
21,041
L
Janus
Skullyvan
Janus
9,539
515
2,554
670
8,535
4,259
300
1,795
6,740
28,021
0
L
Olorun
TheNaevys
Olorun
5,076
1,750
3,267
2,848
10,129
5,992
516
2,651
7,478
13,271
0
W
12,101
543
334
3,534
17,640
23,656
84
5,729
11,500
0
23,281

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,426
Gold Earned
47,530
115
Minions Killed
122
0
Camps Cleared
0
984,589
Distance Traveled
981,040
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
8,373
761
6
1
0
188,486
0
W
Merlin
9,398
854
29
3
0
200,234
0
L
Izanami
9,650
877
40
4
0
217,218
0
W
Skadi
9,287
844
27
2
0
175,936
0
W
Artio
9,950
905
22
2
0
194,825
0
L
Bacchus
7,699
700
3
0
0
197,592
0
W
Hou Yi
9,507
864
14
1
0
211,096
0
L
Janus
9,019
820
44
4
0
202,755
0
L
Olorun
8,685
790
22
2
0
178,538
0
W
Tyr
9,388
853
30
3
0
198,949
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role