Player Matchup

Thor
Thor
AlfredoFazbear
Thor
Level 38
God Stats
2W - 3L
1,159 SR
Queue Stats
32W - 31L
1,443 Elo+
Solo
Sun Wukong
Sun Wukong
Clarky153
Sun Wukong
Level 16
God Stats
1W - 2L
1,251 SR
Queue Stats
9W - 15L
1,264 Elo+
Party 3
Sol
Sol
NUMSEGRUMS1
Sol
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,337 Elo+
Party 1
Ao Kuang
Ao Kuang
Roedern
Ao Kuang
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 28L
1,616 Elo+
Party 1
Nut
Nut
Ðuckie
Nut
Level 128
God Stats
25W - 15L
1,676 SR
Queue Stats
211W - 178L
1,599 Elo+
Party 3
Team Averages
Level 68
1,417 SR
1,452 Elo+

VS

Team Averages
Level 41
1,527 SR
1,572 Elo+
Anhur
Anhur
Alexiusmimus
Anhur
Level 43
God Stats
6W - 5L
1,683 SR
Queue Stats
136W - 134L
1,520 Elo+
Solo
Bacchus
Bacchus
KeumSaeRok
Bacchus
Level 27
God Stats
1W - 0L
1,290 SR
Queue Stats
8W - 3L
1,726 Elo+
Party 4
Arachne
Arachne
Melkis1
Arachne
Level 58
God Stats
3W - 0L
1,413 SR
Queue Stats
15W - 16L
1,503 Elo+
Party 2
Gilgamesh
Gilgamesh
Nikehedonia
Gilgamesh
Level 69
God Stats
1W - 0L
1,923 SR
Queue Stats
12W - 5L
1,608 Elo+
Party 4
Scylla
Scylla
QatarRigged
Scylla
Level 8
God Stats
1W - 3L
1,327 SR
Queue Stats
7W - 8L
1,504 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 1
4,288
536
2,062
4,963
2,672
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sun Wukong
Clarky153
Sun Wukong
7
1 / 4 / 0
4,419
552
3,540
7,207
3,162
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

9
0 / 2 / 1
5,112
639
2,978
7,353
2,348
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Ao Kuang
Roedern
Ao Kuang
9
1 / 2 / 1
4,575
572
4,219
7,675
2,937
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Nut
10
0 / 0 / 0
4,826
603
3,691
2,286
726
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 0
5,004
626
1,981
3,625
1,000
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bacchus
KeumSaeRok
Bacchus
9
1 / 0 / 3
5,250
656
4,392
6,927
5,799
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
Melkis1
Arachne
9
3 / 3 / 2
4,947
618
3,633
8,668
3,341
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Gilgamesh
Nikehedonia
Gilgamesh
10
3 / 0 / 1
6,216
777
5,600
7,003
5,828
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Scylla
10
1 / 0 / 3
5,252
657
3,069
3,993
1,258
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
18
2
Kills
9
10
Deaths
3
3
Assists
9
Player
Kills
Deaths
Assists
KDA
W
1
0
0
1
L
0
2
1
0.25
L
Sun Wukong
Clarky153
Sun Wukong
1
4
0
0.25
W
Bacchus
KeumSaeRok
Bacchus
1
0
3
2.5
W
Arachne
Melkis1
Arachne
3
3
2
1.33
L
0
2
1
0.25
W
Gilgamesh
Nikehedonia
Gilgamesh
3
0
1
3.5
W
Scylla
1
0
3
2.5
L
Ao Kuang
Roedern
Ao Kuang
1
2
1
0.75
L
Nut
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,490
Damage
18,675
29,484
Taken
30,216
11,845
Mitigated
17,226
8,796
Healing
9,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,981
952
0
1,926
3,625
1,000
0
0
3,625
0
35,136
L
2,062
337
0
1,623
4,963
2,672
0
1,564
3,399
0
8,978
L
Sun Wukong
Clarky153
Sun Wukong
3,540
1,087
0
1,110
7,207
3,162
0
0
6,679
0
18,275
W
Bacchus
KeumSaeRok
Bacchus
4,392
775
0
2,963
6,927
5,799
0
687
6,240
22,308
433
W
Arachne
Melkis1
Arachne
3,633
1,961
0
2,073
8,668
3,341
0
2,765
5,903
0
27,089
L
2,978
1,199
0
3,135
7,353
2,348
0
3,087
4,139
31,751
9,848
W
Gilgamesh
Nikehedonia
Gilgamesh
5,600
1,663
0
1,452
7,003
5,828
0
1,467
5,536
0
37,791
W
Scylla
3,069
601
0
750
3,993
1,258
0
2,029
1,964
32,887
1,529
L
Ao Kuang
Roedern
Ao Kuang
4,219
697
0
1,453
7,675
2,937
0
1,669
5,839
28,463
2,843
L
Nut
3,691
2,452
0
1,475
2,286
726
0
650
1,636
0
40,229

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,220
Gold Earned
26,669
274
Minions Killed
273
0
Camps Cleared
0
843,353
Distance Traveled
892,474
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
5,004
626
69
9
0
151,507
0
L
Thor
4,288
536
14
2
0
110,957
0
L
Sun Wukong
4,419
552
42
5
0
183,848
0
W
Bacchus
5,250
656
25
3
0
202,181
0
W
Arachne
4,947
618
44
6
0
192,511
0
L
Sol
5,112
639
85
11
0
161,816
0
W
Gilgamesh
6,216
777
63
8
0
158,174
0
W
Scylla
5,252
657
72
9
0
188,101
0
L
Ao Kuang
4,575
572
51
6
0
218,418
0
L
Nut
4,826
603
82
10
0
168,314
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role