Player Matchup

Baron Samedi
Baron Samedi
Biterphobia
Baron Samedi
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 18L
1,695 Elo+
Solo
Tiamat
Tiamat
Engel_bernardo
Tiamat
Level 89
God Stats
1W - 2L
1,715 SR
Queue Stats
258W - 264L
1,491 Elo+
Solo
Mercury
Mercury
MyProject
Mercury
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,297 Elo+
Solo
Atlas
Atlas
SweetGame
Atlas
Level 156
God Stats
8W - 3L
1,766 SR
Queue Stats
663W - 740L
1,529 Elo+
Solo
Tyr
Tyr
ZBek5858
Tyr
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 31L
1,319 Elo+
Solo
Team Averages
Level 74
1,596 SR
1,466 Elo+

VS

Team Averages
Level 134
1,551 SR
1,525 Elo+
Rama
Rama
DEVxASTATION
Rama
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 16L
1,594 Elo+
Solo
Zhong Kui
Zhong Kui
OhhhLawdy
Zhong Kui
Level 129
God Stats
3W - 0L
1,500 SR
Queue Stats
295W - 281L
1,501 Elo+
Solo
Cerberus
Cerberus
bushwacker_11
Cerberus
Level 146
God Stats
4W - 1L
1,825 SR
Queue Stats
390W - 392L
1,506 Elo+
Party 1
Artio
Artio
imaterra666
Artio
Level 123
God Stats
1W - 1L
1,433 SR
Queue Stats
71W - 78L
1,523 Elo+
Party 1
Zeus
Zeus
xOB3YxKILLAx
Zeus
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Biterphobia
Baron Samedi
15
1 / 3 / 6
8,183
818
9,862
9,982
8,526
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

13
1 / 4 / 2
7,271
727
9,457
7,688
6,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Mercury
MyProject
Mercury
11
1 / 5 / 4
6,948
695
5,212
9,341
3,321
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Atlas
SweetGame
Atlas
14
2 / 3 / 2
7,603
760
8,368
11,982
13,380
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
3 / 6 / 3
7,876
788
8,021
14,764
15,079
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 8
8,175
818
7,852
8,969
4,870
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Zhong Kui
OhhhLawdy
Zhong Kui
17
7 / 2 / 12
10,016
1,002
12,731
14,462
16,113
Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Cerberus
bushwacker_11
Cerberus
14
4 / 2 / 12
9,306
931
9,102
15,668
16,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
3 / 0 / 16
9,924
992
6,830
10,618
10,705
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

15
4 / 2 / 12
9,139
914
11,104
7,159
3,763
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
81
8
Kills
21
21
Deaths
9
17
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Biterphobia
Baron Samedi
1
3
6
1.33
W
3
3
8
2.33
L
1
4
2
0.5
L
Mercury
MyProject
Mercury
1
5
4
0.6
W
Zhong Kui
OhhhLawdy
Zhong Kui
7
2
12
6.5
L
Atlas
SweetGame
Atlas
2
3
2
1
L
3
6
3
0.75
W
Cerberus
bushwacker_11
Cerberus
4
2
12
5
W
3
0
16
11
W
4
2
12
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,920
Damage
47,619
53,757
Taken
56,876
46,752
Mitigated
51,992
12,846
Healing
29,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Biterphobia
Baron Samedi
9,862
756
2,040
2,217
9,982
8,526
0
7,735
2,002
22,019
0
W
7,852
6,074
498
1,499
8,969
4,870
600
5,857
3,112
0
19,777
L
9,457
465
897
871
7,688
6,446
0
4,593
2,979
20,711
26
L
Mercury
MyProject
Mercury
5,212
845
1,010
990
9,341
3,321
0
6,978
2,222
0
7,124
W
Zhong Kui
OhhhLawdy
Zhong Kui
12,731
1,027
1,725
5,870
14,462
16,113
1,819
6,408
8,054
25,182
0
L
Atlas
SweetGame
Atlas
8,368
2,835
439
2,704
11,982
13,380
0
7,130
4,516
15,762
317
L
8,021
468
153
1,525
14,764
15,079
0
9,774
4,771
0
13,259
W
Cerberus
bushwacker_11
Cerberus
9,102
358
1,703
4,994
15,668
16,541
256
5,528
10,140
11,458
3,193
W
6,830
385
7,295
6,000
10,618
10,705
392
6,106
4,512
11,285
1,087
W
11,104
1,045
0
270
7,159
3,763
1,763
3,570
3,589
23,762
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,881
Gold Earned
46,560
100
Minions Killed
141
0
Camps Cleared
0
936,593
Distance Traveled
961,720
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
8,183
818
35
4
0
158,255
0
W
Rama
8,175
818
32
3
0
155,615
0
L
Tiamat
7,271
727
19
2
0
170,459
0
L
Mercury
6,948
695
9
1
0
223,467
0
W
Zhong Kui
10,016
1,002
34
3
0
186,264
0
L
Atlas
7,603
760
18
2
0
198,929
0
L
Tyr
7,876
788
19
2
0
185,483
0
W
Cerberus
9,306
931
27
3
0
214,115
0
W
Artio
9,924
992
12
1
0
227,134
0
W
Zeus
9,139
914
36
4
0
178,592
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role