Player Matchup

Osiris
Osiris
Gold III
DrWoodgrain
Osiris
Gold III
Level 49
God Stats
19W - 14L
1,591 SR
Queue Stats
73W - 60L
1,865 MMR
Party 1
Horus
Horus
Silver IV
Ferb44XeQt
Horus
Silver IV
Level 48
God Stats
50W - 31L
1,629 SR
Queue Stats
112W - 124L
782 MMR
Party 1
Janus
Janus
Silver III
mb5nic
Janus
Silver III
Level 101
God Stats
2W - 5L
1,595 SR
Queue Stats
306W - 333L
1,226 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 66
1,605 SR
1,291 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 119
1,530 SR
1,090 MMR
Danzaburou
Danzaburou
Gold V
NCzMoZtWantD
Danzaburou
Gold V
Level 156
God Stats
133W - 146L
1,520 SR
Queue Stats
1,318W - 1,301L
1,144 MMR
Solo
Chang'e
Chang'e
Silver II
SLIG DIGG1N
Chang'e
Silver II
Level 95
God Stats
2W - 3L
1,402 SR
Queue Stats
52W - 67L
946 MMR
Solo
Nike
Nike
Gold V
sizzleking87
Nike
Gold V
Level 106
God Stats
14W - 9L
1,670 SR
Queue Stats
106W - 120L
1,181 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
15
6 / 1 / 1
10,210
785
11,051
14,787
15,715
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Horus
14
0 / 3 / 7
8,674
667
3,857
14,038
12,594
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Janus
mb5nic
Janus
14
2 / 3 / 5
9,371
721
11,107
7,146
2,991
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
ThothAchillesNe ZhaBake KujiraKuzenbo

VS

Bans
KukulkanPersephoneHachimanMorgan Le FayAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
NCzMoZtWantD
Danzaburou
14
2 / 2 / 3
9,363
720
9,572
9,893
4,768
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
SLIG DIGG1N
Chang'e
16
3 / 4 / 4
10,099
777
8,175
11,861
4,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

14
2 / 2 / 4
9,517
732
10,841
14,972
14,278
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
18
8
Kills
7
7
Deaths
8
13
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Osiris
6
1
1
6.5
L
Horus
0
3
7
1.17
W
Danzaburou
NCzMoZtWantD
Danzaburou
2
2
3
1.75
W
Chang'e
SLIG DIGG1N
Chang'e
3
4
4
1.25
L
Janus
mb5nic
Janus
2
3
5
1.5
W
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,015
Damage
28,588
35,971
Taken
36,726
31,300
Mitigated
23,526
8,819
Healing
11,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
11,051
3,764
0
3,473
14,787
15,715
9
3,342
10,587
0
36,471
L
Horus
3,857
1,463
1,593
3,153
14,038
12,594
12
3,681
9,485
0
13,942
W
Danzaburou
NCzMoZtWantD
Danzaburou
9,572
3,079
0
2,766
9,893
4,768
1,797
3,100
6,423
0
40,484
W
Chang'e
SLIG DIGG1N
Chang'e
8,175
253
1,456
3,943
11,861
4,480
1,042
2,814
8,263
28,828
0
L
Janus
mb5nic
Janus
11,107
1,073
0
600
7,146
2,991
0
1,204
5,697
46,521
546
W
10,841
1,204
0
3,253
14,972
14,278
122
4,952
9,145
0
41,030

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,255
Gold Earned
28,979
148
Minions Killed
159
0
Camps Cleared
0
766,355
Distance Traveled
706,184
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
10,210
785
54
4
0
275,279
0
L
Horus
8,674
667
11
1
0
257,941
0
W
Danzaburou
9,363
720
49
4
0
240,029
0
W
Chang'e
10,099
777
48
4
0
235,911
0
L
Janus
9,371
721
83
6
0
233,135
0
W
Nike
9,517
732
62
5
0
230,244
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role