Player Matchup

Nemesis
Nemesis
BootyMagnet6049
Nemesis
Level 68
God Stats
2W - 4L
1,318 SR
Queue Stats
60W - 60L
1,351 Elo+
Party 1
Medusa
Medusa
DirePidgeon
Medusa
Level 143
God Stats
2W - 1L
1,500 SR
Queue Stats
57W - 56L
1,519 Elo+
Party 2
Bellona
Bellona
IC3COLD24
Bellona
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 63L
1,368 Elo+
Party 1
Sylvanus
Sylvanus
PrinceGumbal
Sylvanus
Level 149
God Stats
6W - 2L
1,500 SR
Queue Stats
53W - 54L
1,403 Elo+
Party 2
Anubis
Anubis
unholyoffspring1
Anubis
Level 44
God Stats
14W - 15L
1,382 SR
Queue Stats
131W - 157L
1,401 Elo+
Solo
Team Averages
Level 94
1,440 SR
1,408 Elo+

VS

Team Averages
Level 84
1,463 SR
1,284 Elo+
Nut
Nut
BloodLord-_-666
Nut
Level 142
God Stats
14W - 18L
1,522 SR
Queue Stats
340W - 325L
1,443 Elo+
Solo
Charybdis
Charybdis
HS_TChaiTchaiWGA
Charybdis
Level 80
God Stats
7W - 12L
1,550 SR
Queue Stats
111W - 122L
1,445 Elo+
Solo
Merlin
Merlin
NaszierRa
Merlin
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,127 Elo+
Party 3
Ganesha
Ganesha
VVHAaT-T
Ganesha
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
122W - 130L
1,276 Elo+
Solo
Arachne
Arachne
killuagongetuhoe
Arachne
Level 49
God Stats
0W - 2L
1,241 SR
Queue Stats
0W - 4L
1,127 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 1
4,625
578
893
3,963
1,460
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
7
3 / 1 / 1
4,695
587
4,767
5,313
1,638
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Mace

Mace

+10
Physical Power

Bellona
IC3COLD24
Bellona
8
0 / 1 / 0
4,683
585
2,483
5,069
4,137
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Sylvanus
PrinceGumbal
Sylvanus
7
1 / 0 / 2
4,628
579
2,184
3,532
1,464
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate

Breastplate

+20
Physical Protection

7
0 / 2 / 1
4,486
561
3,948
4,618
1,918
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 0
4,921
615
2,210
4,324
1,494
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charybdis
5
0 / 0 / 2
3,492
437
2,493
4,078
1,104
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Merlin
NaszierRa
Merlin
8
1 / 0 / 2
4,516
565
2,610
3,222
792
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ganesha
VVHAaT-T
Ganesha
4
0 / 3 / 2
3,738
467
681
6,380
2,988
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
2 / 1 / 1
4,500
563
2,235
6,657
2,258
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
11
4
Kills
4
4
Deaths
4
5
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
0
0
1
W
0
0
1
0.5
W
Medusa
3
1
1
3.5
L
Charybdis
0
0
2
1
W
Bellona
IC3COLD24
Bellona
0
1
0
0
L
Merlin
NaszierRa
Merlin
1
0
2
2
W
Sylvanus
PrinceGumbal
Sylvanus
1
0
2
2
L
Ganesha
VVHAaT-T
Ganesha
0
3
2
0.33
L
2
1
1
2.5
W
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,275
Damage
10,229
22,495
Taken
24,661
10,617
Mitigated
8,636
7,442
Healing
5,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,210
1,472
0
1,545
4,324
1,494
0
0
4,324
0
28,524
W
893
334
0
832
3,963
1,460
0
181
3,782
0
30,662
W
Medusa
4,767
2,098
90
1,037
5,313
1,638
138
646
4,667
0
23,074
L
Charybdis
2,493
1,620
0
1,835
4,078
1,104
0
1,568
2,510
0
12,928
W
Bellona
IC3COLD24
Bellona
2,483
404
0
1,187
5,069
4,137
290
0
5,069
0
24,934
L
Merlin
NaszierRa
Merlin
2,610
236
0
1,000
3,222
792
0
1,373
1,849
19,533
1,551
W
Sylvanus
PrinceGumbal
Sylvanus
2,184
795
1,372
1,533
3,532
1,464
601
827
2,705
15,674
4,012
L
Ganesha
VVHAaT-T
Ganesha
681
126
0
270
6,380
2,988
0
1,276
5,104
4,251
0
L
2,235
1,583
0
1,053
6,657
2,258
0
1,789
4,868
0
23,516
W
3,948
298
191
1,200
4,618
1,918
234
1,527
3,091
25,413
977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,117
Gold Earned
21,167
210
Minions Killed
153
0
Camps Cleared
0
783,025
Distance Traveled
705,717
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
4,921
615
52
7
0
122,953
1
W
Nemesis
4,625
578
62
8
0
184,904
0
W
Medusa
4,695
587
29
4
0
149,314
0
L
Charybdis
3,492
437
15
2
0
117,400
0
W
Bellona
4,683
585
40
5
0
151,391
0
L
Merlin
4,516
565
43
5
0
143,530
2
W
Sylvanus
4,628
579
36
5
0
143,144
0
L
Ganesha
3,738
467
2
0
0
130,011
0
L
Arachne
4,500
563
41
5
0
191,823
0
W
Anubis
4,486
561
43
5
0
154,272
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role