Player Matchup

Kali
Kali
 
Kali
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
NATIONWIDE HD
Guan Yu
Level 181
God Stats
6W - 8L
1,500 SR
Queue Stats
580W - 589L
1,477 Elo+
Solo
Chronos
Chronos
SebasthianPiscis
Chronos
Level 94
God Stats
3W - 0L
1,500 SR
Queue Stats
67W - 72L
1,332 Elo+
Solo
Cthulhu
Cthulhu
alieninferno088
Cthulhu
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 51L
1,418 Elo+
Solo
Khepri
Khepri
crazzybones91
Khepri
Level 159
God Stats
4W - 1L
1,196 SR
Queue Stats
163W - 175L
1,511 Elo+
Solo
Team Averages
Level 138
1,439 SR
1,448 Elo+

VS

Team Averages
Level 93
1,546 SR
1,476 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
CasualOrphan699
Bakasura
Level 62
God Stats
1W - 1L
1,715 SR
Queue Stats
24W - 33L
1,408 Elo+
Solo
Cabrakan
Cabrakan
OrganicPegasus
Cabrakan
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
162W - 159L
1,516 Elo+
Solo
Ne Zha
Ne Zha
northshorre
Ne Zha
Level 147
God Stats
5W - 8L
1,175 SR
Queue Stats
160W - 159L
1,453 Elo+
Solo
Heimdallr
Heimdallr
theman666
Heimdallr
Level 89
God Stats
3W - 4L
1,838 SR
Queue Stats
345W - 358L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
14
6 / 3 / 7
7,908
989
11,883
12,952
6,782
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Guan Yu
14
4 / 4 / 13
8,154
1,019
7,413
14,797
10,095
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

13
4 / 1 / 11
7,402
925
6,376
4,289
1,828
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

14
3 / 2 / 11
8,242
1,030
14,164
15,800
12,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
2 / 2 / 14
7,100
888
5,394
10,316
9,921
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
12
1 / 3 / 8
6,756
845
7,666
11,852
10,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Bakasura
9
2 / 3 / 2
6,080
760
4,973
6,676
4,464
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Cabrakan
13
4 / 5 / 6
7,340
918
5,256
11,733
14,062
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ne Zha
13
1 / 3 / 6
6,898
862
12,156
10,967
5,468
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Heimdallr
theman666
Heimdallr
12
3 / 6 / 5
7,002
875
11,270
10,770
5,797
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
38
19
Kills
11
12
Deaths
20
56
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Kali
 
Kali
6
3
7
3.17
L
Sylvanus
 
Sylvanus
1
3
8
1.67
L
Bakasura
2
3
2
1
W
Guan Yu
4
4
13
2.63
L
Cabrakan
4
5
6
1.4
W
4
1
11
9.5
W
3
2
11
4.25
W
2
2
14
4.5
L
Ne Zha
1
3
6
1.33
L
Heimdallr
theman666
Heimdallr
3
6
5
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,230
Damage
41,321
58,154
Taken
51,998
40,865
Mitigated
40,373
26,198
Healing
14,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
 
Kali
11,883
4,524
338
4,496
12,952
6,782
49
2,599
9,834
0
17,141
L
Sylvanus
 
Sylvanus
7,666
1,984
2,529
3,480
11,852
10,582
0
5,413
6,439
11,367
0
L
Bakasura
4,973
3,259
0
1,960
6,676
4,464
0
3,439
3,237
0
6,210
W
Guan Yu
7,413
1,414
6,276
4,826
14,797
10,095
168
3,487
11,084
0
13,052
L
Cabrakan
5,256
444
417
1,700
11,733
14,062
0
5,926
5,807
9,333
0
W
6,376
2,505
395
847
4,289
1,828
71
719
3,570
14,636
0
W
14,164
360
1,170
5,232
15,800
12,239
345
2,827
12,885
26,759
1,257
W
5,394
401
749
1,869
10,316
9,921
0
3,290
6,852
12,259
103
L
Ne Zha
12,156
1,892
583
2,651
10,967
5,468
0
5,747
5,220
0
26,455
L
Heimdallr
theman666
Heimdallr
11,270
9,397
726
631
10,770
5,797
29
4,581
6,189
0
18,972

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,806
Gold Earned
34,076
109
Minions Killed
68
0
Camps Cleared
0
891,125
Distance Traveled
651,529
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
7,908
989
12
2
0
204,995
0
L
Sylvanus
6,756
845
5
1
0
122,228
0
L
Bakasura
6,080
760
14
2
0
96,562
0
W
Guan Yu
8,154
1,019
20
3
0
167,675
0
L
Cabrakan
7,340
918
6
1
0
141,757
0
W
Chronos
7,402
925
22
3
0
145,327
0
W
Cthulhu
8,242
1,030
39
5
0
211,931
0
W
Khepri
7,100
888
16
2
0
161,197
0
L
Ne Zha
6,898
862
32
4
0
158,527
0
L
Heimdallr
7,002
875
11
1
0
132,455
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role