Player Matchup

Hercules
Hercules
 
Hercules
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
Asiferi
Thanatos
Level 81
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 8L
1,138 Elo+
Solo
Chang'e
Chang'e
DEUS1903
Chang'e
Level 158
God Stats
2W - 1L
1,285 SR
Queue Stats
184W - 181L
1,382 Elo+
Solo
Chaac
Chaac
Miczał
Chaac
Level 159
God Stats
7W - 3L
1,645 SR
Queue Stats
26W - 27L
1,455 Elo+
Party 2
Sol
Sol
nekaplay
Sol
Level 124
God Stats
10W - 5L
1,692 SR
Queue Stats
243W - 233L
1,432 Elo+
Solo
Team Averages
Level 131
1,524 SR
1,381 Elo+

VS

Team Averages
Level 110
1,481 SR
1,437 Elo+
King Arthur
King Arthur
HeyeLash
King Arthur
Level 143
God Stats
3W - 6L
1,353 SR
Queue Stats
81W - 80L
1,483 Elo+
Solo
Medusa
Medusa
acíd
Medusa
Level 108
God Stats
2W - 5L
1,500 SR
Queue Stats
189W - 189L
1,442 Elo+
Party 1
Bacchus
Bacchus
atomic_picker7
Bacchus
Level 100
God Stats
28W - 29L
1,536 SR
Queue Stats
340W - 341L
1,369 Elo+
Solo
Raijin
Raijin
elijahninja4833
Raijin
Level 64
God Stats
2W - 6L
1,516 SR
Queue Stats
438W - 453L
1,399 Elo+
Party 1
Ne Zha
Ne Zha
koraidoo
Ne Zha
Level 136
God Stats
2W - 2L
1,500 SR
Queue Stats
189W - 196L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
9
3 / 0 / 4
5,643
564
4,808
6,492
5,526
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Thanatos
Asiferi
Thanatos
9
4 / 2 / 2
5,646
565
3,411
9,100
3,896
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chang'e
DEUS1903
Chang'e
10
0 / 4 / 1
5,295
530
3,005
10,019
3,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
Miczał
Chaac
9
3 / 0 / 4
5,604
560
6,660
6,881
5,233
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mace

Mace

+10
Physical Power

12
3 / 0 / 1
6,812
681
4,461
6,740
2,192
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
HeyeLash
King Arthur
11
5 / 1 / 1
6,541
654
8,141
8,743
6,340
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Medusa
acíd
Medusa
8
1 / 3 / 0
4,683
468
4,440
7,410
2,371
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

6
0 / 3 / 1
4,397
440
2,017
7,733
5,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
0 / 3 / 0
4,973
497
2,614
5,932
2,015
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ne Zha
koraidoo
Ne Zha
9
0 / 3 / 2
4,848
485
2,536
9,846
3,263
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
10
13
Kills
6
6
Deaths
13
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
3
0
4
5
W
Thanatos
Asiferi
Thanatos
4
2
2
2.5
W
Chang'e
DEUS1903
Chang'e
0
4
1
0.13
L
King Arthur
HeyeLash
King Arthur
5
1
1
5.5
W
Chaac
Miczał
Chaac
3
0
4
5
L
Medusa
acíd
Medusa
1
3
0
0.33
L
0
3
1
0.17
L
0
3
0
0
L
Ne Zha
koraidoo
Ne Zha
0
3
2
0.33
W
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,345
Damage
19,748
39,232
Taken
39,664
19,986
Mitigated
19,316
20,992
Healing
10,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
4,808
1,697
0
2,712
6,492
5,526
317
1,203
5,289
0
28,266
W
Thanatos
Asiferi
Thanatos
3,411
785
0
5,591
9,100
3,896
0
222
8,878
0
32,355
W
Chang'e
DEUS1903
Chang'e
3,005
275
407
3,838
10,019
3,139
0
0
10,019
31,372
0
L
King Arthur
HeyeLash
King Arthur
8,141
806
0
500
8,743
6,340
0
2,126
6,419
0
42,900
W
Chaac
Miczał
Chaac
6,660
814
0
2,969
6,881
5,233
92
592
6,289
0
27,075
L
Medusa
acíd
Medusa
4,440
1,893
0
2,306
7,410
2,371
0
0
7,037
0
27,766
L
2,017
392
0
1,609
7,733
5,327
0
0
7,115
11,647
0
L
2,614
542
0
1,936
5,932
2,015
0
3,706
2,226
29,733
0
L
Ne Zha
koraidoo
Ne Zha
2,536
814
0
3,926
9,846
3,263
0
1,521
8,178
0
29,840
W
4,461
1,831
0
5,475
6,740
2,192
0
2,599
4,126
44,787
2,347

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,000
Gold Earned
25,442
277
Minions Killed
220
0
Camps Cleared
0
973,733
Distance Traveled
936,770
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
5,643
564
42
4
0
192,995
0
W
Thanatos
5,646
565
56
6
0
214,111
1
W
Chang'e
5,295
530
56
6
0
178,012
3
L
King Arthur
6,541
654
60
6
0
210,406
0
W
Chaac
5,604
560
41
4
0
191,669
0
L
Medusa
4,683
468
35
4
0
186,091
0
L
Bacchus
4,397
440
11
1
0
189,802
0
L
Raijin
4,973
497
54
5
0
166,668
0
L
Ne Zha
4,848
485
60
6
0
183,803
0
W
Sol
6,812
681
82
8
0
196,946
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role