Player Matchup

Thor
Thor
Silver II
CraZyBeShO
Thor
Silver II
Level 199
God Stats
0W - 1L
1,411 SR
Queue Stats
10W - 15L
1,369 MMR
Party 1
Bellona
Bellona
Bronze III
PaZenGa
Bellona
Bronze III
Level 104
God Stats
1W - 1L
1,544 SR
Queue Stats
2W - 5L
1,512 MMR
Solo
Zeus
Zeus
Gold V
RLG SwitchaH
Zeus
Gold V
Level 148
God Stats
0W - 2L
1,500 SR
Queue Stats
67W - 70L
1,507 MMR
Solo
Ymir
Ymir
Gold I
WatchinPaintDry
Ymir
Gold I
Level 148
God Stats
21W - 15L
1,937 SR
Queue Stats
230W - 214L
1,511 MMR
Solo
Hachiman
Hachiman
Gold I
vRAMBOv
Hachiman
Gold I
Level 158
God Stats
6W - 4L
1,472 SR
Queue Stats
134W - 125L
1,630 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 151
1,573 SR
1,506 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 122
1,530 SR
1,506 MMR
Pele
Pele
Gold III
BadKarma0067
Pele
Gold III
Level 137
God Stats
6W - 5L
1,355 SR
Queue Stats
39W - 33L
1,517 MMR
Solo
Sobek
Sobek
Gold III
Donae
Sobek
Gold III
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
58W - 63L
1,488 MMR
Solo
Shiva
Shiva
Bronze III
Mistadabolina
Shiva
Bronze III
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,500 MMR
Solo
Neith
Neith
Gold IV
UUnderCover
Neith
Gold IV
Level 128
God Stats
8W - 3L
1,692 SR
Queue Stats
41W - 42L
1,505 MMR
Solo
Scylla
Scylla
Gold III
julen_mrtnz
Scylla
Gold III
Level 121
God Stats
3W - 2L
1,602 SR
Queue Stats
37W - 37L
1,519 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 0
4,499
409
954
5,778
2,256
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
PaZenGa
Bellona
9
0 / 4 / 0
5,701
518
6,067
16,416
15,585
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

10
0 / 3 / 0
5,353
487
3,717
6,894
2,807
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

9
0 / 0 / 3
5,998
545
2,947
7,126
4,605
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hachiman
vRAMBOv
Hachiman
13
4 / 1 / 0
7,245
659
8,167
7,588
2,841
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
Bake KujiraLokiAthena

VS

Bans
ThanatosAnhurThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 0 / 3
7,005
637
5,471
9,130
3,977
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sobek
Donae
Sobek
11
1 / 1 / 4
6,143
558
7,519
10,021
8,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

11
1 / 0 / 1
6,749
614
8,256
8,308
8,184
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

12
1 / 3 / 0
6,535
594
3,210
8,846
3,028
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Scylla
12
2 / 0 / 1
6,377
580
3,887
2,987
1,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
19
4
Kills
10
10
Deaths
4
3
Assists
9
Player
Kills
Deaths
Assists
KDA
W
5
0
3
6.5
L
0
2
0
0
W
Sobek
Donae
Sobek
1
1
4
3
W
1
0
1
1.5
L
Bellona
PaZenGa
Bellona
0
4
0
0
L
0
3
0
0
W
1
3
0
0.33
L
0
0
3
1.5
W
Scylla
2
0
1
2.5
L
Hachiman
vRAMBOv
Hachiman
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,852
Damage
28,343
43,802
Taken
39,292
28,094
Mitigated
25,250
16,105
Healing
14,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,471
1,755
0
2,773
9,130
3,977
0
824
8,273
0
63,600
L
954
332
0
794
5,778
2,256
0
1,977
3,801
0
17,929
W
Sobek
Donae
Sobek
7,519
931
0
5,753
10,021
8,995
0
3,536
6,365
25,396
0
W
8,256
3,272
0
2,744
8,308
8,184
0
0
8,308
0
49,788
L
Bellona
PaZenGa
Bellona
6,067
2,799
0
6,339
16,416
15,585
0
1,079
14,290
0
41,866
L
3,717
677
0
1,127
6,894
2,807
0
4,302
2,592
39,458
0
W
3,210
1,256
0
2,032
8,846
3,028
583
815
8,031
0
50,887
L
2,947
1,472
1,432
2,156
7,126
4,605
0
3,412
3,714
16,259
0
W
Scylla
3,887
467
0
806
2,987
1,066
0
1,283
1,651
56,269
437
L
Hachiman
vRAMBOv
Hachiman
8,167
4,499
0
4,257
7,588
2,841
0
438
7,150
0
65,353

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,796
Gold Earned
32,809
328
Minions Killed
380
0
Camps Cleared
0
990,008
Distance Traveled
1,139,193
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
7,005
637
87
8
0
258,678
1
L
Thor
4,499
409
32
3
0
168,234
0
W
Sobek
6,143
558
23
2
0
234,260
0
W
Shiva
6,749
614
81
7
0
212,839
0
L
Bellona
5,701
518
71
6
0
196,332
0
L
Zeus
5,353
487
92
8
0
201,017
1
W
Neith
6,535
594
95
9
0
205,120
3
L
Ymir
5,998
545
18
2
0
205,274
2
W
Scylla
6,377
580
94
9
0
228,296
0
L
Hachiman
7,245
659
115
10
0
219,151
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role