Player Matchup

Ne Zha
Ne Zha
DaddyDeoxys
Ne Zha
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
413W - 403L
1,442 Elo+
Solo
Sol
Sol
I Not5sang14
Sol
Level 83
God Stats
6W - 5L
1,572 SR
Queue Stats
91W - 71L
1,510 Elo+
Solo
Nut
Nut
jmkilla
Nut
Level 89
God Stats
2W - 2L
1,815 SR
Queue Stats
6W - 6L
1,801 Elo+
Solo
Team Averages
Level 104
1,629 SR
1,584 Elo+

VS

Team Averages
Level 106
1,522 SR
1,432 Elo+
Charon
Charon
Zaythefox1788
Charon
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 77L
1,472 Elo+
Solo
Thor
Thor
deadpaulblart
Thor
Level 123
God Stats
2W - 0L
1,566 SR
Queue Stats
58W - 48L
1,480 Elo+
Party 1
Anubis
Anubis
elchapopaulblart
Anubis
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 34L
1,343 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
12
3 / 5 / 0
7,752
705
5,964
9,867
3,544
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
0 / 5 / 1
7,496
681
6,636
11,456
2,958
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nut
12
0 / 5 / 2
7,314
665
5,308
12,553
4,343
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 0 / 15
8,555
778
8,845
7,723
7,890
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

15
12 / 0 / 3
10,287
935
14,611
8,532
3,931
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
3 / 3 / 11
8,583
780
5,380
8,255
6,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
44
3
Kills
15
15
Deaths
3
3
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
3
5
0
0.6
L
0
5
1
0.1
W
0
0
15
7.5
W
12
0
3
13.5
W
3
3
11
2.83
L
Nut
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,908
Damage
28,836
33,876
Taken
24,510
10,845
Mitigated
18,002
4,468
Healing
1,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
5,964
1,399
0
944
9,867
3,544
0
4,666
5,136
0
15,379
L
6,636
3,073
0
2,707
11,456
2,958
0
2,987
8,334
40,354
3,577
W
8,845
1,383
0
324
7,723
7,890
594
3,348
4,375
26,928
1,848
W
14,611
2,783
0
1,000
8,532
3,931
1,089
1,802
6,722
0
43,777
W
5,380
197
0
360
8,255
6,181
46
1,382
6,857
13,979
0
L
Nut
5,308
2,996
0
817
12,553
4,343
0
5,194
7,326
0
22,243

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,562
Gold Earned
27,425
123
Minions Killed
127
0
Camps Cleared
0
570,692
Distance Traveled
604,030
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
7,752
705
16
1
0
184,464
2
L
Sol
7,496
681
64
6
0
193,104
0
W
Charon
8,555
778
35
3
0
203,378
0
W
Thor
10,287
935
64
6
0
217,023
0
W
Anubis
8,583
780
28
3
0
183,629
0
L
Nut
7,314
665
43
4
0
193,124
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role