Player Matchup

Medusa
Medusa
ChooChooDog
Medusa
Level 72
God Stats
3W - 0L
1,513 SR
Queue Stats
28W - 29L
1,497 Elo+
Solo
Chernobog
Chernobog
SOUNDEST BRUSH9
Chernobog
Level 157
God Stats
2W - 1L
1,500 SR
Queue Stats
202W - 185L
1,527 Elo+
Party 1
Raijin
Raijin
ScorpioGaming82
Raijin
Level 163
God Stats
7W - 1L
1,500 SR
Queue Stats
333W - 316L
1,487 Elo+
Party 1
Erlang Shen
Erlang Shen
SebasM18
Erlang Shen
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 85L
1,464 Elo+
Solo
Ganesha
Ganesha
Unseenbow
Ganesha
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 34L
1,326 Elo+
Solo
Team Averages
Level 130
1,503 SR
1,460 Elo+

VS

Team Averages
Level 101
1,497 SR
1,477 Elo+
Surtr
Surtr
 
Surtr
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
Little Taquitos
Thoth
Level 109
God Stats
0W - 3L
1,500 SR
Queue Stats
73W - 92L
1,424 Elo+
Party 2
Zeus
Zeus
Long Enchilada
Zeus
Level 123
God Stats
3W - 4L
1,280 SR
Queue Stats
82W - 97L
1,444 Elo+
Party 2
Thor
Thor
Near-Hypnos
Thor
Level 96
God Stats
1W - 1L
1,705 SR
Queue Stats
51W - 48L
1,517 Elo+
Solo
Nut
Nut
panchotrigo
Nut
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
12
2 / 3 / 6
7,158
895
4,397
7,238
2,987
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chernobog
SOUNDEST BRUSH9
Chernobog
13
1 / 1 / 8
7,027
878
5,862
6,999
3,054
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
4 / 1 / 6
8,231
1,029
8,500
6,083
3,619
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
SebasM18
Erlang Shen
15
7 / 0 / 5
8,250
1,031
5,754
8,066
7,319
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ganesha
Unseenbow
Ganesha
12
0 / 4 / 11
6,785
848
6,472
8,682
9,066
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
15
3 / 3 / 4
7,591
949
7,831
12,275
9,740
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

12
2 / 4 / 5
6,370
796
6,073
7,411
2,438
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
2 / 3 / 3
6,641
830
12,286
5,178
1,561
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
2 / 1 / 5
6,583
823
5,085
6,340
4,032
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mace

Mace

+10
Physical Power

6
0 / 3 / 2
5,295
662
992
3,551
1,173
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
28
14
Kills
9
9
Deaths
14
36
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Surtr
 
Surtr
3
3
4
1.67
W
Medusa
2
3
6
1.67
L
2
4
5
1.13
L
2
3
3
1.17
L
2
1
5
4.5
W
Chernobog
SOUNDEST BRUSH9
Chernobog
1
1
8
5
W
4
1
6
7
W
Erlang Shen
SebasM18
Erlang Shen
7
0
5
9.5
W
Ganesha
Unseenbow
Ganesha
0
4
11
1.38
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,985
Damage
32,267
37,068
Taken
34,755
26,045
Mitigated
18,944
13,024
Healing
7,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
 
Surtr
7,831
2,125
119
4,415
12,275
9,740
0
5,860
6,204
447
15,261
W
Medusa
4,397
1,762
558
888
7,238
2,987
705
4,403
2,835
0
14,072
L
6,073
644
0
894
7,411
2,438
0
2,995
4,240
14,783
0
L
12,286
1,438
310
946
5,178
1,561
0
1,346
3,800
20,247
0
L
5,085
659
388
569
6,340
4,032
0
2,902
3,261
0
8,579
W
Chernobog
SOUNDEST BRUSH9
Chernobog
5,862
3,006
1,535
1,847
6,999
3,054
434
2,430
4,385
0
10,637
W
8,500
1,693
1,290
1,034
6,083
3,619
189
2,162
3,778
24,673
543
W
Erlang Shen
SebasM18
Erlang Shen
5,754
2,454
1,226
3,197
8,066
7,319
144
4,596
3,314
0
9,131
W
Ganesha
Unseenbow
Ganesha
6,472
226
715
734
8,682
9,066
0
5,020
3,366
14,873
0
L
992
241
0
3
3,551
1,173
0
1,850
1,660
0
2,553

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,451
Gold Earned
32,480
124
Minions Killed
66
0
Camps Cleared
0
768,147
Distance Traveled
594,748
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
7,591
949
21
3
0
115,246
0
W
Medusa
7,158
895
33
4
0
143,391
0
L
Thoth
6,370
796
9
1
0
144,157
0
L
Zeus
6,641
830
24
3
0
119,869
0
L
Thor
6,583
823
10
1
0
156,328
0
W
Chernobog
7,027
878
16
2
0
166,185
0
W
Raijin
8,231
1,029
59
7
0
143,118
0
W
Erlang Shen
8,250
1,031
16
2
0
176,398
0
W
Ganesha
6,785
848
0
0
0
139,055
0
L
Nut
5,295
662
2
0
0
59,148
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role