Player Matchup

Anhur
Anhur
 
Anhur
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Discordia
Discordia
 
Discordia
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Odin
Odin
 
Odin
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Serqet
Serqet
GaliusSK
Serqet
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 17L
1,576 Elo+
Party 2
Kuzenbo
Kuzenbo
Lindetta
Kuzenbo
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 39L
1,565 Elo+
Party 2
Team Averages
Level 121
1,500 SR
1,528 Elo+

VS

Team Averages
Level 117
1,561 SR
1,545 Elo+
Loki
Loki
B1sm4rkus
Loki
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 35L
1,521 Elo+
Solo
Bellona
Bellona
CosmicNutella
Bellona
Level 141
God Stats
0W - 1L
1,749 SR
Queue Stats
35W - 41L
1,495 Elo+
Solo
Cthulhu
Cthulhu
Dome24
Cthulhu
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
164W - 133L
1,608 Elo+
Party 1
Skadi
Skadi
Federblatt
Skadi
Level 94
God Stats
3W - 5L
1,554 SR
Queue Stats
94W - 84L
1,606 Elo+
Party 1
Jormungandr
Jormungandr
rd22d7
Jormungandr
Level 132
God Stats
0W - 2L
1,500 SR
Queue Stats
46W - 49L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
17
9 / 3 / 13
9,835
984
14,986
12,847
6,706
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Discordia
 
Discordia
17
5 / 2 / 18
9,272
927
17,356
9,654
5,038
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Odin
 
Odin
15
2 / 1 / 21
8,470
847
9,169
12,575
14,794
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Serqet
GaliusSK
Serqet
15
7 / 2 / 15
9,173
917
9,092
9,182
6,296
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kuzenbo
Lindetta
Kuzenbo
16
4 / 1 / 19
9,545
955
6,179
14,892
18,947
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
14
3 / 6 / 3
7,965
797
6,824
10,831
5,021
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Bellona
13
2 / 4 / 3
7,273
727
6,050
12,044
14,123
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cthulhu
Dome24
Cthulhu
15
0 / 4 / 8
7,962
796
10,655
11,637
11,449
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Skadi
12
1 / 7 / 5
7,225
723
10,660
10,994
5,133
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
rd22d7
Jormungandr
14
2 / 6 / 6
8,091
809
13,404
14,696
16,253
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
33
27
Kills
8
9
Deaths
27
86
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
9
3
13
5.17
W
Discordia
 
Discordia
5
2
18
7
W
Odin
 
Odin
2
1
21
12.5
L
Loki
3
6
3
0.75
L
Bellona
2
4
3
0.88
L
Cthulhu
Dome24
Cthulhu
0
4
8
1
L
Skadi
1
7
5
0.5
W
Serqet
GaliusSK
Serqet
7
2
15
7.25
W
Kuzenbo
Lindetta
Kuzenbo
4
1
19
13.5
L
Jormungandr
rd22d7
Jormungandr
2
6
6
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,782
Damage
47,593
59,150
Taken
60,202
51,781
Mitigated
51,979
23,178
Healing
9,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
14,986
9,834
3,213
3,512
12,847
6,706
1,262
5,450
6,942
0
35,296
W
Discordia
 
Discordia
17,356
715
547
2,078
9,654
5,038
1,172
3,202
5,923
27,538
487
W
Odin
 
Odin
9,169
1,094
1,851
3,033
12,575
14,794
734
3,868
8,107
3,445
12,557
L
Loki
6,824
670
1,963
1,137
10,831
5,021
0
3,751
6,972
0
15,203
L
Bellona
6,050
1,484
62
1,161
12,044
14,123
0
6,120
5,463
0
8,690
L
Cthulhu
Dome24
Cthulhu
10,655
968
1,183
1,585
11,637
11,449
0
4,353
6,981
21,487
0
L
Skadi
10,660
4,448
48
253
10,994
5,133
372
5,033
5,907
0
19,726
W
Serqet
GaliusSK
Serqet
9,092
3,672
1,025
713
9,182
6,296
1,026
2,932
6,033
0
11,144
W
Kuzenbo
Lindetta
Kuzenbo
6,179
2,238
3,444
3,762
14,892
18,947
239
5,638
8,499
10,552
0
L
Jormungandr
rd22d7
Jormungandr
13,404
1,481
487
1,154
14,696
16,253
0
6,409
8,172
24,671
1,088

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,295
Gold Earned
38,516
111
Minions Killed
119
0
Camps Cleared
0
990,844
Distance Traveled
856,414
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,835
984
52
5
0
167,069
0
W
Discordia
9,272
927
30
3
0
203,331
0
W
Odin
8,470
847
19
2
0
230,447
0
L
Loki
7,965
797
21
2
0
180,912
0
L
Bellona
7,273
727
11
1
0
156,537
0
L
Cthulhu
7,962
796
31
3
0
204,713
0
L
Skadi
7,225
723
21
2
0
143,800
0
W
Serqet
9,173
917
8
1
0
185,295
0
W
Kuzenbo
9,545
955
2
0
0
204,702
0
L
Jormungandr
8,091
809
35
4
0
170,452
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role