Player Matchup

Terra
Terra
 
Terra
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
CHURCHK
Bellona
Level 148
God Stats
5W - 4L
1,638 SR
Queue Stats
171W - 163L
1,499 Elo+
Party 1
Arachne
Arachne
Keerax
Arachne
Level 148
God Stats
7W - 9L
1,500 SR
Queue Stats
153W - 149L
1,529 Elo+
Party 1
Poseidon
Poseidon
SyIl
Poseidon
Level 87
God Stats
2W - 1L
1,500 SR
Queue Stats
173W - 179L
1,481 Elo+
Solo
Anhur
Anhur
guisantos84
Anhur
Level 149
God Stats
31W - 33L
1,499 SR
Queue Stats
495W - 501L
1,524 Elo+
Solo
Team Averages
Level 135
1,527 SR
1,506 Elo+

VS

Team Averages
Level 145
1,479 SR
1,537 Elo+
Bellona
Bellona
 
Bellona
Level 265
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
AleesuSW
Nike
Level 126
God Stats
14W - 7L
1,590 SR
Queue Stats
65W - 73L
1,531 Elo+
Solo
Zhong Kui
Zhong Kui
BonéDePalha
Zhong Kui
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 19L
1,530 Elo+
Solo
Sol
Sol
Cojaz3879
Sol
Level 101
God Stats
1W - 2L
1,303 SR
Queue Stats
103W - 103L
1,559 Elo+
Solo
Lancelot
Lancelot
JowFire
Lancelot
Level 197
God Stats
0W - 2L
1,500 SR
Queue Stats
36W - 31L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
10
0 / 1 / 10
5,980
544
3,883
9,912
6,161
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bellona
CHURCHK
Bellona
12
2 / 0 / 2
6,863
624
8,402
10,143
12,345
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
Keerax
Arachne
11
4 / 2 / 4
6,469
588
4,249
13,541
6,265
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Poseidon
SyIl
Poseidon
11
4 / 1 / 3
6,542
595
5,711
5,337
1,583
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
3 / 1 / 3
6,383
580
5,474
7,517
2,696
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
13
2 / 2 / 0
6,425
584
6,837
9,657
6,272
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Nike
8
1 / 3 / 2
5,472
497
4,684
10,523
6,727
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Zhong Kui
BonéDePalha
Zhong Kui
10
1 / 3 / 1
5,921
538
6,021
8,080
5,614
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

11
0 / 2 / 2
6,112
556
5,902
5,314
1,577
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Lancelot
JowFire
Lancelot
10
1 / 3 / 0
5,411
492
4,831
10,091
3,876
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
10
13
Kills
5
5
Deaths
13
22
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
0
1
10
5
L
Bellona
 
Bellona
2
2
0
1
L
Nike
1
3
2
0.67
L
Zhong Kui
BonéDePalha
Zhong Kui
1
3
1
0.5
W
Bellona
CHURCHK
Bellona
2
0
2
3
L
0
2
2
0.5
L
Lancelot
JowFire
Lancelot
1
3
0
0.33
W
Arachne
Keerax
Arachne
4
2
4
3
W
Poseidon
SyIl
Poseidon
4
1
3
5.5
W
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,719
Damage
28,275
46,450
Taken
43,665
29,050
Mitigated
24,066
17,657
Healing
12,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
3,883
755
2,056
3,127
9,912
6,161
0
2,953
6,935
13,996
0
L
Bellona
 
Bellona
6,837
2,446
0
3,654
9,657
6,272
0
1,492
7,995
0
64,765
L
Nike
4,684
637
0
948
10,523
6,727
67
2,805
7,718
0
15,466
L
Zhong Kui
BonéDePalha
Zhong Kui
6,021
1,185
0
3,313
8,080
5,614
0
3,003
5,077
32,279
2,482
W
Bellona
CHURCHK
Bellona
8,402
1,937
0
3,519
10,143
12,345
0
0
10,143
0
52,190
L
5,902
2,654
0
1,743
5,314
1,577
1,161
1,241
4,073
47,002
7,735
L
Lancelot
JowFire
Lancelot
4,831
693
0
2,750
10,091
3,876
0
957
8,466
0
30,678
W
Arachne
Keerax
Arachne
4,249
2,862
0
4,454
13,541
6,265
65
3,026
10,432
0
38,973
W
Poseidon
SyIl
Poseidon
5,711
1,233
0
1,759
5,337
1,583
0
2,254
3,012
48,027
214
W
5,474
2,765
0
2,742
7,517
2,696
0
3,130
4,324
0
50,580

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,237
Gold Earned
29,341
343
Minions Killed
334
0
Camps Cleared
0
1,175,526
Distance Traveled
1,103,593
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
5,980
544
14
1
0
262,518
0
L
Bellona
6,425
584
108
10
0
250,590
0
L
Nike
5,472
497
10
1
0
218,740
2
L
Zhong Kui
5,921
538
75
7
0
211,279
0
W
Bellona
6,863
624
87
8
0
223,395
3
L
Sol
6,112
556
95
9
0
197,821
0
L
Lancelot
5,411
492
46
4
0
225,163
0
W
Arachne
6,469
588
59
5
0
260,332
4
W
Poseidon
6,542
595
99
9
0
229,314
2
W
Anhur
6,383
580
84
8
0
199,967
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role