Player Matchup

Neith
Neith
BiggestBoii
Neith
Level 15
God Stats
3W - 1L
1,766 SR
Queue Stats
17W - 9L
1,639 Elo+
Party 1
Kuzenbo
Kuzenbo
LewisClothier
Kuzenbo
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 14L
1,708 Elo+
Party 1
Arachne
Arachne
VANTAGE500
Arachne
Level 120
God Stats
21W - 7L
1,789 SR
Queue Stats
509W - 481L
1,548 Elo+
Party 3
Kukulkan
Kukulkan
Ztwxy
Kukulkan
Level 100
God Stats
8W - 4L
1,171 SR
Queue Stats
411W - 394L
1,551 Elo+
Party 3
Nike
Nike
alv_moris
Nike
Level 102
God Stats
3W - 1L
1,500 SR
Queue Stats
49W - 35L
1,500 Elo+
Solo
Team Averages
Level 93
1,545 SR
1,589 Elo+

VS

Team Averages
Level 144
1,517 SR
1,560 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 188
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
Crosel
Charon
Level 189
God Stats
16W - 17L
1,500 SR
Queue Stats
502W - 469L
1,596 Elo+
Solo
Horus
Horus
Dmpsy22
Horus
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 10L
1,664 Elo+
Party 2
Ne Zha
Ne Zha
Moonlightsfps
Ne Zha
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 64L
1,533 Elo+
Party 2
Raijin
Raijin
Vyx_17
Raijin
Level 110
God Stats
7W - 7L
1,583 SR
Queue Stats
63W - 56L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
3 / 1 / 2
4,214
843
3,408
3,669
968
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Kuzenbo
5
1 / 0 / 3
3,823
765
1,689
4,031
2,612
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Arachne
VANTAGE500
Arachne
7
1 / 1 / 0
3,775
755
484
3,862
1,165
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Kukulkan
Ztwxy
Kukulkan
7
0 / 0 / 0
3,652
730
1,350
1,533
471
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nike
7
0 / 0 / 0
4,064
813
3,058
4,162
1,633
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
6
0 / 2 / 1
3,478
696
2,013
3,534
983
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charon
Crosel
Charon
5
0 / 1 / 0
3,132
626
1,090
4,605
2,025
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
Dmpsy22
Horus
3
0 / 2 / 0
2,860
572
1,895
3,508
1,712
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

6
2 / 1 / 0
3,580
716
1,299
3,670
1,486
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Raijin
Vyx_17
Raijin
6
0 / 0 / 0
3,642
728
773
1,641
554
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
3
5
Kills
2
2
Deaths
6
5
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
0
2
1
0.25
W
3
1
2
4
L
Charon
Crosel
Charon
0
1
0
0
L
Horus
Dmpsy22
Horus
0
2
0
0
W
Kuzenbo
1
0
3
2.5
L
2
1
0
2
W
Arachne
VANTAGE500
Arachne
1
1
0
1
L
Raijin
Vyx_17
Raijin
0
0
0
0
W
Kukulkan
Ztwxy
Kukulkan
0
0
0
0
W
Nike
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,989
Damage
7,070
17,257
Taken
16,958
6,849
Mitigated
6,760
6,316
Healing
4,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
2,013
1,306
0
1,088
3,534
983
0
464
3,070
0
17,682
W
3,408
1,782
0
1,445
3,669
968
0
0
3,669
0
22,969
L
Charon
Crosel
Charon
1,090
280
0
1,670
4,605
2,025
0
0
4,605
12,574
0
L
Horus
Dmpsy22
Horus
1,895
1,150
40
1,025
3,508
1,712
0
895
2,613
0
5,169
W
Kuzenbo
1,689
1,047
0
1,393
4,031
2,612
0
0
4,031
9,018
0
L
1,299
575
0
845
3,670
1,486
0
481
3,189
0
16,210
W
Arachne
VANTAGE500
Arachne
484
332
0
2,000
3,862
1,165
0
0
3,862
0
21,859
L
Raijin
Vyx_17
Raijin
773
164
0
250
1,641
554
0
1,191
450
20,592
0
W
Kukulkan
Ztwxy
Kukulkan
1,350
132
0
353
1,533
471
0
723
760
21,364
1,360
W
Nike
3,058
312
0
1,125
4,162
1,633
0
879
3,072
0
27,813

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,528
Gold Earned
16,692
191
Minions Killed
135
0
Camps Cleared
0
585,654
Distance Traveled
505,238
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
3,478
696
38
8
0
111,697
0
W
Neith
4,214
843
39
8
0
100,758
0
L
Charon
3,132
626
22
4
0
116,958
0
L
Horus
2,860
572
4
1
0
66,445
0
W
Kuzenbo
3,823
765
14
3
0
122,578
2
L
Ne Zha
3,580
716
35
7
0
100,145
0
W
Arachne
3,775
755
46
9
0
134,666
0
L
Raijin
3,642
728
36
7
0
109,993
0
W
Kukulkan
3,652
730
41
8
0
113,019
0
W
Nike
4,064
813
51
10
0
114,633
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role