Player Matchup

Izanami
Izanami
 
Izanami
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Pele
Pele
DvMite
Pele
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 12L
1,315 Elo+
Party 1
Nox
Nox
Iced Exponet
Nox
Level 118
God Stats
9W - 6L
1,603 SR
Queue Stats
21W - 15L
1,496 Elo+
Party 1
Ao Kuang
Ao Kuang
RenzitoTuTerror
Ao Kuang
Level 233
God Stats
1W - 1L
1,500 SR
Queue Stats
504W - 473L
1,539 Elo+
Solo
Bellona
Bellona
zValentines
Bellona
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
108W - 104L
1,573 Elo+
Party 4
Team Averages
Level 146
1,521 SR
1,484 Elo+

VS

Team Averages
Level 136
1,558 SR
1,556 Elo+
Merlin
Merlin
JOSH10Force
Merlin
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 45L
1,561 Elo+
Party 2
Sylvanus
Sylvanus
NewtJNR
Sylvanus
Level 128
God Stats
6W - 7L
1,673 SR
Queue Stats
94W - 86L
1,533 Elo+
Party 3
Nut
Nut
Tayl0r000
Nut
Level 153
God Stats
1W - 4L
1,618 SR
Queue Stats
179W - 188L
1,555 Elo+
Party 3
Cliodhna
Cliodhna
Ticay C MonNom
Cliodhna
Level 128
God Stats
1W - 3L
1,499 SR
Queue Stats
143W - 127L
1,532 Elo+
Solo
Osiris
Osiris
hithead169727
Osiris
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
102W - 100L
1,596 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
3 / 1 / 2
6,640
664
4,484
5,594
2,188
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Pele
DvMite
Pele
9
4 / 3 / 5
5,876
588
6,116
9,571
3,769
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 0 / 1
5,898
590
3,298
4,200
1,787
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ao Kuang
12
4 / 1 / 1
7,030
703
7,718
11,388
6,507
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bellona
zValentines
Bellona
9
0 / 1 / 8
5,673
567
4,767
7,796
6,815
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
11
2 / 1 / 0
6,229
623
4,089
4,025
1,513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
NewtJNR
Sylvanus
8
0 / 2 / 4
5,114
511
4,810
10,610
8,496
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

9
0 / 3 / 0
5,027
503
1,999
6,177
2,257
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cliodhna
10
3 / 4 / 1
5,403
540
4,151
9,591
3,812
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

9
0 / 4 / 2
5,054
505
3,732
9,696
7,478
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
12
13
Kills
5
6
Deaths
14
17
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
3
1
2
4
W
Pele
DvMite
Pele
4
3
5
2.17
W
2
0
1
2.5
L
Merlin
2
1
0
2
L
Sylvanus
NewtJNR
Sylvanus
0
2
4
1
W
Ao Kuang
4
1
1
4.5
L
0
3
0
0
L
Cliodhna
3
4
1
0.88
L
0
4
2
0.25
W
Bellona
zValentines
Bellona
0
1
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,383
Damage
18,781
38,549
Taken
40,099
21,066
Mitigated
23,556
13,954
Healing
11,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
4,484
3,220
0
2,125
5,594
2,188
165
675
4,919
0
62,153
W
Pele
DvMite
Pele
6,116
2,399
0
2,838
9,571
3,769
6
2,512
6,968
0
36,344
W
3,298
643
0
1,339
4,200
1,787
0
1,503
2,543
40,485
0
L
Merlin
4,089
170
0
899
4,025
1,513
0
943
2,980
42,423
849
L
Sylvanus
NewtJNR
Sylvanus
4,810
1,156
917
3,163
10,610
8,496
0
1,317
9,215
13,461
1,232
W
Ao Kuang
7,718
1,545
0
5,805
11,388
6,507
0
471
10,382
41,002
7,035
L
1,999
1,189
0
1,407
6,177
2,257
0
0
6,177
0
37,901
L
Cliodhna
4,151
1,418
0
3,330
9,591
3,812
0
1,957
7,520
0
29,535
L
3,732
2,143
0
1,350
9,696
7,478
0
5,446
3,658
0
25,782
W
Bellona
zValentines
Bellona
4,767
1,355
0
1,847
7,796
6,815
0
2,859
4,835
0
15,788

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,117
Gold Earned
26,827
343
Minions Killed
275
0
Camps Cleared
0
1,071,059
Distance Traveled
1,002,477
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,640
664
104
10
0
198,082
0
W
Pele
5,876
588
50
5
0
235,026
0
W
Nox
5,898
590
84
8
0
205,572
2
L
Merlin
6,229
623
90
9
0
188,774
2
L
Sylvanus
5,114
511
31
3
0
223,011
4
W
Ao Kuang
7,030
703
82
8
0
202,197
0
L
Nut
5,027
503
68
7
0
180,348
1
L
Cliodhna
5,403
540
46
5
0
229,634
0
L
Osiris
5,054
505
40
4
0
180,710
0
W
Bellona
5,673
567
23
2
0
230,182
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role