Player Matchup

Terra
Terra
 
Terra
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
 
Kukulkan
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
Morthaal30
Neith
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 72L
1,475 Elo+
Solo
Cthulhu
Cthulhu
PatrickSwt
Cthulhu
Level 115
God Stats
8W - 1L
1,715 SR
Queue Stats
849W - 835L
1,459 Elo+
Party 2
Yu Huang
Yu Huang
R10RussiaBljat
Yu Huang
Level 104
God Stats
12W - 10L
1,500 SR
Queue Stats
310W - 318L
1,470 Elo+
Party 2
Team Averages
Level 104
1,543 SR
1,481 Elo+

VS

Team Averages
Level 92
1,541 SR
1,483 Elo+
Susano
Susano
Oo-Vulgrim-oO
Susano
Level 154
God Stats
10W - 9L
1,300 SR
Queue Stats
643W - 660L
1,502 Elo+
Party 1
Danzaburou
Danzaburou
Vinns
Danzaburou
Level 88
God Stats
4W - 1L
1,897 SR
Queue Stats
118W - 128L
1,445 Elo+
Solo
Terra
Terra
dj0vakiin
Terra
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Neith
Neith
player34423
Neith
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 84L
1,423 Elo+
Party 1
Baba Yaga
Baba Yaga
zerkxes07
Baba Yaga
Level 127
God Stats
3W - 6L
1,508 SR
Queue Stats
346W - 351L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
14
1 / 0 / 8
8,204
820
6,901
10,435
9,629
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Kukulkan
 
Kukulkan
14
2 / 2 / 4
7,575
758
8,837
9,535
4,800
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
13
1 / 0 / 6
7,310
731
5,527
8,724
4,097
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Cthulhu
PatrickSwt
Cthulhu
14
3 / 2 / 4
8,686
869
9,836
13,177
14,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Yu Huang
15
3 / 1 / 6
8,156
816
10,645
6,128
3,148
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 4
7,174
717
9,272
9,638
8,763
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
Vinns
Danzaburou
13
1 / 2 / 2
7,122
712
7,940
9,035
4,677
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Terra
dj0vakiin
Terra
13
0 / 3 / 4
6,686
669
3,700
14,509
13,845
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

15
3 / 0 / 1
7,849
785
10,651
7,954
3,811
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baba Yaga
zerkxes07
Baba Yaga
14
0 / 2 / 3
7,001
700
13,243
8,230
4,135
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
19
10
Kills
5
5
Deaths
10
28
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
1
0
8
5
W
Kukulkan
 
Kukulkan
2
2
4
2
W
Neith
1
0
6
4
L
1
3
4
1
W
Cthulhu
PatrickSwt
Cthulhu
3
2
4
2.5
W
Yu Huang
3
1
6
6
L
Danzaburou
Vinns
Danzaburou
1
2
2
1
L
Terra
dj0vakiin
Terra
0
3
4
0.67
L
3
0
1
3.5
L
Baba Yaga
zerkxes07
Baba Yaga
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,746
Damage
44,806
47,999
Taken
49,366
36,583
Mitigated
35,231
26,554
Healing
19,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
6,901
145
6,241
3,579
10,435
9,629
0
4,131
6,304
11,702
907
W
Kukulkan
 
Kukulkan
8,837
391
2,330
2,247
9,535
4,800
0
3,589
5,946
19,267
1,187
W
Neith
5,527
852
1,872
3,399
8,724
4,097
266
3,442
5,282
0
14,847
L
9,272
615
922
1,888
9,638
8,763
0
7,066
2,572
0
18,073
W
Cthulhu
PatrickSwt
Cthulhu
9,836
341
2,234
2,522
13,177
14,909
0
3,700
9,477
14,640
895
W
Yu Huang
10,645
593
1,113
1,017
6,128
3,148
0
2,081
4,047
27,739
0
L
Danzaburou
Vinns
Danzaburou
7,940
2,727
2,269
2,557
9,035
4,677
491
6,929
2,106
0
19,974
L
Terra
dj0vakiin
Terra
3,700
305
2,049
3,458
14,509
13,845
42
10,059
4,450
5,805
0
L
10,651
1,970
811
2,722
7,954
3,811
105
6,176
1,778
0
21,871
L
Baba Yaga
zerkxes07
Baba Yaga
13,243
195
1,370
1,790
8,230
4,135
100
4,289
3,941
23,529
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,931
Gold Earned
35,832
130
Minions Killed
98
0
Camps Cleared
0
1,055,311
Distance Traveled
959,196
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
8,204
820
9
1
0
238,141
0
W
Kukulkan
7,575
758
35
4
0
214,378
0
W
Neith
7,310
731
25
3
0
204,403
0
L
Susano
7,174
717
15
2
0
179,057
0
W
Cthulhu
8,686
869
12
1
0
209,908
0
W
Yu Huang
8,156
816
49
5
0
188,481
0
L
Danzaburou
7,122
712
14
1
0
181,250
0
L
Terra
6,686
669
3
0
0
194,478
0
L
Neith
7,849
785
42
4
0
196,403
0
L
Baba Yaga
7,001
700
24
2
0
208,008
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role