Player Matchup

Nu Wa
Nu Wa
B-ALEJANDRO-B
Nu Wa
Level 152
God Stats
14W - 9L
1,408 SR
Queue Stats
315W - 331L
1,430 Elo+
Solo
Nemesis
Nemesis
I Xaler I
Nemesis
Level 31
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 6L
1,487 Elo+
Solo
Chaac
Chaac
SirRogelio
Chaac
Level 94
God Stats
83W - 62L
1,319 SR
Queue Stats
375W - 352L
1,333 Elo+
Solo
Ares
Ares
XenoTrancended
Ares
Level 46
God Stats
16W - 32L
1,293 SR
Queue Stats
87W - 111L
1,437 Elo+
Solo
Nut
Nut
flpsrfm
Nut
Level 136
God Stats
4W - 7L
1,361 SR
Queue Stats
64W - 74L
1,489 Elo+
Solo
Team Averages
Level 92
1,376 SR
1,435 Elo+

VS

Team Averages
Level 96
1,514 SR
1,472 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
DarkblazeCBZ
Ares
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 59L
1,386 Elo+
Solo
Kukulkan
Kukulkan
DiceDragon77
Kukulkan
Level 84
God Stats
9W - 7L
1,505 SR
Queue Stats
120W - 98L
1,440 Elo+
Solo
Shiva
Shiva
Warenwolf832
Shiva
Level 105
God Stats
17W - 17L
1,450 SR
Queue Stats
92W - 84L
1,614 Elo+
Solo
Surtr
Surtr
iSunDip
Surtr
Level 93
God Stats
13W - 5L
1,616 SR
Queue Stats
87W - 85L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 0
4,670
584
1,134
3,185
854
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Nemesis
I Xaler I
Nemesis
7
0 / 2 / 0
3,977
497
2,770
6,974
2,512
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Chaac
7
0 / 4 / 0
4,027
503
567
8,475
3,698
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

9
2 / 3 / 0
4,990
624
3,629
8,210
7,199
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nut
1
0 / 0 / 0
1,867
233
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
2 / 1 / 2
5,862
733
3,969
3,764
1,436
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

9
2 / 1 / 2
5,318
665
2,286
7,585
4,097
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kukulkan
DiceDragon77
Kukulkan
10
0 / 0 / 1
5,476
685
1,113
2,077
781
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
3 / 0 / 1
6,173
772
5,805
2,818
2,111
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Surtr
iSunDip
Surtr
9
3 / 1 / 0
5,119
640
2,745
5,850
2,692
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
16
2
Kills
10
10
Deaths
3
0
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
2
1
2
3
L
0
1
0
0
W
2
1
2
3
W
Kukulkan
DiceDragon77
Kukulkan
0
0
1
0.5
L
Nemesis
I Xaler I
Nemesis
0
2
0
0
L
Chaac
0
4
0
0
W
3
0
1
3.5
L
2
3
0
0.67
L
Nut
0
0
0
0
W
Surtr
iSunDip
Surtr
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,100
Damage
15,918
26,844
Taken
22,094
14,263
Mitigated
11,117
5,286
Healing
5,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
3,969
2,147
0
1,052
3,764
1,436
2,560
1,246
2,518
0
41,272
L
1,134
311
0
519
3,185
854
0
631
2,554
26,963
0
W
2,286
350
618
1,287
7,585
4,097
285
2,256
5,309
17,110
0
W
Kukulkan
DiceDragon77
Kukulkan
1,113
42
0
333
2,077
781
0
462
1,566
37,072
2,016
L
Nemesis
I Xaler I
Nemesis
2,770
1,277
0
1,173
6,974
2,512
0
1,072
5,902
0
20,011
L
Chaac
567
86
0
2,321
8,475
3,698
0
0
7,888
0
14,371
W
5,805
1,870
83
1,029
2,818
2,111
0
0
2,818
0
33,792
L
3,629
288
0
1,273
8,210
7,199
0
1,797
6,413
17,221
1,027
L
Nut
0
0
0
0
0
0
0
0
0
0
0
W
Surtr
iSunDip
Surtr
2,745
1,390
0
1,231
5,850
2,692
222
516
5,310
1,010
33,785

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,531
Gold Earned
27,948
140
Minions Killed
271
0
Camps Cleared
0
618,480
Distance Traveled
886,471
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
5,862
733
74
9
0
150,839
0
L
Nu Wa
4,670
584
48
6
0
145,936
0
W
Ares
5,318
665
16
2
0
174,949
2
W
Kukulkan
5,476
685
67
8
0
177,339
1
L
Nemesis
3,977
497
41
5
0
194,407
0
L
Chaac
4,027
503
27
3
0
134,612
1
W
Shiva
6,173
772
51
6
0
188,259
0
L
Ares
4,990
624
24
3
0
143,525
0
L
Nut
1,867
233
0
0
0
0
0
W
Surtr
5,119
640
63
8
0
195,085
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role