Player Matchup

Fenrir
Fenrir
Denick385i
Fenrir
Level 144
God Stats
1W - 3L
1,322 SR
Queue Stats
176W - 159L
1,552 Elo+
Solo
Jing Wei
Jing Wei
InZantic
Jing Wei
Level 159
God Stats
1W - 2L
1,820 SR
Queue Stats
554W - 557L
1,526 Elo+
Party 1
Ra
Ra
SerhatAbi
Ra
Level 88
God Stats
9W - 8L
1,655 SR
Queue Stats
175W - 183L
1,562 Elo+
Party 1
Vamana
Vamana
Takumа
Vamana
Level 104
God Stats
0W - 2L
1,298 SR
Queue Stats
23W - 25L
1,725 Elo+
Solo
Sylvanus
Sylvanus
emilillo05
Sylvanus
Level 61
God Stats
14W - 13L
1,658 SR
Queue Stats
78W - 77L
1,494 Elo+
Solo
Team Averages
Level 111
1,550 SR
1,572 Elo+

VS

Team Averages
Level 146
1,466 SR
1,551 Elo+
Bacchus
Bacchus
HypezZ_XVIII
Bacchus
Level 149
God Stats
6W - 4L
1,483 SR
Queue Stats
318W - 338L
1,580 Elo+
Solo
Erlang Shen
Erlang Shen
Sezenticc
Erlang Shen
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 8L
1,662 Elo+
Solo
Nut
Nut
Talonsky
Nut
Level 169
God Stats
10W - 4L
1,298 SR
Queue Stats
88W - 64L
1,584 Elo+
Solo
Vulcan
Vulcan
karnag20
Vulcan
Level 175
God Stats
8W - 4L
1,550 SR
Queue Stats
143W - 147L
1,464 Elo+
Party 2
Awilix
Awilix
peralbo_sb
Awilix
Level 159
God Stats
3W - 1L
1,500 SR
Queue Stats
229W - 232L
1,466 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Denick385i
Fenrir
14
3 / 1 / 1
6,999
538
6,752
13,507
7,818
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
InZantic
Jing Wei
13
0 / 2 / 2
7,142
549
5,640
10,495
4,050
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
3 / 2 / 2
7,616
586
5,278
7,838
3,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vamana
Takumа
Vamana
12
2 / 3 / 2
6,806
524
8,789
12,544
11,704
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sylvanus
emilillo05
Sylvanus
7
0 / 4 / 4
5,692
438
2,527
10,214
4,591
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
HypezZ_XVIII
Bacchus
12
3 / 2 / 5
7,615
586
6,595
10,463
11,690
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Erlang Shen
Sezenticc
Erlang Shen
14
2 / 2 / 1
8,406
647
8,024
13,386
6,786
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
3 / 1 / 1
7,727
594
11,037
9,779
3,901
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Vulcan
karnag20
Vulcan
14
0 / 1 / 3
7,855
604
7,558
4,472
1,786
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Awilix
peralbo_sb
Awilix
14
4 / 2 / 1
7,717
594
6,901
10,395
3,316
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
23
8
Kills
12
12
Deaths
8
11
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Denick385i
Fenrir
3
1
1
3.5
W
Bacchus
HypezZ_XVIII
Bacchus
3
2
5
2.75
L
Jing Wei
InZantic
Jing Wei
0
2
2
0.5
L
3
2
2
2
W
Erlang Shen
Sezenticc
Erlang Shen
2
2
1
1.25
L
Vamana
Takumа
Vamana
2
3
2
1
W
3
1
1
3.5
L
Sylvanus
emilillo05
Sylvanus
0
4
4
0.5
W
Vulcan
karnag20
Vulcan
0
1
3
1.5
W
Awilix
peralbo_sb
Awilix
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,986
Damage
40,115
54,598
Taken
48,495
31,555
Mitigated
27,479
13,217
Healing
19,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Denick385i
Fenrir
6,752
930
0
1,528
13,507
7,818
0
3,261
10,207
0
56,191
W
Bacchus
HypezZ_XVIII
Bacchus
6,595
1,031
0
3,274
10,463
11,690
0
2,518
7,903
26,622
692
L
Jing Wei
InZantic
Jing Wei
5,640
3,954
0
2,182
10,495
4,050
0
1,662
8,833
0
59,488
L
5,278
464
1,185
2,628
7,838
3,392
0
3,322
4,378
69,650
585
W
Erlang Shen
Sezenticc
Erlang Shen
8,024
5,240
0
6,977
13,386
6,786
1,143
91
12,466
0
62,936
L
Vamana
Takumа
Vamana
8,789
4,220
0
2,344
12,544
11,704
0
1,156
11,367
0
42,368
W
11,037
8,138
0
5,294
9,779
3,901
961
531
9,248
0
66,660
L
Sylvanus
emilillo05
Sylvanus
2,527
590
1,242
2,108
10,214
4,591
0
4,202
5,954
9,305
0
W
Vulcan
karnag20
Vulcan
7,558
3,294
0
500
4,472
1,786
0
1,326
3,146
70,323
2,992
W
Awilix
peralbo_sb
Awilix
6,901
2,679
0
3,624
10,395
3,316
0
3,218
7,041
0
54,970

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,255
Gold Earned
39,320
401
Minions Killed
454
0
Camps Cleared
0
1,225,069
Distance Traveled
1,372,536
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,999
538
93
7
0
319,694
0
W
Bacchus
7,615
586
21
2
0
278,511
4
L
Jing Wei
7,142
549
102
8
0
231,776
0
L
Ra
7,616
586
125
10
0
270,987
0
W
Erlang Shen
8,406
647
110
8
0
249,618
0
L
Vamana
6,806
524
68
5
0
250,171
0
W
Nut
7,727
594
117
9
0
238,028
2
L
Sylvanus
5,692
438
13
1
0
152,441
2
W
Vulcan
7,855
604
131
10
0
270,622
4
W
Awilix
7,717
594
75
6
0
335,757
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role