Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Hkdeosa
Kukulkan
Level 84
God Stats
10W - 8L
1,777 SR
Queue Stats
81W - 83L
1,498 Elo+
Solo
Horus
Horus
TedPhm
Horus
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 34L
1,470 Elo+
Solo
Nu Wa
Nu Wa
WildwoodsWitch
Nu Wa
Level 68
God Stats
48W - 44L
1,525 SR
Queue Stats
234W - 202L
1,596 Elo+
Solo
Nut
Nut
dalasthope5
Nut
Level 127
God Stats
9W - 9L
1,658 SR
Queue Stats
53W - 62L
1,524 Elo+
Solo
Team Averages
Level 91
1,592 SR
1,518 Elo+

VS

Team Averages
Level 95
1,549 SR
1,568 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Juan Tapd u
Bellona
Level 42
God Stats
34W - 53L
1,365 SR
Queue Stats
131W - 185L
1,300 Elo+
Solo
Ix Chel
Ix Chel
QCard
Ix Chel
Level 89
God Stats
4W - 0L
1,888 SR
Queue Stats
11W - 2L
1,939 Elo+
Solo
Nut
Nut
ShivaPlayz
Nut
Level 59
God Stats
7W - 6L
1,303 SR
Queue Stats
110W - 78L
1,577 Elo+
Solo
Sol
Sol
StigBeppers
Sol
Level 114
God Stats
2W - 0L
1,688 SR
Queue Stats
222W - 124L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
13
1 / 4 / 1
7,610
951
5,611
9,981
5,162
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kukulkan
Hkdeosa
Kukulkan
14
0 / 1 / 4
8,258
1,032
12,891
9,745
4,694
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
TedPhm
Horus
13
0 / 2 / 2
7,621
953
5,709
17,073
18,072
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
0 / 2 / 4
8,007
1,001
8,333
5,651
2,500
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
3 / 4 / 0
8,728
1,091
9,785
9,724
4,381
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

257

VS

Team 2 Tickets

314

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
14
1 / 0 / 9
8,587
1,073
8,500
8,220
8,051
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bellona
Juan Tapd u
Bellona
14
3 / 1 / 4
8,414
1,052
6,515
10,991
6,613
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ix Chel
QCard
Ix Chel
14
3 / 1 / 8
9,468
1,184
8,708
6,441
3,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
4 / 1 / 6
9,253
1,157
16,719
12,226
4,961
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

14
2 / 1 / 8
8,600
1,075
8,853
7,390
2,958
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
48
4
Kills
13
13
Deaths
4
11
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
1
4
1
0.38
W
Jormungandr
 
Jormungandr
1
0
9
5.5
L
Kukulkan
Hkdeosa
Kukulkan
0
1
4
2
W
Bellona
Juan Tapd u
Bellona
3
1
4
5
W
Ix Chel
QCard
Ix Chel
3
1
8
7
W
4
1
6
7
W
2
1
8
6
L
Horus
TedPhm
Horus
0
2
2
0.5
L
0
2
4
1
L
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,329
Damage
49,295
52,174
Taken
45,268
34,809
Mitigated
26,334
6,430
Healing
9,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
5,611
645
0
145
9,981
5,162
0
3,250
6,731
0
12,755
W
Jormungandr
 
Jormungandr
8,500
892
0
1,100
8,220
8,051
0
4,094
3,909
23,175
2,867
L
Kukulkan
Hkdeosa
Kukulkan
12,891
1,405
0
0
9,745
4,694
0
3,839
5,906
38,865
0
W
Bellona
Juan Tapd u
Bellona
6,515
2,089
0
492
10,991
6,613
0
5,503
5,362
194
11,075
W
Ix Chel
QCard
Ix Chel
8,708
2,014
1,203
1,218
6,441
3,751
0
2,678
3,679
23,552
0
W
16,719
9,975
0
3,230
12,226
4,961
0
5,838
5,955
0
48,869
W
8,853
3,000
0
1,776
7,390
2,958
0
3,104
4,238
22,487
903
L
Horus
TedPhm
Horus
5,709
2,349
1,513
3,951
17,073
18,072
0
9,363
7,710
0
8,193
L
8,333
3,210
0
821
5,651
2,500
0
2,801
2,850
23,895
536
L
9,785
6,524
0
0
9,724
4,381
0
4,931
4,793
0
19,018

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,224
Gold Earned
44,322
135
Minions Killed
202
3
Camps Cleared
8
703,770
Distance Traveled
813,664
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
7,610
951
9
1
0
112,613
0
W
Jormungandr
8,587
1,073
36
5
0
166,005
0
L
Kukulkan
8,258
1,032
75
9
2
156,780
0
W
Bellona
8,414
1,052
14
2
1
177,734
0
W
Ix Chel
9,468
1,184
33
4
1
160,895
0
W
Nut
9,253
1,157
75
9
4
150,824
0
W
Sol
8,600
1,075
44
6
2
158,206
0
L
Horus
7,621
953
4
1
0
157,278
0
L
Nu Wa
8,007
1,001
31
4
1
148,495
0
L
Nut
8,728
1,091
16
2
0
128,604
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role