Player Matchup

Tiamat
Tiamat
Bronze III
DripSumICE
Tiamat
Bronze III
Level 109
God Stats
0W - 1L
1,515 SR
Queue Stats
0W - 2L
1,464 MMR
Party 2
Hun Batz
Hun Batz
Bronze III
EYEcDEADP3OPL3
Hun Batz
Bronze III
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,366 MMR
Party 2
Surtr
Surtr
Bronze III
SirPerk30th
Surtr
Bronze III
Level 126
God Stats
0W - 3L
1,424 SR
Queue Stats
1W - 4L
1,391 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 130
1,480 SR
1,407 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 131
1,607 SR
1,252 MMR
Bastet
Bastet
Silver II
GrimGrimaces
Bastet
Silver II
Level 129
God Stats
5W - 1L
1,553 SR
Queue Stats
22W - 36L
1,354 MMR
Party 1
Persephone
Persephone
Bronze IV
Magic864
Persephone
Bronze IV
Level 155
God Stats
1W - 0L
1,613 SR
Queue Stats
2W - 5L
1,404 MMR
Party 1
Atlas
Atlas
Silver III
trygunsouleater
Atlas
Silver III
Level 108
God Stats
5W - 6L
1,656 SR
Queue Stats
89W - 160L
998 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
DripSumICE
Tiamat
13
3 / 6 / 1
8,629
784
7,391
13,007
8,284
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+100
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hun Batz
13
0 / 1 / 3
7,815
710
6,375
9,053
5,388
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Mace

Mace

+10
Physical Power

11
1 / 7 / 2
7,721
702
8,424
15,071
10,867
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
KumbhakarnaAresArtioAthenaHera

VS

Bans
VulcanAchillesBake KujiraCthulhuDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
15
7 / 1 / 5
9,644
877
10,101
9,372
3,772
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Persephone
Magic864
Persephone
15
5 / 2 / 9
10,070
915
11,532
7,783
3,063
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
2 / 1 / 11
8,963
815
9,009
14,206
14,033
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
39
4
Kills
14
14
Deaths
4
6
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Tiamat
DripSumICE
Tiamat
3
6
1
0.58
L
Hun Batz
0
1
3
1.5
W
Bastet
7
1
5
9.5
W
Persephone
Magic864
Persephone
5
2
9
4.75
L
1
7
2
0.29
W
2
1
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,190
Damage
30,642
37,131
Taken
31,361
24,539
Mitigated
20,868
4,829
Healing
8,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
DripSumICE
Tiamat
7,391
411
292
1,872
13,007
8,284
62
5,976
7,031
29,818
0
L
Hun Batz
6,375
420
0
1,126
9,053
5,388
0
5,165
3,888
0
38,593
W
Bastet
10,101
1,831
0
3,196
9,372
3,772
1,016
1,723
7,341
0
29,493
W
Persephone
Magic864
Persephone
11,532
249
0
1,528
7,783
3,063
1,065
1,645
5,869
53,254
837
L
8,424
3,387
0
1,539
15,071
10,867
21
8,803
6,268
571
19,579
W
9,009
3,346
0
3,916
14,206
14,033
854
4,593
9,094
24,684
1,761

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,165
Gold Earned
28,677
147
Minions Killed
176
0
Camps Cleared
0
607,903
Distance Traveled
656,673
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,629
784
62
6
0
193,833
0
L
Hun Batz
7,815
710
57
5
0
231,822
0
W
Bastet
9,644
877
40
4
0
249,811
0
W
Persephone
10,070
915
101
9
0
218,104
0
L
Surtr
7,721
702
28
3
0
182,248
0
W
Atlas
8,963
815
35
3
0
188,758
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role