Player Matchup

Ares
Ares
ArchimedesApathy
Ares
Level 26
God Stats
17W - 15L
1,480 SR
Queue Stats
74W - 75L
1,453 Elo+
Party 3
Nut
Nut
Ax3licious
Nut
Level 55
God Stats
8W - 3L
1,648 SR
Queue Stats
73W - 21L
1,791 Elo+
Party 2
Nu Wa
Nu Wa
Sancho1013
Nu Wa
Level 158
God Stats
7W - 5L
1,285 SR
Queue Stats
137W - 85L
1,581 Elo+
Party 2
Surtr
Surtr
TheFreakyGinger
Surtr
Level 81
God Stats
4W - 4L
1,456 SR
Queue Stats
90W - 88L
1,441 Elo+
Party 3
Aphrodite
Aphrodite
Zjica
Aphrodite
Level 126
God Stats
16W - 7L
1,611 SR
Queue Stats
64W - 18L
1,720 Elo+
Party 2
Team Averages
Level 89
1,496 SR
1,597 Elo+

VS

Team Averages
Level 122
1,665 SR
1,502 Elo+
Ymir
Ymir
Daddymisa
Ymir
Level 27
God Stats
2W - 2L
1,666 SR
Queue Stats
120W - 118L
1,506 Elo+
Party 4
Amaterasu
Amaterasu
Odysseus2027
Amaterasu
Level 126
God Stats
1W - 1L
1,760 SR
Queue Stats
338W - 355L
1,535 Elo+
Party 4
Nu Wa
Nu Wa
PRINCESS BLUE82
Nu Wa
Level 141
God Stats
19W - 18L
1,599 SR
Queue Stats
49W - 60L
1,459 Elo+
Party 1
Xbalanque
Xbalanque
Sotawolf
Xbalanque
Level 137
God Stats
68W - 45L
1,640 SR
Queue Stats
130W - 121L
1,564 Elo+
Solo
Tiamat
Tiamat
VICI0US 0NE
Tiamat
Level 179
God Stats
3W - 2L
1,661 SR
Queue Stats
321W - 322L
1,444 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 0 / 25
9,866
1,233
5,647
9,511
9,629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
12 / 0 / 13
11,073
1,384
17,607
5,733
3,047
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
16
0 / 1 / 24
9,211
1,151
13,993
7,340
3,624
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

16
6 / 3 / 16
9,625
1,203
12,161
14,230
15,783
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Aphrodite
Zjica
Aphrodite
16
12 / 0 / 12
10,687
1,336
20,806
10,056
6,588
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

365

VS

Team 2 Tickets

158

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
0 / 8 / 2
7,544
943
5,167
15,408
7,697
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Amaterasu
Odysseus2027
Amaterasu
13
1 / 6 / 3
8,143
1,018
10,489
22,203
22,638
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

14
1 / 8 / 2
8,326
1,041
12,447
14,260
5,962
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Xbalanque
Sotawolf
Xbalanque
13
0 / 0 / 1
7,544
943
3,106
3,744
1,293
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tiamat
13
2 / 9 / 1
8,360
1,045
10,707
20,334
14,743
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

121
Kill Participation
13
31
Kills
4
4
Deaths
31
90
Assists
9
Player
Kills
Deaths
Assists
KDA
W
1
0
25
13.5
W
12
0
13
18.5
L
Ymir
0
8
2
0.13
L
Amaterasu
Odysseus2027
Amaterasu
1
6
3
0.42
L
1
8
2
0.25
W
Nu Wa
0
1
24
12
L
Xbalanque
Sotawolf
Xbalanque
0
0
1
0.5
W
6
3
16
4.67
L
Tiamat
2
9
1
0.28
W
Aphrodite
Zjica
Aphrodite
12
0
12
18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,214
Damage
41,916
46,870
Taken
75,949
38,671
Mitigated
52,333
13,566
Healing
10,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,647
1,106
0
1,167
9,511
9,629
0
6,912
2,453
11,406
0
W
17,607
12,523
0
1,968
5,733
3,047
0
4,285
1,359
0
35,485
L
Ymir
5,167
1,578
0
238
15,408
7,697
0
7,965
7,209
8,801
882
L
Amaterasu
Odysseus2027
Amaterasu
10,489
5,189
0
4,483
22,203
22,638
0
9,765
12,053
0
16,205
L
12,447
2,719
138
879
14,260
5,962
0
7,006
6,988
39,583
0
W
Nu Wa
13,993
2,848
340
782
7,340
3,624
0
4,819
2,347
33,652
1,056
L
Xbalanque
Sotawolf
Xbalanque
3,106
1,287
0
550
3,744
1,293
0
2,205
1,383
0
11,120
W
12,161
3,201
0
713
14,230
15,783
0
6,585
7,180
594
21,081
L
Tiamat
10,707
1,323
305
3,669
20,334
14,743
0
11,542
8,380
25,571
0
W
Aphrodite
Zjica
Aphrodite
20,806
1,876
3,709
4,887
10,056
6,588
0
5,517
4,419
30,750
1,623

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,462
Gold Earned
39,917
149
Minions Killed
126
9
Camps Cleared
3
799,644
Distance Traveled
589,169
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
9,866
1,233
10
1
0
173,139
0
W
Nut
11,073
1,384
47
6
5
154,291
0
L
Ymir
7,544
943
7
1
0
93,092
0
L
Amaterasu
8,143
1,018
10
1
1
176,231
0
L
Nu Wa
8,326
1,041
40
5
1
116,793
0
W
Nu Wa
9,211
1,151
43
5
1
152,365
0
L
Xbalanque
7,544
943
25
3
1
50,537
0
W
Surtr
9,625
1,203
19
2
1
160,822
0
L
Tiamat
8,360
1,045
44
6
0
152,516
0
W
Aphrodite
10,687
1,336
30
4
2
159,027
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role