Player Matchup

Ymir
Ymir
BCastell
Ymir
Level 40
God Stats
7W - 4L
1,624 SR
Queue Stats
108W - 105L
1,584 Elo+
Solo
Bakasura
Bakasura
VII Retro
Bakasura
Level 69
God Stats
28W - 27L
1,345 SR
Queue Stats
40W - 41L
1,424 Elo+
Party 1
Nu Wa
Nu Wa
YrnDerek
Nu Wa
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,259 Elo+
Party 1
Cernunnos
Cernunnos
Yrndomi
Cernunnos
Level 20
God Stats
4W - 7L
1,143 SR
Queue Stats
109W - 114L
1,259 Elo+
Party 1
Surtr
Surtr
matias_ush_
Surtr
Level 32
God Stats
8W - 8L
1,500 SR
Queue Stats
56W - 67L
1,444 Elo+
Solo
Team Averages
Level 34
1,422 SR
1,394 Elo+

VS

Team Averages
Level 29
1,389 SR
1,255 Elo+
Horus
Horus
CalmCats
Horus
Level 29
God Stats
1W - 8L
1,281 SR
Queue Stats
79W - 95L
1,293 Elo+
Party 2
Vamana
Vamana
ElTacoHuapo
Vamana
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,008 Elo+
Party 3
Xbalanque
Xbalanque
JamesFruit
Xbalanque
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,210 Elo+
Party 3
Discordia
Discordia
Teomedical
Discordia
Level 40
God Stats
4W - 6L
1,369 SR
Queue Stats
31W - 41L
1,384 Elo+
Party 2
Ravana
Ravana
theholiestcow
Ravana
Level 33
God Stats
1W - 2L
1,295 SR
Queue Stats
23W - 21L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
0 / 0 / 5
7,232
452
3,396
12,054
9,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bakasura
VII Retro
Bakasura
17
13 / 0 / 0
10,216
639
14,508
14,348
6,970
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nu Wa
YrnDerek
Nu Wa
14
1 / 1 / 5
8,640
540
9,635
6,866
2,373
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
Yrndomi
Cernunnos
12
0 / 4 / 3
7,334
458
3,424
9,275
3,897
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
2 / 0 / 1
9,025
564
5,789
7,865
6,774
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
CalmCats
Horus
12
1 / 4 / 3
8,123
508
5,310
14,537
14,792
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Vamana
11
0 / 4 / 0
6,801
425
3,124
11,135
7,534
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Xbalanque
JamesFruit
Xbalanque
12
1 / 4 / 0
7,800
488
6,430
12,270
4,445
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Discordia
Teomedical
Discordia
13
3 / 3 / 1
7,648
478
8,788
9,250
3,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
0 / 1 / 1
7,626
477
3,565
11,351
5,597
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
10
16
Kills
5
5
Deaths
16
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ymir
0
0
5
2.5
L
Horus
CalmCats
Horus
1
4
3
0.63
L
Vamana
0
4
0
0
L
Xbalanque
JamesFruit
Xbalanque
1
4
0
0.25
L
Discordia
Teomedical
Discordia
3
3
1
1.17
W
Bakasura
VII Retro
Bakasura
13
0
0
13
W
Nu Wa
YrnDerek
Nu Wa
1
1
5
3.5
W
Cernunnos
Yrndomi
Cernunnos
0
4
3
0.38
W
2
0
1
2.5
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,752
Damage
27,217
50,408
Taken
58,543
29,263
Mitigated
35,826
18,392
Healing
12,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
3,396
877
0
2,137
12,054
9,249
168
3,980
8,074
26,302
0
L
Horus
CalmCats
Horus
5,310
2,230
1,192
3,897
14,537
14,792
320
2,488
11,451
0
29,073
L
Vamana
3,124
741
0
737
11,135
7,534
0
1,872
8,557
0
37,756
L
Xbalanque
JamesFruit
Xbalanque
6,430
2,334
0
3,475
12,270
4,445
146
5,137
6,594
0
66,958
L
Discordia
Teomedical
Discordia
8,788
979
0
1,352
9,250
3,458
588
1,983
7,127
61,514
4,140
W
Bakasura
VII Retro
Bakasura
14,508
9,597
0
8,546
14,348
6,970
360
1,090
13,258
0
73,434
W
Nu Wa
YrnDerek
Nu Wa
9,635
2,231
0
2,317
6,866
2,373
178
728
6,093
61,786
552
W
Cernunnos
Yrndomi
Cernunnos
3,424
1,093
0
2,324
9,275
3,897
324
2,924
6,351
0
47,983
W
5,789
2,255
0
3,068
7,865
6,774
1,343
0
7,138
506
54,175
L
3,565
881
0
1,809
11,351
5,597
83
1,690
9,065
0
84,767

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,447
Gold Earned
37,998
424
Minions Killed
447
0
Camps Cleared
0
1,559,541
Distance Traveled
1,471,287
17
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,232
452
28
2
0
311,352
5
L
Horus
8,123
508
39
2
0
302,301
4
L
Vamana
6,801
425
61
4
0
272,619
0
L
Xbalanque
7,800
488
116
7
0
281,581
0
L
Discordia
7,648
478
90
6
0
317,541
2
W
Bakasura
10,216
639
133
8
0
383,165
4
W
Nu Wa
8,640
540
103
6
0
292,846
4
W
Cernunnos
7,334
458
75
5
0
276,961
0
W
Surtr
9,025
564
85
5
0
295,217
4
L
Ravana
7,626
477
141
9
0
297,245
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role