Player Matchup

Bastet
Bastet
COUNTERSNIPER30
Bastet
Level 35
God Stats
2W - 0L
1,508 SR
Queue Stats
16W - 12L
1,486 Elo+
Party 1
Surtr
Surtr
FreohrFyrn
Surtr
Level 61
God Stats
12W - 13L
1,400 SR
Queue Stats
56W - 54L
1,375 Elo+
Solo
Ra
Ra
PARAIHNOBLE
Ra
Level 66
God Stats
2W - 3L
1,076 SR
Queue Stats
44W - 40L
1,484 Elo+
Party 1
Team Averages
Level 54
1,328 SR
1,448 Elo+

VS

Team Averages
Level 64
1,396 SR
1,381 Elo+
Hachiman
Hachiman
KeepontheDL
Hachiman
Level 82
God Stats
5W - 10L
1,068 SR
Queue Stats
8W - 14L
1,281 Elo+
Solo
Sol
Sol
Louphao
Sol
Level 58
God Stats
464W - 446L
1,518 SR
Queue Stats
485W - 493L
1,442 Elo+
Solo
Bakasura
Bakasura
OG Destined
Bakasura
Level 53
God Stats
0W - 2L
1,601 SR
Queue Stats
33W - 34L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 3 / 4
12,077
755
5,678
10,294
3,741
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Surtr
15
2 / 1 / 4
11,395
712
7,666
12,902
12,539
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

17
3 / 3 / 5
12,489
781
9,542
11,690
4,748
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
KeepontheDL
Hachiman
17
1 / 3 / 5
10,986
687
8,676
12,583
5,442
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sol
3
0 / 1 / 0
7,808
488
75
955
205
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bakasura
OG Destined
Bakasura
17
6 / 6 / 1
11,911
744
16,940
21,387
12,557
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
13
9
Kills
7
7
Deaths
10
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
4
3
4
2
W
Surtr
2
1
4
4
L
Hachiman
KeepontheDL
Hachiman
1
3
5
1.17
L
Sol
0
1
0
0
L
Bakasura
OG Destined
Bakasura
6
6
1
1.08
W
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,886
Damage
25,691
34,886
Taken
34,925
21,028
Mitigated
18,204
9,420
Healing
10,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,678
2,348
82
1,880
10,294
3,741
1,318
968
8,731
0
31,784
W
Surtr
7,666
3,367
0
2,635
12,902
12,539
300
69
11,022
859
45,534
L
Hachiman
KeepontheDL
Hachiman
8,676
4,598
0
3,047
12,583
5,442
1,331
3,817
8,563
0
38,251
L
Sol
75
0
0
8
955
205
0
36
919
1,251
0
L
Bakasura
OG Destined
Bakasura
16,940
11,124
0
7,595
21,387
12,557
172
5,607
15,609
0
55,717
W
9,542
847
940
3,883
11,690
4,748
608
12
10,012
60,432
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,961
Gold Earned
30,705
207
Minions Killed
160
0
Camps Cleared
0
859,714
Distance Traveled
527,171
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
12,077
755
36
2
0
316,456
0
W
Surtr
11,395
712
73
5
0
255,704
0
L
Hachiman
10,986
687
59
4
0
209,434
0
L
Sol
7,808
488
2
0
0
7,644
0
L
Bakasura
11,911
744
99
6
0
310,093
0
W
Ra
12,489
781
98
6
0
287,554
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role