Player Matchup

Chronos
Chronos
BihIBangBawskee
Chronos
Level 67
God Stats
2W - 1L
1,754 SR
Queue Stats
42W - 31L
1,466 Elo+
Solo
Ravana
Ravana
DcgLucer
Ravana
Level 127
God Stats
2W - 1L
1,435 SR
Queue Stats
25W - 22L
1,512 Elo+
Solo
Cthulhu
Cthulhu
RLKJSR
Cthulhu
Level 65
God Stats
10W - 8L
1,361 SR
Queue Stats
62W - 52L
1,597 Elo+
Party 2
Hachiman
Hachiman
Stevesmaster
Hachiman
Level 111
God Stats
8W - 4L
1,681 SR
Queue Stats
52W - 44L
1,562 Elo+
Party 2
Zhong Kui
Zhong Kui
eljsergio
Zhong Kui
Level 102
God Stats
27W - 27L
1,660 SR
Queue Stats
158W - 177L
1,499 Elo+
Solo
Team Averages
Level 94
1,578 SR
1,527 Elo+

VS

Team Averages
Level 110
1,567 SR
1,534 Elo+
Mulan
Mulan
DragonOfWinds
Mulan
Level 129
God Stats
1W - 3L
1,306 SR
Queue Stats
154W - 142L
1,546 Elo+
Party 1
Chang'e
Chang'e
Majeck
Chang'e
Level 166
God Stats
0W - 2L
1,500 SR
Queue Stats
186W - 179L
1,561 Elo+
Party 1
Lancelot
Lancelot
Pause4aSec
Lancelot
Level 65
God Stats
3W - 2L
1,559 SR
Queue Stats
220W - 177L
1,522 Elo+
Solo
Charon
Charon
SSJStarstorm4
Charon
Level 128
God Stats
3W - 3L
1,736 SR
Queue Stats
167W - 147L
1,594 Elo+
Party 1
Jing Wei
Jing Wei
Sinicleman
Jing Wei
Level 63
God Stats
2W - 4L
1,733 SR
Queue Stats
31W - 35L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 1
7,411
674
3,823
8,558
3,222
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ravana
DcgLucer
Ravana
10
3 / 1 / 2
6,040
549
2,964
7,742
3,383
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
RLKJSR
Cthulhu
12
2 / 0 / 3
6,760
615
4,516
5,845
4,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hachiman
Stevesmaster
Hachiman
12
2 / 0 / 2
6,324
575
4,768
3,331
1,194
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
eljsergio
Zhong Kui
12
2 / 2 / 3
6,606
601
9,855
9,939
7,627
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 0
7,020
638
5,356
9,888
6,616
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chang'e
Majeck
Chang'e
10
1 / 3 / 1
5,726
521
4,397
9,290
3,175
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
Pause4aSec
Lancelot
10
2 / 2 / 0
5,528
503
6,520
7,219
2,670
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 0 / 1
5,594
509
4,350
8,285
5,112
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Jing Wei
Sinicleman
Jing Wei
9
0 / 3 / 0
5,222
475
1,696
7,522
2,584
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
5
10
Kills
3
3
Deaths
10
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
1
0
1
1.5
W
Ravana
DcgLucer
Ravana
3
1
2
4
L
0
2
0
0
L
Chang'e
Majeck
Chang'e
1
3
1
0.5
L
Lancelot
Pause4aSec
Lancelot
2
2
0
1
W
Cthulhu
RLKJSR
Cthulhu
2
0
3
3.5
L
0
0
1
0.5
L
Jing Wei
Sinicleman
Jing Wei
0
3
0
0
W
Hachiman
Stevesmaster
Hachiman
2
0
2
3
W
Zhong Kui
eljsergio
Zhong Kui
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,926
Damage
22,319
35,415
Taken
42,204
19,448
Mitigated
20,157
11,901
Healing
11,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,823
1,738
0
2,345
8,558
3,222
0
0
8,558
51,855
11,153
W
Ravana
DcgLucer
Ravana
2,964
672
0
1,468
7,742
3,383
0
1,411
6,249
0
33,209
L
5,356
773
0
2,455
9,888
6,616
0
3,850
6,038
0
59,885
L
Chang'e
Majeck
Chang'e
4,397
645
453
3,060
9,290
3,175
0
4,957
4,333
36,678
1,248
L
Lancelot
Pause4aSec
Lancelot
6,520
1,078
0
2,068
7,219
2,670
0
3,218
4,001
0
34,381
W
Cthulhu
RLKJSR
Cthulhu
4,516
261
59
2,314
5,845
4,022
227
1,237
4,608
26,420
1,783
L
4,350
1,133
0
1,581
8,285
5,112
0
3,223
5,062
25,095
0
L
Jing Wei
Sinicleman
Jing Wei
1,696
1,692
0
1,405
7,522
2,584
0
2,304
5,218
0
23,804
W
Hachiman
Stevesmaster
Hachiman
4,768
3,271
0
1,346
3,331
1,194
864
860
2,471
0
53,572
W
Zhong Kui
eljsergio
Zhong Kui
9,855
1,733
0
4,369
9,939
7,627
0
4,675
4,986
47,531
1,518

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,141
Gold Earned
29,090
367
Minions Killed
308
0
Camps Cleared
0
1,157,124
Distance Traveled
1,141,074
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
7,411
674
123
11
0
210,001
1
W
Ravana
6,040
549
46
4
0
263,716
0
L
Mulan
7,020
638
113
10
0
197,373
2
L
Chang'e
5,726
521
74
7
0
220,052
1
L
Lancelot
5,528
503
55
5
0
279,557
2
W
Cthulhu
6,760
615
35
3
0
262,031
4
L
Charon
5,594
509
19
2
0
216,263
3
L
Jing Wei
5,222
475
47
4
0
227,829
0
W
Hachiman
6,324
575
89
8
0
220,227
0
W
Zhong Kui
6,606
601
74
7
0
201,149
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role