Player Matchup

Odin
Odin
AoF SNIPE
Odin
Level 58
God Stats
2W - 5L
1,410 SR
Queue Stats
16W - 23L
1,338 Elo+
Party 1
Zeus
Zeus
Enxble nD
Zeus
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 17L
1,349 Elo+
Party 1
Fenrir
Fenrir
VoRTeX uF
Fenrir
Level 57
God Stats
1W - 5L
1,257 SR
Queue Stats
12W - 15L
1,361 Elo+
Party 1
Team Averages
Level 55
1,389 SR
1,349 Elo+

VS

Team Averages
Level 50
1,413 SR
1,346 Elo+
Vamana
Vamana
Neva_NevaNeva
Vamana
Level 38
God Stats
3W - 7L
1,282 SR
Queue Stats
72W - 82L
1,469 Elo+
Party 2
Kukulkan
Kukulkan
OrderOfRevan66
Kukulkan
Level 44
God Stats
2W - 4L
1,345 SR
Queue Stats
7W - 12L
1,136 Elo+
Solo
Arachne
Arachne
Vicasso773
Arachne
Level 69
God Stats
10W - 5L
1,613 SR
Queue Stats
64W - 60L
1,432 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
12
0 / 1 / 0
7,770
555
2,746
10,621
9,707
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Zeus
13
1 / 7 / 0
8,355
597
5,495
10,691
4,155
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Fenrir
VoRTeX uF
Fenrir
12
1 / 5 / 1
8,269
591
3,831
12,369
6,305
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 0 / 4
11,295
807
15,906
14,934
17,964
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Kukulkan
15
0 / 1 / 6
9,761
697
3,700
5,845
2,337
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Arachne
Vicasso773
Arachne
16
5 / 1 / 4
10,699
764
9,124
7,897
3,484
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
27
2
Kills
13
13
Deaths
2
1
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Odin
0
1
0
0
L
Zeus
1
7
0
0.14
W
8
0
4
10
W
Kukulkan
0
1
6
3
W
Arachne
Vicasso773
Arachne
5
1
4
7
L
Fenrir
VoRTeX uF
Fenrir
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,072
Damage
28,730
33,681
Taken
28,676
20,167
Mitigated
23,785
2,795
Healing
12,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
2,746
209
49
1,314
10,621
9,707
0
784
9,837
0
17,953
L
Zeus
5,495
285
0
970
10,691
4,155
0
1,941
8,728
31,237
0
W
15,906
8,215
323
6,033
14,934
17,964
1,009
1,967
12,205
36
60,664
W
Kukulkan
3,700
215
75
2,106
5,845
2,337
238
2,792
2,918
37,487
0
W
Arachne
Vicasso773
Arachne
9,124
6,996
0
4,127
7,897
3,484
1,194
1,944
5,868
0
36,939
L
Fenrir
VoRTeX uF
Fenrir
3,831
194
0
462
12,369
6,305
0
1,056
11,313
0
20,876

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,394
Gold Earned
31,755
113
Minions Killed
170
0
Camps Cleared
0
650,940
Distance Traveled
810,839
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
7,770
555
22
2
0
256,164
1
L
Zeus
8,355
597
62
4
0
177,398
0
W
Vamana
11,295
807
66
5
0
288,403
0
W
Kukulkan
9,761
697
53
4
0
247,205
0
W
Arachne
10,699
764
51
4
0
275,231
0
L
Fenrir
8,269
591
29
2
0
217,378
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role