Player Matchup

Baron Samedi
Baron Samedi
JorgiitoGod
Baron Samedi
Level 122
God Stats
12W - 8L
1,731 SR
Queue Stats
173W - 234L
1,471 Elo+
Party 1
Kukulkan
Kukulkan
NatanaelOroo-_-
Kukulkan
Level 66
God Stats
0W - 2L
1,529 SR
Queue Stats
136W - 180L
1,512 Elo+
Party 1
Hun Batz
Hun Batz
Skalibur78
Hun Batz
Level 108
God Stats
7W - 8L
1,595 SR
Queue Stats
141W - 200L
1,513 Elo+
Party 1
Hercules
Hercules
TomyEBS_04
Hercules
Level 69
God Stats
0W - 3L
1,319 SR
Queue Stats
130W - 188L
1,448 Elo+
Party 1
Cernunnos
Cernunnos
juanchitovila
Cernunnos
Level 54
God Stats
12W - 14L
1,519 SR
Queue Stats
140W - 178L
1,481 Elo+
Party 1
Team Averages
Level 84
1,539 SR
1,485 Elo+

VS

Team Averages
Level 115
1,437 SR
1,473 Elo+
Janus
Janus
HugoOSN
Janus
Level 147
God Stats
4W - 2L
1,462 SR
Queue Stats
122W - 126L
1,418 Elo+
Solo
Fenrir
Fenrir
Kitsune2020
Fenrir
Level 131
God Stats
8W - 1L
1,500 SR
Queue Stats
84W - 75L
1,480 Elo+
Solo
Sol
Sol
MikaLui
Sol
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 14L
1,521 Elo+
Party 2
Aphrodite
Aphrodite
S1lverSt4r
Aphrodite
Level 154
God Stats
2W - 3L
1,269 SR
Queue Stats
109W - 102L
1,543 Elo+
Solo
Cernunnos
Cernunnos
llyxxeur
Cernunnos
Level 122
God Stats
16W - 21L
1,453 SR
Queue Stats
329W - 365L
1,402 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
JorgiitoGod
Baron Samedi
14
2 / 2 / 3
8,649
509
4,601
9,631
10,368
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Kukulkan
14
0 / 3 / 1
8,036
473
7,076
9,076
4,142
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Hun Batz
Skalibur78
Hun Batz
15
3 / 3 / 1
8,149
479
11,323
17,202
7,540
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
TomyEBS_04
Hercules
15
1 / 5 / 1
8,108
477
5,740
16,115
17,410
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cernunnos
juanchitovila
Cernunnos
14
0 / 2 / 1
7,754
456
6,948
10,049
5,221
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
HugoOSN
Janus
17
5 / 1 / 3
10,102
594
8,892
8,104
3,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
15
4 / 3 / 5
8,549
503
9,727
17,292
8,334
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sol
19
5 / 1 / 5
10,873
640
16,276
15,308
7,090
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Aphrodite
S1lverSt4r
Aphrodite
15
1 / 0 / 6
8,997
529
3,707
9,897
8,151
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cernunnos
llyxxeur
Cernunnos
16
0 / 1 / 3
9,241
544
6,889
10,131
4,803
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
37
6
Kills
15
15
Deaths
6
7
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Janus
HugoOSN
Janus
5
1
3
6.5
L
Baron Samedi
JorgiitoGod
Baron Samedi
2
2
3
1.75
W
Fenrir
4
3
5
2.17
W
Sol
5
1
5
7.5
L
Kukulkan
0
3
1
0.17
W
Aphrodite
S1lverSt4r
Aphrodite
1
0
6
4
L
Hun Batz
Skalibur78
Hun Batz
3
3
1
1.17
L
Hercules
TomyEBS_04
Hercules
1
5
1
0.3
L
Cernunnos
juanchitovila
Cernunnos
0
2
1
0.25
W
Cernunnos
llyxxeur
Cernunnos
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,688
Damage
45,491
62,073
Taken
60,732
44,681
Mitigated
31,597
19,335
Healing
28,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
HugoOSN
Janus
8,892
494
0
1,418
8,104
3,219
188
2,783
5,274
83,000
5,263
L
Baron Samedi
JorgiitoGod
Baron Samedi
4,601
516
659
2,603
9,631
10,368
0
4,419
5,212
34,812
1,461
W
Fenrir
9,727
4,847
0
4,703
17,292
8,334
0
4,460
12,697
0
74,761
W
Sol
16,276
6,589
0
8,255
15,308
7,090
394
1,593
13,387
112,274
733
L
Kukulkan
7,076
472
0
500
9,076
4,142
0
3,863
5,213
72,173
0
W
Aphrodite
S1lverSt4r
Aphrodite
3,707
366
4,555
6,201
9,897
8,151
14
2,298
7,548
41,181
0
L
Hun Batz
Skalibur78
Hun Batz
11,323
3,427
0
7,274
17,202
7,540
0
5,811
11,391
0
70,530
L
Hercules
TomyEBS_04
Hercules
5,740
1,099
0
3,992
16,115
17,410
0
10,822
5,293
0
55,994
L
Cernunnos
juanchitovila
Cernunnos
6,948
2,893
0
4,307
10,049
5,221
0
3,573
6,476
0
64,648
W
Cernunnos
llyxxeur
Cernunnos
6,889
2,894
0
3,777
10,131
4,803
507
543
9,588
0
81,055

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,696
Gold Earned
47,762
497
Minions Killed
607
0
Camps Cleared
0
1,645,049
Distance Traveled
1,837,679
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,102
594
164
10
0
369,895
2
L
Baron Samedi
8,649
509
68
4
0
333,452
8
W
Fenrir
8,549
503
87
5
0
420,539
3
W
Sol
10,873
640
141
8
0
351,839
1
L
Kukulkan
8,036
473
128
8
0
322,675
2
W
Aphrodite
8,997
529
47
3
0
372,008
0
L
Hun Batz
8,149
479
99
6
0
393,596
2
L
Hercules
8,108
477
89
5
0
303,025
2
L
Cernunnos
7,754
456
113
7
0
292,301
2
W
Cernunnos
9,241
544
168
10
0
323,398
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role