Player Matchup

Hades
Hades
 
Hades
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
FLTS
Hun Batz
Level 140
God Stats
1W - 1L
1,740 SR
Queue Stats
168W - 131L
1,641 Elo+
Party 2
Horus
Horus
SouL714
Horus
Level 83
God Stats
1W - 1L
1,731 SR
Queue Stats
17W - 16L
1,596 Elo+
Party 2
Chernobog
Chernobog
aIacrán
Chernobog
Level 124
God Stats
13W - 9L
1,701 SR
Queue Stats
139W - 109L
1,641 Elo+
Party 2
Nu Wa
Nu Wa
dukewicked
Nu Wa
Level 249
God Stats
0W - 1L
1,552 SR
Queue Stats
218W - 211L
1,422 Elo+
Solo
Team Averages
Level 151
1,645 SR
1,560 Elo+

VS

Team Averages
Level 145
1,401 SR
1,406 Elo+
Anubis
Anubis
 
Anubis
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
ChadoftheSad
Agni
Level 146
God Stats
1W - 1L
1,303 SR
Queue Stats
25W - 44L
1,327 Elo+
Party 1
Chaac
Chaac
CheetahNuggets
Chaac
Level 149
God Stats
12W - 17L
1,475 SR
Queue Stats
82W - 107L
1,411 Elo+
Party 1
King Arthur
King Arthur
ericlark
King Arthur
Level 144
God Stats
5W - 2L
1,526 SR
Queue Stats
63W - 80L
1,398 Elo+
Party 1
Nut
Nut
yGloom
Nut
Level 128
God Stats
3W - 7L
1,203 SR
Queue Stats
45W - 71L
1,394 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
12
1 / 3 / 0
6,467
539
3,133
11,113
4,995
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Hun Batz
FLTS
Hun Batz
10
0 / 2 / 1
5,708
476
5,011
8,971
3,135
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Horus
SouL714
Horus
8
0 / 1 / 1
5,304
442
795
6,276
4,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chernobog
aIacrán
Chernobog
12
1 / 1 / 1
6,346
529
5,527
13,073
4,488
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nu Wa
10
0 / 2 / 2
5,717
476
4,910
6,036
2,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
14
3 / 0 / 1
7,582
632
4,689
10,684
5,686
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 0 / 2
7,706
642
3,922
2,956
1,100
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
2 / 0 / 2
6,448
537
5,634
9,605
7,131
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

King Arthur
ericlark
King Arthur
13
2 / 0 / 2
7,986
666
4,329
7,274
4,657
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nut
yGloom
Nut
12
1 / 2 / 3
6,803
567
9,136
8,795
3,471
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
19
2
Kills
9
9
Deaths
2
5
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Hades
 
Hades
1
3
0
0.33
W
Anubis
 
Anubis
3
0
1
3.5
W
1
0
2
2
W
2
0
2
3
L
Hun Batz
FLTS
Hun Batz
0
2
1
0.25
L
Horus
SouL714
Horus
0
1
1
0.5
L
Chernobog
aIacrán
Chernobog
1
1
1
1.5
L
Nu Wa
0
2
2
0.5
W
King Arthur
ericlark
King Arthur
2
0
2
3
W
Nut
yGloom
Nut
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,376
Damage
27,710
45,469
Taken
39,314
18,872
Mitigated
22,045
18,998
Healing
11,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
 
Hades
3,133
345
160
5,087
11,113
4,995
0
913
10,200
54,131
1,650
W
Anubis
 
Anubis
4,689
197
0
2,974
10,684
5,686
0
1,835
8,849
73,639
0
W
3,922
837
0
989
2,956
1,100
177
1,788
1,168
54,767
2,540
W
5,634
198
0
2,367
9,605
7,131
0
979
8,626
0
39,418
L
Hun Batz
FLTS
Hun Batz
5,011
2,168
0
3,466
8,971
3,135
0
1,800
7,171
0
44,298
L
Horus
SouL714
Horus
795
404
762
3,029
6,276
4,200
0
890
5,386
0
9,628
L
Chernobog
aIacrán
Chernobog
5,527
2,984
0
6,009
13,073
4,488
0
1,583
11,490
0
55,518
L
Nu Wa
4,910
502
0
485
6,036
2,054
0
3,414
2,622
41,477
0
W
King Arthur
ericlark
King Arthur
4,329
664
0
1,193
7,274
4,657
0
2,324
4,950
0
54,747
W
Nut
yGloom
Nut
9,136
5,282
0
4,125
8,795
3,471
328
1,087
7,708
0
53,893

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,542
Gold Earned
36,525
372
Minions Killed
475
0
Camps Cleared
0
1,288,711
Distance Traveled
1,284,366
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
6,467
539
91
8
0
193,442
0
W
Anubis
7,582
632
121
10
0
259,929
1
W
Agni
7,706
642
123
10
0
270,549
4
W
Chaac
6,448
537
55
5
0
279,441
0
L
Hun Batz
5,708
476
88
7
0
290,320
0
L
Horus
5,304
442
20
2
0
303,904
5
L
Chernobog
6,346
529
89
7
0
260,687
1
L
Nu Wa
5,717
476
84
7
0
240,358
1
W
King Arthur
7,986
666
94
8
0
244,959
2
W
Nut
6,803
567
82
7
0
229,488
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role