Player Matchup

Yemoja
Yemoja
Meekachu
Yemoja
Level 29
God Stats
4W - 1L
1,588 SR
Queue Stats
22W - 32L
1,337 Elo+
Party 2
Hou Yi
Hou Yi
SquizySensei
Hou Yi
Level 123
God Stats
7W - 11L
1,500 SR
Queue Stats
151W - 247L
1,227 Elo+
Solo
Zhong Kui
Zhong Kui
TTV-Pr1vate
Zhong Kui
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
100W - 91L
1,505 Elo+
Solo
Surtr
Surtr
TindaHoe
Surtr
Level 157
God Stats
20W - 18L
1,552 SR
Queue Stats
109W - 99L
1,498 Elo+
Party 2
Hercules
Hercules
attorneysayian
Hercules
Level 19
God Stats
3W - 1L
1,500 SR
Queue Stats
5W - 3L
1,421 Elo+
Party 2
Team Averages
Level 82
1,528 SR
1,397 Elo+

VS

Team Averages
Level 74
1,485 SR
1,474 Elo+
Cerberus
Cerberus
MaNemJeff87
Cerberus
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 36L
1,315 Elo+
Party 1
Anubis
Anubis
Mëdussy
Anubis
Level 92
God Stats
3W - 9L
1,524 SR
Queue Stats
71W - 68L
1,559 Elo+
Solo
Skadi
Skadi
SuperSaiyanFay
Skadi
Level 10
God Stats
0W - 1L
1,286 SR
Queue Stats
18W - 23L
1,500 Elo+
Party 1
Sobek
Sobek
wizeasscanBnuts
Sobek
Level 69
God Stats
3W - 7L
1,411 SR
Queue Stats
350W - 314L
1,532 Elo+
Solo
Loki
Loki
xBl3ss3d
Loki
Level 128
God Stats
0W - 1L
1,704 SR
Queue Stats
34W - 28L
1,466 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Meekachu
Yemoja
11
1 / 0 / 6
8,408
495
5,322
9,462
5,026
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hou Yi
15
6 / 0 / 4
9,771
575
10,960
13,059
5,028
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zhong Kui
TTV-Pr1vate
Zhong Kui
13
1 / 5 / 4
8,048
473
5,990
13,270
9,329
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Surtr
TindaHoe
Surtr
19
13 / 1 / 3
11,051
650
15,590
14,740
7,479
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hercules
14
2 / 3 / 3
8,517
501
10,979
13,538
10,996
Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
MaNemJeff87
Cerberus
13
1 / 5 / 0
7,758
456
7,322
17,248
20,247
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
Mëdussy
Anubis
13
3 / 5 / 4
8,224
484
16,697
13,249
7,142
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

10
0 / 7 / 0
6,279
369
2,375
10,154
2,753
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

10
0 / 3 / 2
6,810
401
5,906
15,782
13,653
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Loki
15
5 / 3 / 2
8,802
518
7,070
13,918
5,341
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
17
23
Kills
9
9
Deaths
23
20
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cerberus
MaNemJeff87
Cerberus
1
5
0
0.2
W
Yemoja
Meekachu
Yemoja
1
0
6
4
L
Anubis
Mëdussy
Anubis
3
5
4
1
W
Hou Yi
6
0
4
8
L
0
7
0
0
W
Zhong Kui
TTV-Pr1vate
Zhong Kui
1
5
4
0.6
W
Surtr
TindaHoe
Surtr
13
1
3
14.5
W
Hercules
2
3
3
1.17
L
0
3
2
0.33
L
Loki
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,841
Damage
39,370
64,069
Taken
70,351
37,858
Mitigated
49,136
24,808
Healing
20,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
MaNemJeff87
Cerberus
7,322
977
0
6,131
17,248
20,247
0
341
16,907
42,756
0
W
Yemoja
Meekachu
Yemoja
5,322
1,113
2,971
3,722
9,462
5,026
395
5,493
3,643
17,303
0
L
Anubis
Mëdussy
Anubis
16,697
1,021
0
5,350
13,249
7,142
0
4,664
8,585
68,837
1,521
W
Hou Yi
10,960
4,808
0
4,468
13,059
5,028
2,077
5,814
7,106
0
79,726
L
2,375
776
0
341
10,154
2,753
24
1,156
8,998
0
27,887
W
Zhong Kui
TTV-Pr1vate
Zhong Kui
5,990
706
0
3,355
13,270
9,329
444
6,870
6,400
46,927
1,237
W
Surtr
TindaHoe
Surtr
15,590
7,001
0
7,468
14,740
7,479
205
2,885
11,783
6,150
95,535
W
Hercules
10,979
5,394
0
2,824
13,538
10,996
0
7,579
5,959
0
40,151
L
5,906
281
0
5,280
15,782
13,653
0
3,903
11,879
20,427
1,437
L
Loki
7,070
1,665
0
3,287
13,918
5,341
0
2,200
11,718
0
62,412

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,795
Gold Earned
37,873
444
Minions Killed
389
0
Camps Cleared
0
1,581,339
Distance Traveled
1,559,586
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,758
456
113
7
0
304,186
0
W
Yemoja
8,408
495
14
1
0
319,420
5
L
Anubis
8,224
484
108
6
0
275,814
0
W
Hou Yi
9,771
575
112
7
0
301,374
0
L
Skadi
6,279
369
46
3
0
272,060
0
W
Zhong Kui
8,048
473
103
6
0
264,640
0
W
Surtr
11,051
650
154
9
0
377,182
0
W
Hercules
8,517
501
61
4
0
318,723
0
L
Sobek
6,810
401
26
2
0
340,603
2
L
Loki
8,802
518
96
6
0
366,923
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role